Reviews from

in the past


Metroid II: Return of Samus is a pioneering handheld adventure that sends Samus to the Metroid homeworld, SR388. While the Game Boy's limitations cause some graphical monotony and control stiffness, the core Metroid experience of exploration, power-up acquisition, and battling monstrous creatures remains intact. Hunting down and exterminating the various Metroid forms offers a satisfying challenge, even if the lack of a map and some repetitive environments can lead to frustration.

The heyday of the 3DS Virtual Console was a magical time. I would play this and Link's Awakening on long car rides to and from Southern California, an experience that many others probably had before me when they originally released on Game Boy in the 90s. Having renewed access to important moments in Nintendo's history delighted me, elevating an already amazing handheld library to new heights. I had played retro games before, but this time is what made me a fan of retro games.

There's something special about this one in particular. The lack of a map, while annoying, is not as crippling as it was for the original Metroid, and with some trial and error I could still make progress through the winding tunnels of SR388 while keeping the thrill of exploration and isolated atmosphere intact. It was also--and Samus Returns never quite achieved this--genuinely scary! Samus' sprite is comically huge, yes, and it leads to some unfair blind jumps, but it also lends itself to a cozier, more immersively claustrophobic experience than the likes of Super Metroid. You truly are walking around in the dark on an alien planet, anticipating what horror may lurk beyond the next corner or sea of acid. Dissonant beeps and boops in the soundtrack are just eerie enough to pay off in an effective jumpscare when you scroll the screen just far enough for a hatchling Metroid to bust out of the wall and absolutely WRECK you. A simple counter at the bottom for how many you have left to go is a refreshingly simple objective to shoot for, fittingly placed next to your missle count. This is one of the few Metroid games where the amount you are given is justified and needed to take down the bosses, and there's not so many arbitrary expansions that it becomes too easy.

It's an awesome little game that leaves me excited, lonely, and a little unsettled each time I come back to it. And isn't that what Metroid is all about?