I love it when games blend narrative with gameplay and this game does so perfectly. I'd say when you look into every detail of the game, you'll come to the same conclusion; it's one of the best written games in the industry.
Not that it's faultless. I think Toby's way of writing romance is a bit juvenile - which is weird because there are parts of the game that clearly show he knows how people tick. Eh, nothing's perfect.
Not that it's faultless. I think Toby's way of writing romance is a bit juvenile - which is weird because there are parts of the game that clearly show he knows how people tick. Eh, nothing's perfect.
I've never been more disappointed in not liking a game. My full thoughts are on the Use Your Items podcast:
https://www.podbean.com/ew/pb-pm2pq-156be4c
I tried playing this game 3 times, and only finished it on the 3rd play through. It wasn't due to being bored mind you, I was somehow just not captured and it kind of fell to the way side.
Third time though, I was filled with determination and finished it. I wasn't going for any specific ending, but I had the following mantra, if you asked for mercy after bringing me to low health, I would not acquiesce. This was my way for role-playing a character who would forgive anyone, but wouldn't be dumb enough to forgive a villain that brought me low.
Unfortunately, Papyrus brought be down to low health. We were both at around 4 HP before he asked for mercy and I did not give him reprieve. I feel fine spoiling this as a warning: killing Papyrus makes the game incredibly boring. In my previous two playthroughs I had gotten to around the last Undyne battle, so I knew about how the story usually plays out early on. If you kill Papyrus there are no other cutscenes or story beats, its all quiet and boring.
I feel bad giving a 2.5 star rating for a game that I feel like I would've enjoyed more if I had played it differently, but this play through is all I got and it's too easy to kill Papyrus, so can't really forgive this glaring issue.
https://www.podbean.com/ew/pb-pm2pq-156be4c
I tried playing this game 3 times, and only finished it on the 3rd play through. It wasn't due to being bored mind you, I was somehow just not captured and it kind of fell to the way side.
Third time though, I was filled with determination and finished it. I wasn't going for any specific ending, but I had the following mantra, if you asked for mercy after bringing me to low health, I would not acquiesce. This was my way for role-playing a character who would forgive anyone, but wouldn't be dumb enough to forgive a villain that brought me low.
Unfortunately, Papyrus brought be down to low health. We were both at around 4 HP before he asked for mercy and I did not give him reprieve. I feel fine spoiling this as a warning: killing Papyrus makes the game incredibly boring. In my previous two playthroughs I had gotten to around the last Undyne battle, so I knew about how the story usually plays out early on. If you kill Papyrus there are no other cutscenes or story beats, its all quiet and boring.
I feel bad giving a 2.5 star rating for a game that I feel like I would've enjoyed more if I had played it differently, but this play through is all I got and it's too easy to kill Papyrus, so can't really forgive this glaring issue.