Reviews from

in the past


How is it that the world building for these games is so good, and yet the gameplay itself is nothing special?

I had so much more fun reading this games lore wiki after playing aw2 than I did actually playing this

Da entrevista com Éric Rohmer:

"Não existe uma gramática cinematográfica, mas antes uma retórica que, ademais, por uma parte é extremamente pobre e por outra extremamente mutável."

Apesar de se sobre cinema, essa declaração é reveladora até para videogame. Séria possível, escrever em videogame? Ou tudo não passaria de pequenos padrões estéticos que formam um imaginário do que é uma linguagem?


Independente da resposta, o fato de Alan Wake's American Nightmare, ter um padrão reconhecível como o que séria, videogame numa visão mais audiovisual, com enquadramentos em cutscene que remetem isso, me fez imediatamente lembrar dessa declaração.

Mas tem um detalhe nessas cenas de diálogo, que vi ninguém dizer um A a respeito: a câmera balança, como uma entidade observando nossas ações, o que faz sentido no conceito todo desse universo.

Indo contra o que muitos me venderam, é um jogo menos focado no combate do que o primeiro e mesmo assim, é mais refinado. São mais dinâmicos e menos custosos num geral, o que é bom, visto que corriqueiramente, você se deparara com confrontos com hordas relativamente grandes.

Apesar de tudo, ainda é um jogo que, mesmo na sua curtíssima duração, é cansativo e repetir as fases, por mais que não seja ruim, nos faz, mesmo que sem querer, respirar fundo.


In which Alan enlists the help of multiple sexy white ladies to stop his sexy doppelganger to be with his sexy wife again

Comparado ao primeiro é bem inferior e fraco se fosse uma DLC seria mto boa

Bom:
Armas novas, gameplay continua bom, modo arcade
Médio:
Coletaveis apesar de ter história acaba se tornando repetitivo, história
Ruin:
Variedade de cenários(odiei essa coisa de loop temporal faz com que o jogo se torne massante e que vc só queira terminar logo)

Started this game and didn't end up finishing it, may go back to it at some point. Didn't grab me as much as Alan Wake 1.

Am I already so deeply engrossed and fascinated with the Alan Wake lore and plot to the point where I feel this game is sometimes treated a little too harshly by some people? Oh, absolutely. Despite initial expectations, I find myself wholeheartedly invested in Alan's journey and the expansive universe surrounding him. Don't get me wrong, this game isn't all that great, but there are still redeeming qualities within it.

While Alan Wake's American Nightmare offers a somewhat familiar gameplay experience, it tends to feel dull quite often. Despite some refinements, it still falls short, and despite the game's short length it tends to drag on longer than the original game did. However, what truly stands out once again is the unique plot and storytelling.

I understand not everyone might vibe with the story as much as the original, but after experiecing The Signal and The Writer, I actually really appreciate that this game delves more into the wackiness of Alan's mind and introduces us to Mr. Scratch. The dialog may venture into weird territory, but I believe this quirkiness adds to the game's undeniable charm.

i played an hour before the combat got old and the characters became incredibly grating.

Very short and a bit repetitive, but combat is a lot more fun than the original

I really don't like disliking things, honestly. When there's media or art that's incredibly beloved and I don't like it, my heart breaks. It can make me quite existential honestly, wondering if I even played the game right or zoned out of the movie, maybe something's wrong with me and that's why my experience is so different to everyone else's. Alan Wake was definitely one of those times for me.

I love Max Payne (ridiculously broken PC port aside) and really enjoyed its sequel too. But as much affection as I felt for the Payne games, I felt an almost equal amount of disdain for Alan Wake. A boring, trite sendup of Stephen King tropes wrapped around one of the worst combat systems I've ever experienced, combined with dull performances, ugly visuals and repetitive levels all together produced an experienced I loathed. I found little charming in its ten hour runtime, but I wasn't happy about the fact. At least with Quantum Break, I wasn't alone in my hatred, but Alan Wake seemed to be adored in a way I just couldn't understand.

But here's American Nightmare anyway. A truly pointless experience, it has less meaningful content in it than either of its progenitor's DLC, three short levels repeated three times tacked on to an arcade mode for a game with terrible combat. Honestly, I didn't mind it to start with. I enjoyed the FMV cutscenes and the notes, but eventually they become less frequent and less interesting, till you're playing what is little more than the same three or four fights over and over dressed up in an even more baffling story than the base game.

I'd say avoid this at all costs, but I might just be the only person that remembers that American Nightmare exists, so such a warning would be pointless. I really hope the Remedy-verse starts to click for me with Control and Alan Wake 2, but either way, I'll always have the sixth gen perfection of Max Payne.

