Reviews from

in the past


A disappointing retreading of the concepts established in the much better work Radiation’s Halloween Hack

This review will be focusing exclusively on the genocide route, since that is the one I went down for this replay. It fucking sucks!
In a total of about 2 and a half hours, I managed to finish the game. For this route in particular, that entails a total of two actual boss fights that are worth a damn, and the remaining two hours spent wandering in circles for way too long searching for enemies. Spawn rates are reduced tremendously while you're on the hunt, and once you finally have everything you need done, the reverse takes effect. You are now going every like 5 steps for the game to tell you that you cleared the area, by opening a battle and repeating the same dialogue box each and every time.
It sucks, too, because I really enjoyed those two bosses. I enjoyed the pacifist route way more, since there are more fights that are actually worth getting invested in, fun dialogue to read through, cool characters that you get to know throughout the story. All of that disappears for genocide, though. Again, all that's left is an empty, fittingly so, but still tedious slog of a grindfest.

i can't complain though, the only reason i even wanted to do this was because i replaced the file used for megalovania with the homestuck rendition of that same track, and i wanted to see if it would work like i hoped. lord knows i was fuckin' ecstatic when it did lmao

7/10 game, even shorter than I remembered, but certainly didn't feel like it.

So extremely filtered because I cannot stand how these bosses are structured. I am The Impatient Gamer™, and I do not want to die to a boss then just do the same string of attacks over and over. Also kind of pisses me off how long it takes, like I'm just a little guy not doing anything and Undyne cannot chill the fuck out.

Besides me being filtered due to skill issue, I kind of don't understand why I didnt feel very much playing this. I like that games made by singular person have the ability to just do whatever the fuck they want, and Toby Fox does that, I just didn't care? I found the dog stuff and the Nabtsablook laying down space chill scene charming, but like I felt disappointed I wasn't filled with glee.

Yeah I think its dope, but I guess just another game Not For Me.

this is just not my cup of tea

I get why people like it don’t get me wrong!!! But for me it was super tedious and took me a long time to finish, I didn’t really connect with most of the cast and overall it was pretty boring.

The music is really cool tho

Just play without listening to anyone or reading anything online, you won't regret it. There isn't any other game that will make you feel so many emotions at once. Maybe the game doesn't have the best graphics, yes, even it does not have very appealing pixel art design, but the music, the story, the conversations... You'll forget that you're playing a game.

Here is a quote from the game I particularly liked very much:

As long as we got that hope, we can grit our teeth and face the same struggles, day after day...
That's life, ain't it?


This review contains spoilers

Appreciating Undertale is appreciating its commitment to encouraging empathy from the player at every step of the experience. Think back to your first run through the game. Did you actually spare or kill every enemy? Your answer is almost certainly no, and if you did accomplish that, then you went out of your way to achieve it. On a casual run, the Neutral path is what most players will follow because on top of the Pacifist and Genocide routes requiring you to go out of your way to trigger them, a player will try sparing enemies the way the game promised they could instead of killing them. Learning what makes each monster happy requires engaging with them, but it’s not so much about the difficulty of reaching their good side as it is about showing empathy to characters that you would typically have no reason to care about. You can end a battle like any other RPG, and you probably did at some point that first playthrough. It’s convenient, it’s familiar, and it just works.

It’s a proven fact humans instinctively show empathy towards others, especially those we consider our equals, but that all seems to change when we play choice-driven games. In a game with multiple endings, for example, we know the story changes for whichever path we take. We also take for granted that none of our actions will carry over into subsequent playthroughs.

If we are unconcerned with the possible consequences of choosing a darker path in games where we could easily avoid them, then perhaps we haven’t been given a reason to treat the game’s world as if it’s alive. In reality, we all do our best to live a moral life since we understand the positive effects of such choices. We learned that because we were surrounded by positive influences. That is why Flowey is the only “evil” character in Undertale. Asriel lost his empathy after being turned away by the humans in his world, and he had no one to remind him why “KILL OR BE KILLED” is a false narrative until Frisk entered the picture.

Giving the player consequences for their actions that last beyond one playthrough is intriguing, but there’s a reason games often avoid it. Sans notes the player’s determination to see everything the game has to offer “not out of any desire for good and evil, but just because you think you can, and because you ‘can’, you ‘have to.’” In other words, a completionist attitude clashes with the nature of permanent consequences in a game. That’s not to say completionists are wrong for looking at games as vessels for interesting content. Some games that offer different choices, like Fallout 3 or Skyrim, arguably learn more towards discovery and rewarding curiousity. If the player’s choices locked off content forever, then curious players may stop playing the game altogether. That’s why starting fresh on subsequent playthroughs is the norm, because the developers often want players to see everything they created. Plenty of great games were made with that mindset, so it’s a totally valid approach, but I hope Undertale encourages other developers to focus on removing that gap between the player and the game.

