Reviews from

in the past


i don't know man
it has a really good atmosphere and worldbuilding, but the gameplay is holding it back for me massively

Extremely deep lore, storytelling, characters. Except that the game is extremely punishing and i cba to finish it.

some of the best games ive played fully utilise the interactive medium to immerse the player into it's world, characters, and get across meaning, with fear and hunger being probably one of, if not the best example ive ever seen in a game doing this and absolutely perfecting this, the ludonarrative harmony created by the completely unfair dominating world filled with a dark and oppressive atmosphere, with every mistake you do booting you to the title screen with scarce saving, always keeping you on edge and a constant stream of anxiety for the next possible failure lying in wait, making it clear to the player that this is not a world built for them, and yet, the player has the ability and want to keep pushing further and harder, gaining more and more knowledge every attempt until finally reaching the (actual) end goal. this approach aids the developer into creating a commentary on human nature, that despite the fragility of the human body (through the mental torment endured by the player and possible lost limbs along the way) the human spirit is capable of persevering, with the player by the end of the game having felt and experienced this fact of life, a rather bright conclusion found from the desolate world of fear and hunger.

jogo desgraçado do caralho

gosto muito

Il più grande pregio di questo gioco è l'aver creato una così tanta alta quantità di contenuto a livello sia di design che di scrittura da aver formulato una propria completa e coerente mitologia che è il punto fondante su cui continui a giocare fino in fondo seppur il gioco (con il sistema della monetina) sa essere ampiamente infame. A prescindere però vorrei dire di superare il timore della difficoltà, è solo per novizi, dopo un paio di ore (o magari con mezza info su qualche nemico) si capisce che per battere i nemici bisogna banalmente colpire la parte debole.

is the cure to male loneliness to become a godslayer?