Reviews from

in the past


Never played a FPS more terrifying than this. It’s actually spooky and the gun controls feel really nice as well.

eu devo ser muito ruim ou o jogo é bem dificil, pretendo voltar para ele no futuro

F.E.A.R asks a simple question: what if a John Woo movie was a first person shooter?

In that sense, F.E.A.R not only answers that question, but gives an answer so good you'd be hard-pressed to find any alternative that is somehow better.
Everything, from the enemy AI (which is mostly programmed to appear smarter than it is, but is still engaging and works incredibly at that) to the level design (which while visually bland is perfectly handcrafted to make the AI function on all cilinders and give you multiple ways to deal with each encounter>) to the visuals (initially the game doesn't seem that impressive on this front but the lighting and environmental damage is still second to none and while leave you dead in your tracks to admire it at times) to the gunplay works to make one of the best first person shooters you'll ever experience.

You haven't lived until you've jumped and kicked a dude in mid-air, shotgunned some other sod right after, somehow separating his head from the rest of his body (?) and thrown a grenade into a doorway, catching a third dude trying to flank you and leaving nothing but a red mist and crimson splatters on the wall, bullet holes and broken equipment in your wake, all the while you were in slow-motion.

Where F.E.A.R falters quite a bit is, ironically enough, the horror. If you think skeletons radgolling from the ceiling with the same gravitas a middle school play is scary, F.E.A.R is the most terryfying game ever, but otherwise the moments that will get you are few and far between and are mostly attributed to more organic gameplay moments than scripted scares. The story also feels like a background to the action rather than something to be invested in.

If you love the FPS genre you own it to yourself to play F.E.A.R at least once in your life.

Half Life'ın kayıp kardeşi. Onun kadar iyi değil belki ama pek de uzak değil. Yılına göre inanılmaz bir ışıklandırma, güzel bölüm tasarımları ve temiz gameplayi ile keyifle oynattı. Ama aksiyon odağını biraz daha gerilime vermesini isterdim.

Players who likes Half-Life or Max Payne will 100% love this game


A stellar fps game with some of the most impressive gameplay and graphics I've seen, especially for it's time. Some of it looks dated but the stuff they do with the lighting here is absolutely impressive and something I don't see a lot of games around it's time or even sense really do, outside of horror games.

I think the story is decently presented, it doesn't really explain everything unless you do actively search for specific things such as phones and computers. But I think it still works

The gameplay is what holds this game together, first and foremost this isn't really a "horror" game. It's more of an action game with horror elements, but what makes it work is how fantastic the enemy A.I is and how they interact/react to the players choices. The weapons pack a lot of punch and sound fantastic, and the slow motion integration is what sells it the most.

Yea this one is definitely getting the "this fucking rocks actually" award from me. Killer FPS that makes your dopamine levels shoot off like a rocket ship, could have had more weapons added to its arsenal for a little more variety but thats where my criticism begins and ends really.

One of the best shooters ever made. The only problems i can think of are that it kinda overstays its welcome a little and the horror is just not consistently strong.

F.E.A.R. holds up surprisingly well. It's nestled in a comfortable era for FPS games, predating grey angsty Xbox 360 slop, and old enough to avoid the stiff controls of the original Half Life.

The story is simple but serviceable. It's constantly flowing in the background, and mostly serves to give you reasons to go places and shoot people. It never grabbed me, but it didn't need to. F.E.A.R. isn't that kind of game.

Combat is punchy and fast. Enemies take chunks out of your life with every shot, but you can kill most enemies with a few well placed shots in return. The slow-mo and leaning mechanics make you feel really powerful at time, and I genuinely liked the gunfights in this game.

As for the horror aspect...it was rough. It wasn't really scary, and while I like Alma as a villain, none of her segments really did anything for me. In fact, it was more funny than anything. You'd have soldiers get zapped by her mind powers, and they'd collapse like G-Mod skeleton ragdolls.

Overall, I'd say give it a go. It's pretty cheap and easy to come by, and I was able to beat it in just about ten hours. It's nothing spectacular, but it was a fun way to spend a few afternoons.

