Reviews from

in the past


This DLC is a short story that is overall very bland and generic. So why 3 and a half stars? You get easily the best and most customizable companions in the game from it. You want a super death bot with gatling guns or flaming swords? This is it. The variety in builds for robots is astounding and will make you never use base game companions ever again.

I played Automatron right when it came out in 2016. I had the season pass for fallout 4, and while I was more excited for the actual expansions like Far Harbor, and later on Nuka-World, little pieces of content like this, vault-tec workshop, and the two wasteland workshop DLCs were fine enough.

This DLC does have somewhat of a questline though. It's serviceable, and the return of a certain heroic icon from Fallout 3 was a nice touch, but the main story beats are so lackluster that the main draw of this DLC never ends up being its story.

The real draw for automatron was robot-crafting. A genuinely fun and unique addition to the crafting loop of FO4. For me, the novelty of creating robots starts and ends with making robotic machines of death to defend my main settlements, but I can see some people enjoying the creation of protectrons, sentry bots, Mr. Handys, assaultrons, and robobrains.

For me though, this DLC is fun for maybe a day and then you forget about it. It was fun to play on release though. Plus the T-60 tesla power armor goes hard asf