The empathy I cultivated for the monsters made the Genocide route incredibly difficult to stomach. I went down that rabbit hole because of that completionist instinct, meaning I treated Undertale as a game instead of a living world. The resulting experience shook me to my core not just because of what I did, but the consequences that accompanied it. The world itself is erased because there’s nothing else to do. Was it time for me to move on? Not just yet. I decided to restore the world by selling Frisk’s soul, forever tainting future Pacifist runs.

I was already impressed with Undertale’s dynamic narrative after my first Pacifist run, but the Genocide ending cemented Toby Fox’s debut as an all-time favorite. A game that responds to player choices long after you expect it to. It comments on the consumerist heart in completing games and how that can affect our perception of the product. But most of all, it is brimming with faith, hope, and love for humanity, asking us to express more empathy and optimism in our personal lives. As such, I think it’s only fair to end this by asking any readers to consider one thing you’re struggling with. Whatever it is, I know you can turn it around. I have faith in you and I hope that by hearing this, you are filled with DETERMINATION.

I hate this game. I cannot play this game.
I don't like this game.
interacts with the nearest npc
"YOU CAN'T TOAST TOAST IT'S BREAD"
Okay but this is awesome.
interacts with another npc
"ERM.....THE CAKE IS A LIE!"
Wow that was a tidbit quirky.
I will (never) finish this game - sorry earthbound-inspired RPG chads

An incredible game that blends expert storytelling, witty comedy and deconstruction of the medium of games, maybe? I loved every second of playing this. No I never did a geno run, I just can't bring myself to do it, and I think that's okay.

There's a reason people talk about this as king of indie games: it's a narrative experience that doesn't just bend genre, it bends medium. Whatever you think this game is, it's not, and it's worth putting in the effort to play all three tracks.

Full disclosure: I found myself outclassed at the first genocide-exclusive boss, and had to watch the rest on a let's play.

Oh. my. god.
I was never personally into RPGs but HOLY SHIT I'VE BEEN MISSING OUT ON THIS FOR TOO LONG.
Everything, from the characters to the music to the areas to the writing and the gameplay is just absolutely impeccable, the game's theme of choice and consequences is beautifully and expertly handled, even if its subtly going on in the background while you play (and accidentally leading you to a bad ending for one mistake).
I had so many moments that took me by surprise because of how used to gaming conventions I've become used to over time, RPG or otherwise, I'm glad that I've had a completely refreshing new experience with this and I'd completely recommend for anyone to give a go.

i sorry ! bore me so i stop play . maybe i play other day !

This game has the best soundtrack of everything ever. I don't think there is any doubt about that.
And listen, Megelovania and Hopes and Dreams are masterpieces and all (especially the latter), but people really need to appreciate Undertale (the song). It is my favourite track in the game, and is so relaxing. Please search it up on youtube NOW.

This review contains spoilers

I'll stop numbering my backlog completion, because when i think i'm done with listing the games, i find out i'm not.

I completed the pacifist and genocide routes, not the true one though, and the only real reason why i did the genocide route was because i wanted to fight sans, which, after having played some harder games (specially touhou), it's not really all that hard, took me about 20 ish tries. It was still an awesome fight though. I don't know what much else to say about this game, because any praise i give it will have been given to it already, so i guess i'll just say that it's awesome.

i don't think it's any kind of coincidence that my favorite game of all time was something i experienced with my brother. shoutout the lil homie

I mean, you don't really need me to say anything, do you?

I was lucky enough to play UNDERTALE pretty early on. I hadn't heard about it during the Kickstarter phase or anything, but I remember it very suddenly exploding in popularity, and suddenly seeing sans everywhere. A buddy of mine gifted me the game and urged me to play through it, so I did, with the only real bit of knowledge towards it that you weren't supposed to fight people, and that this hoodie skeleton would be a fight at one point.

I think I had the same general experience a lot of people had out the gate: misunderstood what precisely I was supposed to do and hurt someone I didn't have to hurt, reloaded a save to do better, and got called out on it. The game had me from there.