If you are a fan of videogames, you probably played at least one game by Monolith Productions, and that is for a reason. This studio made some of the best games for PC, including Blood, No One Lives Forever, SHOGO and Claw. In 2005, they managed to do the impossible: Create a game that is so unique, and fun, that it is still a reference to this day.

The mid 2000's were an era where videogames came out left and right, and some of them were mostly lost to time, as very few of them were memorable enough. Fortunetly, time was kind enough to these games, as loyal fans shared their experiences online, so these games could live on forever. In this era, comes F.E.A.R. , a game that was a somewhat cinematic, first person shooter with horror elements that features incredible lighting, particle and gore effects with a slow motion mechanic and gorgeous visuals. An instant classic, that also has similar feats to Half-Life and it even has 2 expansions featuring new perspectives.

F.E.A.R. is a phenomenal game, that needs to be played by at least once by everyone who is interested in videogames. F.E.A.R. combines elements from horror and action cinema, and it has a really, and I mean really good atmosphere. Most of the time you are walking in an office or some tight area where nothing can be heared but buzzes, lights flickering, phones ringing and your own footsteps, only to be found by some hostile forces patroling the area, and the sounds of gunfire can fill the emptiness of these spaces. Do not let the tight spaces fool you though, because F.E.A.R. offer some upgrades for those who venture deep into the darker corridors, and you can pick up some boosters that increase your health and reflex. Exploration while being rewarded, can be limited, because these boosters shine bright in different colors, and you can spot them very easily, you only need to find the way to them.

Sadly, F.E.A.R. is not without it's flaws, and some of them can be major to some, minor to others. First of all, despite the great atmosphere, the game itself is not that scary. It is more eerie, than scary actually, and some of the jumpscares are very cheap and annoying. The game even slows down at times, so you can catch a glimpse at the thing that should scare you, but I do not know how many times I watched someone else play this game and not noticing what the devs want you to see. Hell, even I fall into this group, because even after finishing this game multiple times over the years, I still miss some of these scares, even though the game even plays a notificiation sound before some of them. Second, the game does not try to mix action and horror at the same time. Spooky things happen, and after that, there will be always an enemy encounter, and repeat. This loop can be a bit tedious, because the horror wears down relatively quickly, only to become somewhat annoying at times.

Even the combat has it's own flaws, mainly that some weapons are way better than the rest, and the fact that almost every enemy dies from a shot to the head when you fire the first round, but after that first headshot, the hitbox changes, and they need several shots to the head to go down. It is a weird system, because gives you the false sense that you are in charge of a situation, but after that, it takes away that feeling from you, and the game wants you to use the slow motion mechanic in order to fully control the combat encounters

Despite these, F.E.A.R. is a phenomenal game, and a great experience, where the supernatural can be scary at times, but true fear comes from the encounters and the fact that you need to be on your toes all the time, because when you least expect it, an enemy squad will surely surprise you.

Monolith Productions changed after F.E.A.R. and it might not surprise you but the company not changed for the better. After some big studios noticed their talents, they became a shell of their former glory, and they made some big mistakes. However, this does not mean that they stopped creating good games, and I even want to talk about their other works as well.

Manyak aksiyon sekanslarına sahip manyak bir oyun

"The Ring directed by John Woo" may be a pithy sales pitch for those wanting a reccomendation, but it fails to really do justice to the impressive tonal tightrope walk that Monolith pull off here. Sure you get the heroic bloodshed banger replete with weighty firearms and visceral bullet time which makes this a near-unbeaten genre essential.

But the psychological horror elements do a terrific job undercutting the supersoldier fantasy, and leaving you deeply vulnerable despite in-game. And a lot of that isn't even done through the central figure of Alma and her roots in the J-horror boom of the 90s and 00s. So much of the titular sense of fear is achieved through environmental scares, harsh atmospherics/lighting, and a truly oppressive sound design that ranks as highly as the gunplay does. Both the vengeful ghost and corporate malfeasence angle hardly make FEAR stand out for the brilliance of its narrative, but it still suceeds as a cerebral gaming experience within those confines.

у меня не пошла эта игрушка ненавижу ее

I knew this game was special when I pulled slow-mo the second a soldier saw me so he went "OH [bullet time] SHIIIIIIIT" before I shotgunned him to oblivion.