The Good - Mr. Scratch
The Bad - Everything else

I'd give this a lower score but Balance slays the demon is +1 points and Mr. Scratch is +2 at least

I feel so sorry for all non-Spanish speakers who will never understand just how funny the name ‘’Señor Chirridos’’ is; like… is not a bad translation of Mr. Scratch by any means, but it’s so fucking funny and it surprises me even more they just didn’t keep the original name… but I’m so glad they didn’t.

If Alan Wake is the main TV series, then American Nightmare feels like a Halloween special, which seems to be exactly what they were going for. Despite the original game having such an open finale and this going directly after it, it doesn’t really build upon the pre-established narrative beyond Alan’s character and his conflict with his doppelgänger, and that’s fine! I’m totally up for a shorter, more fast-paced story in this world, and American Nightmare does have a super interesting premise.

I actually liked how the combat worked in the first game, so expanding on that with more weapons and enemies while using the backdrop of a Night Springs episode and introducing a time-loop is the kind of craziness I can get behind, and AM does succeed at creating more interesting combat encounters than the original game ever did… but doesn’t try to go for more than that despite its many opportunities.

It does show a promising start; the three main areas of Arizona are interesting and fun to go through and a perfect excuse to battle the Taken, getting more manuscript pages, see more of Mr. Scratch and the little interactions with each of the characters, while not as natural as any of the conversations with the fellas of Bright Falls, are pretty neat. With the addition of a couple of weapons and enemies, this feels like the kind of combat sections they wanted to make the first time around; they even took out the driving section! We are freed from this accursed blight!

And we even get to hear how Barry and the Old Gods of Asgard are doing, glad to know they are still putting out pure fire!

It’s a pretty good time, a simple one, but it has some cool moments, I really liked the battles, and overall is just an entertaining time!... and then the second loop begins.

I absolutely love the idea of time-loops as a gameplay system, getting to learn more of the world and levels and using that knowledge to do tasks way faster and m is the best, however, poorly implemented time-loops can turn into doing the exact same thing x amount of times only with a different objective or two and with some new enemies… guess what American Nightmare decides to do. Each time loop is shorter than the last one, but not because you actively take decisions that make things speed up, but because either what were multiple objectives is only one now or because a NPC did the thing way before you. It doesn’t help that the major set-pieces don’t change at all; watching the petrol extractor is a cool sequence, but not one I would have liked to go through three times, and no, putting rock songs, as good as hey sound, doesn’t make it different or better.

Going through the motions the first time was fine, but having to walk through the same rope two other times is a chore, even if gets shorter every time. Worst part is that they really could have given you more openness if they really wanted; the NPCs you encounter also remember the time loops and no matter what, you can only truly win at the end of the last one, so diving you more lenience on how you deal with things wouldn’t have really affected thing at all, and we have here is just an excuse to turn 3 levels into 9.

As the loops go on, more enemies get introduced, and… listen, I really do like the combat way more on here, and some of the new enemies are pretty interesting; the Taken that throws projectiles and explosives and the one that divides each time you shine light on him are super cool ideas from a gameplay-wise and as ideas on their own but the rest of them… in many ways they feel like a waste. The enemies that replace the birds from the original game are faster to deal with but just as annoying, the giants are bullet sponges with no interest move-sets on their own, and the spiders are cool story wise, since they apparently are not part of the Taken perse and instead are part of the Dark Place fauna, but they being just big spiders feels like a wasted opportunity to create something way more cool and alien, and alsoWHY THE FUCK DID THEY HAVE TO BE SPIDERS OH MY GOD-

American Nightmare doesn’t create challenges by throwing enemies with interesting sets of moves, it just throws at you guys that really know how to take damage or a ton of them at the same time, best exemplified on the Arcade mode. I do know and understand that this is a more gameplay-focused entry, but when in the main story you go through the same beats over and over with some minor alterations, and the arcade mode —which by the way, has some unique level themes that I would have preferred to see much more in the main story instead of going through the Observatory three times — is just Wake against waves of enemies and see what score you can get… at a certain point the game loses me, and it doesn’t pull from the creativeness that I know it has and can have to keep me glued to it.

The Taken stay completely silent, and the creepy charm that was found on hearing their grunts and lines amongst the trees is completely gone; the manuscript pages are way less interesting this time around, and the opportunity of this being based around and taking place in a Night Springs episode Alan wrote isn’t taken advantage of at any point, making for a way less interesting story, and use of the reality- bending pages.

