Reviews from

in the past


How is it that the world building for these games is so good, and yet the gameplay itself is nothing special?

I had so much more fun reading this games lore wiki after playing aw2 than I did actually playing this

Da entrevista com Éric Rohmer:

"Não existe uma gramática cinematográfica, mas antes uma retórica que, ademais, por uma parte é extremamente pobre e por outra extremamente mutável."

Apesar de se sobre cinema, essa declaração é reveladora até para videogame. Séria possível, escrever em videogame? Ou tudo não passaria de pequenos padrões estéticos que formam um imaginário do que é uma linguagem?


Independente da resposta, o fato de Alan Wake's American Nightmare, ter um padrão reconhecível como o que séria, videogame numa visão mais audiovisual, com enquadramentos em cutscene que remetem isso, me fez imediatamente lembrar dessa declaração.

Mas tem um detalhe nessas cenas de diálogo, que vi ninguém dizer um A a respeito: a câmera balança, como uma entidade observando nossas ações, o que faz sentido no conceito todo desse universo.

Indo contra o que muitos me venderam, é um jogo menos focado no combate do que o primeiro e mesmo assim, é mais refinado. São mais dinâmicos e menos custosos num geral, o que é bom, visto que corriqueiramente, você se deparara com confrontos com hordas relativamente grandes.

Apesar de tudo, ainda é um jogo que, mesmo na sua curtíssima duração, é cansativo e repetir as fases, por mais que não seja ruim, nos faz, mesmo que sem querer, respirar fundo.


I'd give this a lower score but Balance slays the demon is +1 points and Mr. Scratch is +2 at least

I feel so sorry for all non-Spanish speakers who will never understand just how funny the name ‘’Señor Chirridos’’ is; like… is not a bad translation of Mr. Scratch by any means, but it’s so fucking funny and it surprises me even more they just didn’t keep the original name… but I’m so glad they didn’t.

If Alan Wake is the main TV series, then American Nightmare feels like a Halloween special, which seems to be exactly what they were going for. Despite the original game having such an open finale and this going directly after it, it doesn’t really build upon the pre-established narrative beyond Alan’s character and his conflict with his doppelgänger, and that’s fine! I’m totally up for a shorter, more fast-paced story in this world, and American Nightmare does have a super interesting premise.

I actually liked how the combat worked in the first game, so expanding on that with more weapons and enemies while using the backdrop of a Night Springs episode and introducing a time-loop is the kind of craziness I can get behind, and AM does succeed at creating more interesting combat encounters than the original game ever did… but doesn’t try to go for more than that despite its many opportunities.

It does show a promising start; the three main areas of Arizona are interesting and fun to go through and a perfect excuse to battle the Taken, getting more manuscript pages, see more of Mr. Scratch and the little interactions with each of the characters, while not as natural as any of the conversations with the fellas of Bright Falls, are pretty neat. With the addition of a couple of weapons and enemies, this feels like the kind of combat sections they wanted to make the first time around; they even took out the driving section! We are freed from this accursed blight!

And we even get to hear how Barry and the Old Gods of Asgard are doing, glad to know they are still putting out pure fire!

It’s a pretty good time, a simple one, but it has some cool moments, I really liked the battles, and overall is just an entertaining time!... and then the second loop begins.

I absolutely love the idea of time-loops as a gameplay system, getting to learn more of the world and levels and using that knowledge to do tasks way faster and m is the best, however, poorly implemented time-loops can turn into doing the exact same thing x amount of times only with a different objective or two and with some new enemies… guess what American Nightmare decides to do. Each time loop is shorter than the last one, but not because you actively take decisions that make things speed up, but because either what were multiple objectives is only one now or because a NPC did the thing way before you. It doesn’t help that the major set-pieces don’t change at all; watching the petrol extractor is a cool sequence, but not one I would have liked to go through three times, and no, putting rock songs, as good as hey sound, doesn’t make it different or better.

