Reviews from

in the past


I was so on board with the game in the first few hours, where roaming the city at night all by yourself finding out what happened to your team was absolute vibes. But it kinda quickly loses its luster as you find out that after a while, the city you explore doesn't have that much to offer. Everything kinda looks the same and the map turns out to be a lot smaller than you initially thought. The one upside to exploring the city is finding the audio logs. I did enjoy trying to find them and learning about its story, but after a while I just couldn't find anymore without having to resort to backtracking a huge part of the city which I didn't have the patience for, leaving the audio log story line to be unfinished and kinda left me blue balled.

None of the flashback missions were bad, but I also didn't find many of them to be that interesting or stand out. There was no mission in the game that was unique to this game that the previous games haven't already done. The setting gets very tiring to look at as 95% of the time you are just looking at city. I also wasn't really attached to any of the characters as you don't really spend much time with them or see them interact with each other that much. Also who's idea was it to make the final mission an escort mission.

Epilogue cutscene goes hard though.

Replayed this one with a buddy experiencing this for the first time, and he told me ODST was a phenomenal game until the last hour and I honestly agreed. Even on my first playthrough I thought the ending was abrupt and lacked impact, and Costal Highway is really not that good of a final mission. Doesn't help that MCC is completely missing the credits after campaigns, making this issue even worse when we were just immediately sent back to the main menu after the ending cutscene.

Despite that everything that comes before is incredible. Finding the clues of your lost squad members and seeing how they tie into the mission that you play as each of them is such a creative way to tell the story of this game. Although, it felt like the health system in this game, which I imagine the intention was to make the player feel weaker because you're not a spartan, actually felt like you could tank more hits before dying as Chief. Though perhaps it was because I was playing co-op. Or cuz I'm just too good at quickscoping covenant scrubs. #Pwned

Jazz and a lowkey halo experience heh... sign me up

Man, I feel so dumb for progressing one third of the game and only then realising that there was a night vision option in the game and I had to turn it on to see things clearly instead of roaming around like a blind bat for 33% of the game. There were some really dark rooms where I had to navigate and was clueless for the majority of the time. I like the atmosphere of the game, it's kind of different from the other halo games but sometimes it looks unpolished and the cutscenes were pretty bad in comparison to the rest of the franchise, the face models looked like they were made in early 2000s , one of the main characters almost looks like Claude from gta 3, it was that block shaped and the animations in the cutscenes didn't help much either. I guess this was made on a lower budget compared to the other halo titles. I wasn't that invested in the story too and the humor that they went for felt like a misfire imo. They tried to replicate the kind of humor Battlefield Bad Company 2 had (I know BF released later) but then the latter did it far better than ODST. The gameplay and level design was fun albeit short but there were a few repetitive segments in the pseudo open world where you have to keep finding clues to something, that really felt boring honestly. Overall I don't mind this game that much it was decent, I appreciate that it was shorter on length and distinguishes itself in certain aspects from the rest of Halo. And before I finish ranting I literally was not able to find a single health pack in this game, so playing it on heroic that low health indicator sound was ringing in my ears like a siren throughout the game.

Da igual lo que digan, es el mejor Halo. Saxo de noche con armas silenciadas, tienes que pensar en cada enfrentamiento y los personajes son la ostia. God

i think if i had played this game on launch i would be pissed

but as a dlc for the MCC?

man it's great i love mombasa and i finished a month ago and still hear the entire OST

It's more Halo 3 so whats not to love

although a not clear indicator of how much stamina you have killed me a couple times