This DLC is a short story that is overall very bland and generic. So why 3 and a half stars? You get easily the best and most customizable companions in the game from it. You want a super death bot with gatling guns or flaming swords? This is it. The variety in builds for robots is astounding and will make you never use base game companions ever again.
A ok DLC, but still feel that it's a little too small, but the ideas were good, fun quest line and the addition of robots to be used as a custom companion or scavenge resources for you.
My main usage of them is to create ones to become settlers and then send them out to trade resources between all the locations so that all my Settlements have access to all my resources.
I enjoyed collecting all the fun and different machine parts to craft my own fun robots, but really I can't recall much more...
My main usage of them is to create ones to become settlers and then send them out to trade resources between all the locations so that all my Settlements have access to all my resources.
I enjoyed collecting all the fun and different machine parts to craft my own fun robots, but really I can't recall much more...
Playtime: 2-3 Hours.
Score: 6/10
There are aspects of this DLC I enjoyed like the added customization for robot companions and the storyline featuring the Mechanizer from Fallout 3, which I thought was cool! But I was very disappointed back when this came out, as it's way too short and it was the first DLC to be added onto the base game. Not really worth it, unless you get the GOTY edition of the game.
Score: 6/10
There are aspects of this DLC I enjoyed like the added customization for robot companions and the storyline featuring the Mechanizer from Fallout 3, which I thought was cool! But I was very disappointed back when this came out, as it's way too short and it was the first DLC to be added onto the base game. Not really worth it, unless you get the GOTY edition of the game.
I played Automatron right when it came out in 2016. I had the season pass for fallout 4, and while I was more excited for the actual expansions like Far Harbor, and later on Nuka-World, little pieces of content like this, vault-tec workshop, and the two wasteland workshop DLCs were fine enough.
This DLC does have somewhat of a questline though. It's serviceable, and the return of a certain heroic icon from Fallout 3 was a nice touch, but the main story beats are so lackluster that the main draw of this DLC never ends up being its story.
The real draw for automatron was robot-crafting. A genuinely fun and unique addition to the crafting loop of FO4. For me, the novelty of creating robots starts and ends with making robotic machines of death to defend my main settlements, but I can see some people enjoying the creation of protectrons, sentry bots, Mr. Handys, assaultrons, and robobrains.
For me though, this DLC is fun for maybe a day and then you forget about it. It was fun to play on release though. Plus the T-60 tesla power armor goes hard asf
This DLC does have somewhat of a questline though. It's serviceable, and the return of a certain heroic icon from Fallout 3 was a nice touch, but the main story beats are so lackluster that the main draw of this DLC never ends up being its story.
The real draw for automatron was robot-crafting. A genuinely fun and unique addition to the crafting loop of FO4. For me, the novelty of creating robots starts and ends with making robotic machines of death to defend my main settlements, but I can see some people enjoying the creation of protectrons, sentry bots, Mr. Handys, assaultrons, and robobrains.
For me though, this DLC is fun for maybe a day and then you forget about it. It was fun to play on release though. Plus the T-60 tesla power armor goes hard asf
Automatron starts well enough, as our character comes across a horde of murderous laser-toting robots in the middle of a massacre. Once we've waded in and the smoke has cleared we find one assaultbot left standing, who introduces herself as Ada and tells us about the threat posed by The Mechanist, an egotistical engineer responsible for the robot hordes marauding across the wasteland.
It's a nice idea in concept, and what follows is a respectably lengthy quest chain that pings us back and forth across the Commonwealth. I'm happy to admit I quite liked the dungeons added by Automatron, and following the downfall of a company other than VaultTec was a refreshing change of pace.
However, one can't escape the crafting mechanic, which is foisted on you during the questline in much the same way as it in the main game. I despise the crafting and its constant scrounging busywork, and I'm just as irritated by it here. It feels like a removal of my agency as a player to have the choice of how I engage with the game.