I don't think there's a lot of new ground for me to cover, but one thing I want to say is that Toby Fox knew precisely what he had. I dunno if it's an artifact of his time with Homestuck and knowing what would trend, or just being a product of the internet, or what, but the sheer amount of shots he successfully called, with the exception of the scope of his fandom and just how impossibly high his career would launch, staggers the mind. You look at things like him leaving a polite request in the directory asking people not to upload stuff right away to Spriters Resource, or that specific scenario requiring so much careful engineering and understanding of player behavior to pull off. This is of course to say nothing of all the minute modular playthrough details that the game has to account for, and the sheer amount of commitment UNDERTALE has to its own themes, even to what would be a detriment in any other game in the case of its myriad endings.

I do bemoan how difficult it is to have a genuine experience of the game these days. Because UNDERTALE so thoroughly changed the world, I can understand how hard it must be to experience the game without doing so as some sort of commentary on some sort of level. I think a lot about Super Eyepatch Wolf's thesis statement in his study of UNDERTALE as a phenomenon, about the accidentally metatextual narrative of the line, "Despite everything, it's still you." I absolutely think that's the case. No matter what everyone makes of UNDERTALE, it is still the same incredible game it was on launch.

And, like... I also think a lot about that inscription in the song book, with Toby Fox commenting that he would play "Hopes and Dreams" every day on the piano, wondering if his game would become something, if anyone would ever get to hear it. I think every creative feels that.

while I have begun to look at this game more negatively over the years, I think that has more to do with being annoyed by the way people talk about undertale and not anything to do with the game itself. I could not put it down when first playing it, and it is a testament to how far passion can propel a game.

I first bought Undertale close to when it was released on the PS4/Vita after hearing about all the praise it had been receiving. I started playing it, but after about an hour I gave up on it as I wasn't enjoying the combat system and I couldn't see what all the hype had been about. Earlier this year I finished a few other backlogged indie games so I figured it would be a good time to give Undertale another shot.

This time around I became completely immersed into the game's bizarre and charming world right from the very start. The art design was pretty simple, but each location still felt unusual and unique, and I never could anticipate what I was going to see next. The world was filled with so many strange places and unpredictable situations which generally kept a smile on my face while I played. The game's soundtrack was incredibly catchy too with tunes that fit the diverse landscapes perfectly.

While the game's world was fantastic, what drew me in the most was the cast of zany characters. Every NPC, especially the ones you interact with regularly, were so charming, and their dialogue was so smartly written too (and generally hilarious), which imbued them each with so much personality. I absolutely adored the elaborate character headshots that were displayed on screen whenever the NPCs talked. These really amplified the characters' personification and infused more emotion into conversations than I would have expected. Lastly, the sound design for the characters was incredible. Each character makes their own unique sounds when they talk (think Banjo Kazooie), and I felt this added a great level of individuality to each character.

Undertale also had a very touching story, too, which I won't spoil here. Thankfully, I had managed to avoid spoilers before my playthrough, so it was full of great twists and surprises, and I found it to be captivating from start to finish. I know a lot of people out there say the pacifist/genocide mechanic is a gimmick, but I enjoyed this element a lot more than I had expected to. I played through the campaign twice, with my first playthrough being a completely blind run that I finished with the Neutral ending. Immediately after finishing this run, I went through the game again for the True Pacifist ending, this time with the help of a guide. Both of these endings were great, especially that of the True Pacifist playthrough. I initially planned one playing through the game a third time for the Genocide ending, but after spending so much time with these characters I don't have the heart to do that.

The only aspect of the game that I didn't truly love was the combat. That's not to say that I didn't like it, as at times I adored it, but a lot of the time I wished it had been anything other than bullet-hell dodging. I did appreciate how varied these battles were and how each enemy and boss fight felt very different from the others in the game.

Undertale was a huge surprise to me. I put off playing it for years because I figured it going to be gimmicky and that it wasn't going to live up to the acclaim it had received. I am so grateful that I decided to play it as it has quickly become one of the best indie games I have ever played, let alone one of the best video games I have ever played. I truly fell in love with the world and characters that Toby Fox has created. Undertale was an absolute gem. What a uniquely wonderful experience.

It's incredible. You don't have to be weird about it. And like, be weird and enjoy it but you know what I mean. I'm glad it's not 2016 anymore I guess. There are lots of really good rpgs. People should play more of them. Toby Fox is very upfront about his influences and I think they are games that are at least as good as this one.

Anyway, this game is absolutely worth playing. It is very short and quite well written. The music completely owns and I think remains my favourite part about it.

