Reviews from

in the past


I don't know why I waited so long to finally 100% Banjo-Tooie. I grew up playing this game here and there, but never made it very far. Banjo-Kazooie has always been one of my all-time favorites, but as an adult, I never took the plunge into tooie until recently. And wow, am I glad I did. <3

This game is just as charming as the first, and it will make you realize just how small the worlds of BK are. The interconnectedness of Banjo-Tooie is mind boggling. Some folks find this to be a tedious venture, but in my opinion, it's where the game truly shines. The jiggies and objectives get harder as the game progresses, and some of the challenges really make you work for a single jiggy. But that being said, the satisfaction I felt after finishing a tough section (lookin at you, Grunty Industries) made it well worth the effort. The cheato-pages definitely helped alleviate some of the pressure of the final boss as well, which improved the pacing at the end of the game significantly from BK.

I love how this game reignites that spark of wonder that you feel while playing a game for the first time as a child. Where is the secret Glowbo? What will it do? Will I ever find the alleged Ice Key from BK? What will the Stop n Swop eggs hatch into? There are just so many little mysteries in this game that keep the player returning to discover. Not many games can do that, and for that, this game deserves a perfect score.

I hope someday we see a true Banjo-Threeie, and I hope it feels a lot like this game. 5/5, I love this series so, so much. <3

This review contains spoilers

Banjo-Kazooie has been one of the most enjoyable games I've played this decade, so I went into Tooie with high expectations. I heard it's quite polarizing; I was hoping to fall in love with it. Unfortunately, I don't feel that way but I also don't hate it.

I started playing this last fall and took some hiatuses between playthroughs, especially when I reached Grunty's Industries and Hailfire Peaks. The world's are humongous compared to the first game which made it more intimidating to enter new worlds and get familiar with the geography. The size of some of these worlds is unnecessary; there's a lot of unused space.

The gameplay is fun. Lots of great puzzle-solving, missions and platforming. When I first encountered an FPS stage, I thought I was gonna dread it but it was surprisingly fun. Changing into Mumba and Humba added a nice shift to the gameplay. Some worlds are very disorienting and frustrating to navigate, like Glitter Gulch Mine and Jolly Roger's Lagoon. Grunty Industries is also a chore. Cloud Cuckooland is probably the best world in my opinion, but I also like the dilapidated Witchyworld. Theme park worlds in video games are always fun. The worlds in this game, overall, feel very muted and sombre compared to the first game. Not as memorable and not as enjoyable.

The backtracking is interesting. I like the mole one, but the pool and dinosaur medicine train missions are annoying. Thank god this game has teleporting stations.

All the bosses are great except the final boss. Gruntilda is very frustrating to beat and the quiz is annoying as hell. I struggled to beat the Tower of Tragedy gameshow and when I had to fight her on the tank, I had to take a break and play Mario 64. But, I revisited the game and finally beat Gruntilda after an infuriating 2 hour grind. I managed to get her down to one life and panicked when she wouldn't stop firing her spell with minions still charging at me, then died. This happened twice, but third time I an annihilated her. Yeah, the final boss is awful.

Um exemplo de como uma sequência deve ser feita! Mantendo exatamente o mesmo gameplay, adicionando e melhorando ao seu extremo! Massivamente maior e mais ambicioso, com um feeling totalmente diferente de seu antecessor. Um dos ápices dos Collect-a-thon.