Reviews from

in the past


Degna conclusione della saga, ma molti villains sfruttati malissimo.

If you like piloting tanks this is the game for you

My favorite game of the Arkham trilogy. Combat and predator sequences remain just as fun as in previous games, and even sport some minor improvements. The addition of the Batmobile was a welcome one, and in general it feels great to use. There is something magical about remote-piloting the Batmobile to sneak up on an unsuspecting gun emplacement or group of enemies blocking your path.

The biggest standout in this iteration is the story. I considered the story in the previous games adequate - it kept things moving, introduced fun characters and set up the action sequences. However, the story in this game is significantly more interesting - it gripped me from beginning to end and really delivered on its emotion moments. The twists were satisfying and exciting, and the storytelling and writing are top-notch. I felt like the ending didn't deliver as full a resolution as I had hoped, but it was still worth the ride.

Overall a great capstone for the series, very much worth playing.

This is pretty good but the batmobile is absolutely dreadful and whoever is responsible for shoe-horning that thing into every damn thing you do needs to be sent to the gulag.


Arkham Knight is the pinnacle of the bloated AAA open-world design. A beautifully crafted world with an astonishing level of detail that rivals the Gotham of the Tim Burton's movies that has not a single meaningful moment. A real exercise in futility.

Ubisoft might get the most shit for this but Rocksteady truly beat them at their own game here. Not even them would be sadistic enough to hide over 200 pointless collectibles behind so many stupid puzzles.

I can't even say if I enjoyed myself while playing this. Part of me had fun gliding, the other wanted to throw the controller at the screen every time I had to listen to one of the villains talk.

This game is a textbook on how to NOT write villains. Not once I thought they were menacing or dangerous, most of the times I just wanted them to shut up. And Joker is the worst example of this, he shouldn't even have been in this game. Feels almost like they were afraid the game wouldn't work without him, so they just threw up the flimsiest excuse for him to be in it and gave Mark Hamill a compilation of all the worst lines of dialogue he would have on his career until The Last Jedi.

Anyway, Batman is a shitty superhero, when are they releasing a decent Hellboy game? I should have just played the Blacksad game instead.

This review contains spoilers

Pros:
+ Joker’s inclusion and the emphasis on psychological horror.
+ Still one of the best looking games ever made. The rain covered, neon tinged, meticulously detailed Gotham and fantastic character animations and designs still are high bar setters.
+ Voice acting.
+ The Arkham combat style has been perfected.
+ Plenty of bonus content (challenge maps, race tracks, DLC etc.), as well as plenty of side quests in game…
+ Batmobile feels like a beast to drive…

Cons.
- By far the weakest boss battles of the franchise.
- The Arkham Knight & Scarecrow’s dialogue schtick’s can become repetitive and a tad grating.
- …substantial chunk of the side missions feel like filler.
- …is overused in certain sequences and grappling is still the way to travel.

Great combat, a little bit extra towards bat-mobile more but still entirely fun (Except the riddler challenges)

só para avisar que eu joguei no PC e achei bom tbm nó não fiz o ng+ mas vou fazer.

I'm not entirely a fan of how often the Batmobile is used in this game, but I also think the hatred for it is a little overblown. This game still looks great to this day. The marketing for this game was pretty funny because they were insisting the identity of the Red Hood would be super shocking... and it turned out he was exactly who everyone thought he would be from minute 1.

Not nearly as mediocre as I remember it. In fact, Arkham Knight is a pretty decent conclusion to the Arkham-trilogy. The issues people had with it on release still ring true, especially compared to the previous games. Do I miss the Metroidvania-style of exploration? Sure. But in a vacuum it’s a solid action adventure.

The game has a severe case of Ubisoftitis (hey, it was the 2010s’; we just have to deal with it) and the map could’ve been shrunken down quite a bit. All the (optional) watchtowers, roadblocks and what have you get old fast. And Many hanging plot threads from previous games also get dealt with pretty haphazardly and as a result some side missions are underwhelming and, frankly, quite boring.

The largest problem I had with the game was the controls. But that was probably on account of me replaying the whole trilogy back-to-back. As Knight has the added Batmotank as a mode of transportation, the layout has shifted somewhat which takes some getting used to.