This is Cinema.
Always heard about his game everywhere on the internet for a long time, but just now I realized what it's all about and understand its popularity.
Undertale is an entire experience, it gives you a world and a story that will get stuck in your mind after completing in, leaving you wanting for more, each character is unique and have their own personal charisma, you will most likely make them your friends for real, even if they're fictional.
Gameplay is simple but unique, this was the very first RPG I've beat and not so much comparisons I can make, but I'm satisfied with it, not that difficult tho, but I've heard there is a harder route you can go for, I just beat the first two most recommended routes, to get the "real" ending, but if you want more and if you like those "what if" type of stuff, you can always change your gaming style, changing your actions and getting different stuff, and that's awesome.
The soundtrack is an entire symphony, one of the bests I've heard in videogames, I was already a fan of Megalovania and Death by Glamour without knowing what were these about before, that's the power of the soundtrack, they managed to make every single song catchy and immersive, props to them... or should say, him? It seems like Toby Fox made this alone, and that's even more impressive.
The graphics are the only aspect that is not a highlight here, they just get the job done, for what the game is supposed to be, and that's it.
Is never late to find a new masterpiece from the past, and it showed me that.
By the way, it's the first time I managed to buy a game official soundtrack.

I certainly get the love, and feel free to discard my opinion entirely, but nothing here particularly grabbed me. I'm not huge on the combat, and exploration was nice but nothing standout, and while the dialogue and characters are charming and rightfully iconic, unfortunately it just wasn't enough to convince me to keep playing. Good game, just not one for me.

Genuinely, this game blew my mind. It is so simple, yet expands upon itself so elegantly. Its so impressive to know that this game was made by one man, the mastermind Toby Fox himself! The music is composed so beautifully, the storyline is so good, its iconic in its boss battles and animations and the quote “despite everything, its still you” has resonated with me since. Its genocide and pacifist routes are so fun to explore. A fantastic game.

Probably one of the games most formative to my life... ever? That's impressive. I know I have like 70 other games I should be playing through right now, but sometimes I just need this.

A completely overhyped dogshit game with some of the most annoying characters and fans in the history of video games. It gets one star because the soundtrack is pretty good, but that is literally it.

This game really opened up my eyes and imagination with how creative a game can play with the notions of what a video game can do. The writing is very clever and funny, the battles are well designed and surprisingly fun, and it has one of the best original soundtracks

This review contains spoilers

Played alone in the dark with my old clunky laptop. Got normal, true, and genocide ending. Had an incident where I was obsessed with the game for years. The release date of Undertale and my birthday are on the same day.

My favorite character is Undyne, she is strong fish and sets things on fire.

Good game.


Undertale is the rick and morty of video games as in the sense I refused to consume it because of the fanbase and then I gave in and it wasn’t that bad.
This is a fun little game that has an enjoyable simplicity, a great soundtrack and fun gameplay.
That being said… I don’t really get the hype. Like it’s good, but aside from the music there’s absolutely nothing special in it. It’s not a bad game but I don’t get why this has such a devoted fanbase. Am I missing something?

O jogo que mudou meu gosto em jogos em geral

A muito tempo atrás, 2 raças governaram a terra, sendo monstros e humanos. Um dia uma guerra se iniciou entre as raças. Depois de uma longa batalha, os humanos foram vitoriosos e selaram os monstros no subsolo em uma barreira. Muito tempo depois, uma criança chamada ______ subiu a montanha, lendas dizem que aqueles que sobem a montanha nunca mais são vistos, e depois disso a criança cai em um buraco e o jogo começa.

Fui inventar de revisitar esse jogo depois de bastante tempo que joguei (a ultima vez que eu joguei foi em 2018) e tive essa mesma vontade por conta de um youtuber chamado Kleberiano que recentemente está fazendo lives tentando zerar o joguinho, e quando fui revisitar eu descobri que o meus gostos do meu eu do passado ainda continuam intactos, a gameplay base do jogo é como qualquer um RPG comum, mas, a diferença é que tem como poupar inimigos ao invéz de apenas matar todo e qualquer bixo que chegar para ganhar EXP e LV (no futuro isso vai ser bem importante no jogo) e como não quero dar spoilers (mesmo que o jogo seja de 8 anos atrás) vou finalizar dando minha nota como um 10/10, jogo lindo

Look, I get it. You seen the intense fans everywhere and they're about as toxic as they get. Game however, is genuinely nice. For its time, it was pretty unique and brought back classic tropes kinda forgotten in the modern era and the way the game interacts with your choices was refreshing.

There's 20 odd endings depending on what you do, and I just chose to be a pacifist twice and then I dropped it. I felt no need or want to be mean to these mostly likeable fellows.

esse jogo é tudo pra mim, sério. foi graças a undertale que conheci pessoas incríveis no pior momento da minha vida 🫂 sempre vou ser apaixonada por cada detalhezinho, cada ost cada momento tudinho amo dimais esse jogo