Going through the motions the first time was fine, but having to walk through the same rope two other times is a chore, even if gets shorter every time. Worst part is that they really could have given you more openness if they really wanted; the NPCs you encounter also remember the time loops and no matter what, you can only truly win at the end of the last one, so diving you more lenience on how you deal with things wouldn’t have really affected thing at all, and we have here is just an excuse to turn 3 levels into 9.

As the loops go on, more enemies get introduced, and… listen, I really do like the combat way more on here, and some of the new enemies are pretty interesting; the Taken that throws projectiles and explosives and the one that divides each time you shine light on him are super cool ideas from a gameplay-wise and as ideas on their own but the rest of them… in many ways they feel like a waste. The enemies that replace the birds from the original game are faster to deal with but just as annoying, the giants are bullet sponges with no interest move-sets on their own, and the spiders are cool story wise, since they apparently are not part of the Taken perse and instead are part of the Dark Place fauna, but they being just big spiders feels like a wasted opportunity to create something way more cool and alien, and alsoWHY THE FUCK DID THEY HAVE TO BE SPIDERS OH MY GOD-

American Nightmare doesn’t create challenges by throwing enemies with interesting sets of moves, it just throws at you guys that really know how to take damage or a ton of them at the same time, best exemplified on the Arcade mode. I do know and understand that this is a more gameplay-focused entry, but when in the main story you go through the same beats over and over with some minor alterations, and the arcade mode —which by the way, has some unique level themes that I would have preferred to see much more in the main story instead of going through the Observatory three times — is just Wake against waves of enemies and see what score you can get… at a certain point the game loses me, and it doesn’t pull from the creativeness that I know it has and can have to keep me glued to it.

The Taken stay completely silent, and the creepy charm that was found on hearing their grunts and lines amongst the trees is completely gone; the manuscript pages are way less interesting this time around, and the opportunity of this being based around and taking place in a Night Springs episode Alan wrote isn’t taken advantage of at any point, making for a way less interesting story, and use of the reality- bending pages.

In the end, the thing that really kept me more intrigued and wanting to see the game to the finale was, who else, Mr. Scratch himself. I enjoyed most of the villains in the original Alan Wake, but NONE feel like Mr. Scratch; the sound distorting every time Wake says his name, the way he taunts Alan and how he ENJOYS being the worst of him, a true monster all the way through, it’s a disturbing delight every time he’s on screen (literally) and the uneasiness he carries is one I didn’t expected to be done so well. I wished he and Alan had more opportunities to bounce each other, ‘cause every time they did it was a delight, and luckily it seems that American Nightmare isn’t that important to the overall Alan Wake narrative, so hopefully he didn’t kick the bucket, I’d love to see more of him…

There’s still that Alan Wake attention to detail and story in here, but it didn’t go as deep as it could have, and we have is a story that, while fun at times and with some cool extras and secrets, it still is what is: a Halloween special that doesn’t want to be a real successor or groundbreaking, but it also doesn’t take advantage of the potential it itself sets, and it can drag on at times… Still fun and funny at times, tho!

We’ll meet again, Champion of Light

I’ll see you soon, Herald of Darkness

Super silly, not that that’s a bad thing. I liked some stuff like the game playing a bit smoother and Mr Scratch being decent, but it wasn’t until the second loop that I started to get more into it, and by then the game was basically half over. I kinda see what they were going for but it definitely didn’t hit the same way the first game did. Balance Slays the Demon is peak though.

Уникальный по своей сути аддон, устраивающий своеобразный "День Сурка" игроку. Увы, в игре это смотрится не так интересно, как в каком-нибудь фильме: проходишь одни и те же локации, убивая одних и тех же врагов. Несмотря на короткую продолжительность, смогла наскучить. Но тем, кто прошёл оригинальную Alan Wake, все равно рекомендую. Ведь много ли мы видели подобных вещей в играх?