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but that's only because the second half is unfinished and half of the bosses are complete jokes. this game is such a unique experience when compared to the rest of from soft games (havent played demon souls), the areas and bosses just play of each other so incredibly well, it's not a feeling they managed to capture in any of the later games (truly a turning point for them since it feels like a modernized kings field now that im thinking abt it).
but that's only because the second half is unfinished and half of the bosses are complete jokes. this game is such a unique experience when compared to the rest of from soft games (havent played demon souls), the areas and bosses just play of each other so incredibly well, it's not a feeling they managed to capture in any of the later games (truly a turning point for them since it feels like a modernized kings field now that im thinking abt it).
Solid af.
Loved the world and how everything would lead back to the main area, Firelink shrine. Everything is interconnected beautifully. The Firelink shrine theme is also a banger and got me feeling stuff I don't even know how to explain. It was just so cathartic beating a chore of a boss then limping back to firelink and hearing that relaxing music while spending my hard earned souls.
I didn't find the game difficult but the hardest part was without a doubt the Dragon Slayer Ornstein and Executioner Smough boss fight. I must have spent an hour dying but I was slowly improving. By the time I was getting the hand of it, the boss glitched out of the screen and died instantly I still have no idea what happened. This was the only glitch I ever experienced in the whole game which I found funny.
The DLC, also solid, it had great boss fights that were fair and basically skill checks, none of them felt as impossible as Ornstein and Smough. Artorias is probably one of the best bosses I've fought in a video game, I knew where to improve every time I died and had his move set down to a study. Incredibly satisfying when I took him down.
One complain is that the game doesn't hold your hand whatsoever in terms of where you need to go, I had to pull up a guide a few times to show me where to go next according to my level. You can do that or either go to an area under leveled to die 20 times and figure out this isn't actually the place you're supposed to go to yet. Plus the paths you are supposed to go to are so well blended in the not so good graphics that I doubt I would have even been able to find them on my own.
This game was just a bit harder than Demon Souls (the only other Soulsborne I've played) but nothing rage worthy. Would love to play this again
Loved the world and how everything would lead back to the main area, Firelink shrine. Everything is interconnected beautifully. The Firelink shrine theme is also a banger and got me feeling stuff I don't even know how to explain. It was just so cathartic beating a chore of a boss then limping back to firelink and hearing that relaxing music while spending my hard earned souls.
I didn't find the game difficult but the hardest part was without a doubt the Dragon Slayer Ornstein and Executioner Smough boss fight. I must have spent an hour dying but I was slowly improving. By the time I was getting the hand of it, the boss glitched out of the screen and died instantly I still have no idea what happened. This was the only glitch I ever experienced in the whole game which I found funny.
The DLC, also solid, it had great boss fights that were fair and basically skill checks, none of them felt as impossible as Ornstein and Smough. Artorias is probably one of the best bosses I've fought in a video game, I knew where to improve every time I died and had his move set down to a study. Incredibly satisfying when I took him down.
One complain is that the game doesn't hold your hand whatsoever in terms of where you need to go, I had to pull up a guide a few times to show me where to go next according to my level. You can do that or either go to an area under leveled to die 20 times and figure out this isn't actually the place you're supposed to go to yet. Plus the paths you are supposed to go to are so well blended in the not so good graphics that I doubt I would have even been able to find them on my own.
This game was just a bit harder than Demon Souls (the only other Soulsborne I've played) but nothing rage worthy. Would love to play this again
While we take it for granted for how influential this game has become, Dark Souls I feels like a remnant from previous console generations when devs took risks to make the games they wanted.
Because of this, it now stands above nearly every game and is one of the few games I'd say everyone needs to play.
Because of this, it now stands above nearly every game and is one of the few games I'd say everyone needs to play.
I like to make fun of people who hate the Demons Souls remake because it “Looks too good”, but then I thought about how I would feel if this game got a remake that made it look like Demons Souls. And uh, ya okay I get it now. It would feel completely different. And this game, one of the most important games ever made, doesn’t need one.