Reviews from

in the past


Uno de los FPS de terror / acción más divertidos que se pueden jugar. Sin mencionar que para la epoca los gráficos estaban a otro nivel, la IA de los enemigos fue revolucionaria y el gameplay con las armas se siente espectacular.

Un título que llego de la nada gracias a los GOATS de Monolith, y marcó toda una epoca de shooters.

My favorite FPS ever. The combat is just so good and I love the mixture of sci-fi and horror. The graphics have aged pretty well. The story isn't mind-blowing but it works to move you along.
"FLASHLIGHT"

One of the best shooters ever made. The only problems i can think of are that it kinda overstays its welcome a little and the horror is just not consistently strong.

F.E.A.R. holds up surprisingly well. It's nestled in a comfortable era for FPS games, predating grey angsty Xbox 360 slop, and old enough to avoid the stiff controls of the original Half Life.

The story is simple but serviceable. It's constantly flowing in the background, and mostly serves to give you reasons to go places and shoot people. It never grabbed me, but it didn't need to. F.E.A.R. isn't that kind of game.

Combat is punchy and fast. Enemies take chunks out of your life with every shot, but you can kill most enemies with a few well placed shots in return. The slow-mo and leaning mechanics make you feel really powerful at time, and I genuinely liked the gunfights in this game.

As for the horror aspect...it was rough. It wasn't really scary, and while I like Alma as a villain, none of her segments really did anything for me. In fact, it was more funny than anything. You'd have soldiers get zapped by her mind powers, and they'd collapse like G-Mod skeleton ragdolls.

Overall, I'd say give it a go. It's pretty cheap and easy to come by, and I was able to beat it in just about ten hours. It's nothing spectacular, but it was a fun way to spend a few afternoons.

If you are a fan of videogames, you probably played at least one game by Monolith Productions, and that is for a reason. This studio made some of the best games for PC, including Blood, No One Lives Forever, SHOGO and Claw. In 2005, they managed to do the impossible: Create a game that is so unique, and fun, that it is still a reference to this day.

The mid 2000's were an era where videogames came out left and right, and some of them were mostly lost to time, as very few of them were memorable enough. Fortunetly, time was kind enough to these games, as loyal fans shared their experiences online, so these games could live on forever. In this era, comes F.E.A.R. , a game that was a somewhat cinematic, first person shooter with horror elements that features incredible lighting, particle and gore effects with a slow motion mechanic and gorgeous visuals. An instant classic, that also has similar feats to Half-Life and it even has 2 expansions featuring new perspectives.

F.E.A.R. is a phenomenal game, that needs to be played by at least once by everyone who is interested in videogames. F.E.A.R. combines elements from horror and action cinema, and it has a really, and I mean really good atmosphere. Most of the time you are walking in an office or some tight area where nothing can be heared but buzzes, lights flickering, phones ringing and your own footsteps, only to be found by some hostile forces patroling the area, and the sounds of gunfire can fill the emptiness of these spaces. Do not let the tight spaces fool you though, because F.E.A.R. offer some upgrades for those who venture deep into the darker corridors, and you can pick up some boosters that increase your health and reflex. Exploration while being rewarded, can be limited, because these boosters shine bright in different colors, and you can spot them very easily, you only need to find the way to them.

Sadly, F.E.A.R. is not without it's flaws, and some of them can be major to some, minor to others. First of all, despite the great atmosphere, the game itself is not that scary. It is more eerie, than scary actually, and some of the jumpscares are very cheap and annoying. The game even slows down at times, so you can catch a glimpse at the thing that should scare you, but I do not know how many times I watched someone else play this game and not noticing what the devs want you to see. Hell, even I fall into this group, because even after finishing this game multiple times over the years, I still miss some of these scares, even though the game even plays a notificiation sound before some of them. Second, the game does not try to mix action and horror at the same time. Spooky things happen, and after that, there will be always an enemy encounter, and repeat. This loop can be a bit tedious, because the horror wears down relatively quickly, only to become somewhat annoying at times.

Even the combat has it's own flaws, mainly that some weapons are way better than the rest, and the fact that almost every enemy dies from a shot to the head when you fire the first round, but after that first headshot, the hitbox changes, and they need several shots to the head to go down. It is a weird system, because gives you the false sense that you are in charge of a situation, but after that, it takes away that feeling from you, and the game wants you to use the slow motion mechanic in order to fully control the combat encounters

Despite these, F.E.A.R. is a phenomenal game, and a great experience, where the supernatural can be scary at times, but true fear comes from the encounters and the fact that you need to be on your toes all the time, because when you least expect it, an enemy squad will surely surprise you.

Monolith Productions changed after F.E.A.R. and it might not surprise you but the company not changed for the better. After some big studios noticed their talents, they became a shell of their former glory, and they made some big mistakes. However, this does not mean that they stopped creating good games, and I even want to talk about their other works as well.