In the end, the thing that really kept me more intrigued and wanting to see the game to the finale was, who else, Mr. Scratch himself. I enjoyed most of the villains in the original Alan Wake, but NONE feel like Mr. Scratch; the sound distorting every time Wake says his name, the way he taunts Alan and how he ENJOYS being the worst of him, a true monster all the way through, it’s a disturbing delight every time he’s on screen (literally) and the uneasiness he carries is one I didn’t expected to be done so well. I wished he and Alan had more opportunities to bounce each other, ‘cause every time they did it was a delight, and luckily it seems that American Nightmare isn’t that important to the overall Alan Wake narrative, so hopefully he didn’t kick the bucket, I’d love to see more of him…

There’s still that Alan Wake attention to detail and story in here, but it didn’t go as deep as it could have, and we have is a story that, while fun at times and with some cool extras and secrets, it still is what is: a Halloween special that doesn’t want to be a real successor or groundbreaking, but it also doesn’t take advantage of the potential it itself sets, and it can drag on at times… Still fun and funny at times, tho!

We’ll meet again, Champion of Light

I’ll see you soon, Herald of Darkness

Super silly, not that that’s a bad thing. I liked some stuff like the game playing a bit smoother and Mr Scratch being decent, but it wasn’t until the second loop that I started to get more into it, and by then the game was basically half over. I kinda see what they were going for but it definitely didn’t hit the same way the first game did. Balance Slays the Demon is peak though.

Уникальный по своей сути аддон, устраивающий своеобразный "День Сурка" игроку. Увы, в игре это смотрится не так интересно, как в каком-нибудь фильме: проходишь одни и те же локации, убивая одних и тех же врагов. Несмотря на короткую продолжительность, смогла наскучить. Но тем, кто прошёл оригинальную Alan Wake, все равно рекомендую. Ведь много ли мы видели подобных вещей в играх?

I watched my sister playing it and it pretty much sucks but Balance Slays the Demon it's worth it all

i showed my friend one edit of mr scratch and now shes in love with ilkka villi
great game tho, same excuse for taking so long for max payne

This review contains spoilers

I really like the dichotomy between Wake and Scratch. I think he's a pretty interesting antagonist, who certainly helped to drive up the game's conflict and give Alan more of a motivation to escape. Probably the highlight of the game.

The time loop mechanic is pretty cool. It gives the game a unique identity and a distinct narrative force. Meeting the same characters again and doing things differently helps to showcase the progression of events well. But, it comes off as a bit of a novelty? Idk.

I don't have much to say about the gameplay, but I like how it's more intense than the original game without feeling like unfair BS. The new guns, and stuff like the Taken being able to split up, are quite fun and make the game feel a lot more dire. It's still quite repetitive and linear, though.

Even with its asset reuse, the game manages to take the foreboding nature of the first game and apply it to this new scenario pretty well. Seeing how other characters fare in the Dark Place is another piece of exposition that I appreciate, as is learning what's going on in the real world. However, I'd be lying if I said it was nearly as engaging as the first game. It didn't have me on the edge of my seat or anything this time, even with the open ending.

Overall, it's a decent expansion pack, but not particularly memorable. The slight improvements to the game's formula don't make up for the comparatively underwhelming narrative. There were some neat ideas, but I'd give it a 6.5/10. (The extra .5 is because the game is like £3)

Mesmo sendo claramente uma DLC standalone de Alan Wake e com uma história que não é tão legal assim, American Nightmares ainda tem seus momentos e me diverte com uma gameplay bem legal e novas opções pro combate.

Campy and over the top which I love but definitely the weakest game in the series for multiple reasons

Mr Scratch is what carried this game, hope they bring this version of him back one day

Short and fun, better gameplay than the first installment.

Maybe some people don't enjoy the more action packed nature of the game, but i personally quite like it, even if it is quite a far cry from the original


Playing this took me back to the age of average games—when 7 out of 10s were prevalent and I was happy to simply see another entry of a favorite franchise. I didn’t understand the criticism of this game until I played it and realized how hollow it is—three maps with repetitive gameplay and a nonsense story. The fun variety is fun and feels better than the original, but it’s still uninspired.

Dont get what everyone is complaining about games fine its short and fun it takes like 2 hours to beat and the narrative is pretty neat as always.

Mr. Scratch was the best part oh and I guess the gameplay has more variety compared to the first.

My name is Alan Wake, and I'm a writer. After narrowly escaping the Dark Presence with my life I have decided to catalogue my experiences of confronting my despicable doppelganger Mr. Scratch on this here website. He was a true menace and after confronting him on the presence of 18 underaged women in his basemenet he simply laughed at me then vanished into a cloud of mist escaping from his buttocks.