It's a nice idea in concept, and what follows is a respectably lengthy quest chain that pings us back and forth across the Commonwealth. I'm happy to admit I quite liked the dungeons added by Automatron, and following the downfall of a company other than VaultTec was a refreshing change of pace.
However, one can't escape the crafting mechanic, which is foisted on you during the questline in much the same way as it in the main game. I despise the crafting and its constant scrounging busywork, and I'm just as irritated by it here. It feels like a removal of my agency as a player to have the choice of how I engage with the game.
automatron is the middle ground between the story based fallout 4 dlcs and the workshop based ones, and although being a compromise of two entirely different things, it manages to be very fun for what it is. it isn't amazing, it certainly isn't anything compared to 4's real dlcs, but it's alright. i slog through it mindlessly every time i play 4 over. this dlc is worth it just for the fact that you can give codsworth legs. cursed in the best way.
Coming back to Fallout 4 (apparently i’ve got a lot more to explore than I did when I was 13), I finally got to try Automatron which is great because I love robots and think vanilla 4 had only a decent amount of them. However, the DLC is really short and is essentially one low tier quest. The Mechanist is cool but like a predictable story and honestly doesn’t feel like you should have paid extra to experience it if referring to the story alone.
The shining light on this DLC is definitely the robot workbench. Being able to customise a fully operational robot companion is gas as hell. You can customise all the parts and make it look cool as well as changing Codsworth’s sorry ass.
The shining light on this DLC is definitely the robot workbench. Being able to customise a fully operational robot companion is gas as hell. You can customise all the parts and make it look cool as well as changing Codsworth’s sorry ass.
I'm going to start the review by saying that Automatron is one of the worst story DLCs I've ever played in a video game. Not only did it take me about 1.5 hours to complete (which is little compared to literally every other story dlc in the entire Fallout franchise) but the story sucks. The word "boring" doesn't even begin to describe this DLC for how bad it is. At the beginning it can be entertaining but the bots are damage sponges that take a lot of life and at the end they literally spam you. The story I wanted to end it as peaceful as possible but if you want to do that you have to eat enemy spam for 5 minutes with default music from the game. The layout of the areas in general are boring, recycled and cheap and worse to navigate than the vaults.
Where this dlc does work is with the settlements as you can create bots and then use them under your power to work for you--when that's pretty much what the dlc story talks about and says it's bad?? idk
oh right, it also brings a new faction that I wish they didn't exist for me. Truly atrocious.
Where this dlc does work is with the settlements as you can create bots and then use them under your power to work for you--when that's pretty much what the dlc story talks about and says it's bad?? idk
oh right, it also brings a new faction that I wish they didn't exist for me. Truly atrocious.
Eh, not for me. Some cool-in-theory additions that just never coagulate into anything that bracing. You can build your own robot companion now, but also who really cares? There's already a sizeable bloat of followers in this game as it stands - of which you can only travel with one at a time - and some of them are already more interesting robots, so this feature seems superfluous to me. Ada is about as generic a companion as they come, one who breaks down in like three seconds and has some occasionally infuriating movement. Story missions are essentially Borderlands-style enemy spam set in some truly horribly designed interiors - and let's just say Fallout 4 doesn't really have the most adept combat to account for it. The narrative itself is unengaging and rote. But as far as exercises in empty style go, you could do worse than this. The Rust Devils look incredibly badass, and the Mechanist armor is pretty cool. It's competent but I also resoundingly did not care about anything happening here.
Been playing Fallout 4 for the first time and went through Automatron since I really like Energy Weapons. A pretty short but decent enough expansion that feels way too expensive for how short it is. Robot making is fun but the addition of bot enemies and Rust Devils don't feel like much besides adding more bloat to enemy encounters.
Half-baked, to say the least. Bethesda totally shunts the story in favor of a decent but ultimately unnecessary robot crafting mechanic that adds very little to the Fallout 4 experience. I appreciated the addition of the robots to the overworld since they added some nice Fallout flavor to the proceedings, and that's about where my praise ends.