A really good game the horror parts and the shooter parts are balanced but the game is unfortunately not scary at all

i had nightmares watching my brother play this game in 2009 and when i played it 13 years later.. i got nightmares again.

me parece increíble el como trasmite miedo a pesar de que tenemos un arma, lo compre con 0 esperanzas y salí muy a gusto

Uno de los FPS de terror / acción más divertidos que se pueden jugar. Sin mencionar que para la epoca los gráficos estaban a otro nivel, la IA de los enemigos fue revolucionaria y el gameplay con las armas se siente espectacular.

Un título que llego de la nada gracias a los GOATS de Monolith, y marcó toda una epoca de shooters.

My favorite FPS ever. The combat is just so good and I love the mixture of sci-fi and horror. The graphics have aged pretty well. The story isn't mind-blowing but it works to move you along.
"FLASHLIGHT"

This one is good, don't bother playing FEAR 2 or 3.

Ótimo jogo que provavelmente era melhor em sua época. F.E.A.R. acerta em vários aspectos e ainda que tenha envelhecido mal em alguns outros, é bem divertido quase 20 anos após ter sido lançado.

A IA dos inimigos é definitivamente seu ponto mais comentado e prestigiado, esse jogo é de 2005 e os inimigos podem: Dar comandos um pro outro baseado no que você esta fazendo, criar coberturas usando objetos do cenário (empurrando mesas e armários) atirar granadas atrás de você te obrigando a sair do seu cover, detectar sua lanterna, usar fogo de supressão pra trocar de cover e se esconder nas sombras pra se tornarem mais difíceis de se enxergar, fora isso os malditos estão sempre trocando de cover pra nunca te deixar confortável com seu posicionamento e pra te flanquear, eu diria que meu único e maior problema com os inimigos é a capacidade surreal de só ficarem cientes da sua presença sem nenhum motivo aparente (que tira o fator de estratégia) a mira impecável (combinado com o dano absurdo deles) e o tanto de vida que eles tem, se esse jogo tivesse um Remake, ele devia beber das fontes de Tactical Shooters, por que combinaria demais com ele.

Agora sobre os inimigos mesmo, é um saco enfrentar todos fora os soldados básicos, os blindados são OK até, mas os Drones e os Soldados-Aranhas-Camuflados são um completo cu de se enfrentar, não tem tática alguma contra eles, é só rezar que você tenha mais poder de fogo e vida sobrando pra matar eles antes que eles te matem, os malditos "ED-209" até são justos, mas demoram muito pra morrer se você não tiver uma arma realmente boa, além de atirarem foguetes. Apesar dos inimigos não serem muito divertidos de se combater, o combate é até que maneiro, sendo sua mecânica principal o "Slow-Mo" que é bem brega, mas bem divertido de se usar e ajuda muito contra inimigos que simplesmente não erram bala por nada, você também pode virar a mira pra esquerda e direita quando quiser atirar mas sem sair do cover (como em Rainbow Six e outros Tactical Shooters) os recursos são até que bem posicionados, tendo upgrades de vida e Slow Mo permanentes escondidos pelo mapa, mas as vezes o jogo te enche de vida e munição, e outras vezes não te da nada.

Os gráficos e as animações são toscas, mas eu meio que vejo o charme do jogo nisso, a trilha sonora é bem meh/ruim e não ajuda muito os momentos de terror ou sequer de ação, os personagens são ok em sua maior parte e o VA é bem feito (principalmente dos inimigos.)

Mas o brilho mesmo é a história do jogo que é realmente muito boa e interessante, sempre sendo o ponto que me chama a atenção em F.E.A.R, é bem legal e divertido ir hackeando os Laptops e ouvindo mensagens pre-gravadas em telefones pra ir descobrindo mais da história e personagens, a vilã do jogo é muito bem feita e com certeza a Capcom se inspirou nela pra fazer a Eveline do RE7 (ainda que a desse jogo provavelmente tenha sido inspirada na Samara/Sadako)

Em conclusão, F.E.A.R. envelheceu meio mal e não foi perfeito em ser um jogo de terror e nem de tiro, mas sua IA e história são interessantes até hoje e carregam os pontos negativos do jogo, ele não é tão longo e nem tão curto, mas pode ser cansativo já que o núcleo de gameplay não é tão inovado com o tempo.