There’s also the fact that the timing, and hit detection of the free flow-combat is a little bit… off? What was perfectly imbedded in my muscle memory at the end of the last game suddenly feels a little bit stiff; as if Batman’s years of crime fighting have finally catched up with him (which works thematically with the story, I guess).

However I guess I’m in the minority here, but I enjoyed the AR-challenges and Riddler-shenanigans quite a bit. They’re a blast.

Building combo streaks and finding specific ways to take out henchmen and goons on the challange maps have been single most fun I’ve had with the Arkham-games. Knight has the added variety of races and tank battles which is a welcome change of pace.

Outra sequência bem competente, continua os acertos dos antecessores e agora não só te permite usar o batmóvel(por mais que tenham extrapolado um pouco), mas também andar por toda Gotham, sistema de luta refinadíssimo, além dos extras.

No great game is without its flaws, so allow me to start off by ranting before getting to the good part. Something that's been bugging me since the earlier few games is the lack of button-mapping for controller, which I thought and hoped would be available on this game. You can on keyboard but not on controller, which is a shame, it would've been nice to at least be able to remap combat buttons as those are the ones you'll use most.
I have software that lets me remap my controller, though I preferred not to touch that as I had problems just to get the controller working. Speaking of which, if you're on steam and your controller isn't working, go to the library page and click on the controller button on the right side of the screen. Rarely, some games don't use your controller as default, which would in turn block all input from said controller without it being selected as the main input.

Now, the riddler. Where does one even begin? The story is excellent, BUT, having to collect ALL 243 riddles just to complete the MAIN story?! Is this a joke? Because even Joker wouldn't find that funny. Absolute disgusting game design. The riddler trophies deserve all the hate it gets. It's fun in the beginning, but quickly gets repetitive and boring. My stubbornness is the only thing that made me 100% everything.

Anyway, with the rant out of the way, this is still an amazing game for one that came out in 2015. A lot of recent games don't even hold out to this. The graphics and the whole setting is stunning. I also prefer the new over-the-shoulder view. The jumpscares here and there when you turn around is a nice touch. The combat is smooth and feels like jelly. Also love the new fear multi-takedown, it's not only badass but also very practical when you've already cleared a room, but with only a few enemies left together closely. The Batmobile and all the new features are also very cool, you really start feeling like Batman with all these gadgets and technology.

Having the uncle J stuck in my head throughout the game was quite enjoyable and humorous, crazy as it may sound. His comical inputs here and there adds a lot, it makes me think of Johnny Silverhand. Bruce slowly going insane overtime is very appropriate to the game's settings. It really brings out and shows the dark side of this story and the other characters.

Arkham Knight was a great villain. His militia and adaptability makes you rethink your strategies that you're normally used to. His drill boss fight was also very nerve-wracking, chasing you down in a closed area. Kinda reminded me of Croc.

I used to think Crane was a strange villain to choose as the final boss, but it kinda made sense thanks to the massive glow-up he's had since the last games. The concept of fear was very well portrayed.

All in all, a masterpiece of a game.

10/10 se nao fossem as 1000 missoes de carro 😭🚩🚩

es mejor que el anterior en casi todo lo único en lo que flaquea es en los bosses el resto 10/10

El manejo del Batmovil rarillo

Unfortunately, it didn't surpass its predecessor, but overall, it also doesn't fall short much. Graphics that are still the pinnacle of the industry, incredible gameplay, and a very competent story and characters; it's almost perfect, it just lacks a bit more of Batman.

i love batman hes so epic and cool

Interesting Story Gameplay Everything

terminei mas quero platinar! então vou jogar ainda

lindo demais, sendo o primeiro jogo do batman que eu joguei eu amei e recentemente zerei de novo e ainda acho muito bom, a dublagem, o carro (sim eu gosto do carro), o combate e a historia nao pecam em muita coisa. Recomendo para quem é um morcego

apesar de ter mt missão q precisa do batcarro, mas achei o jogo foda

i do not want to hear the riddler's pretentious nerdy voice ever again, if i do i might kill myself


Apesar de apresentar o melhor gameplay da franquia, Arkham Knight sofre com a "ubisoftzição" dos jogos mundo aberto, onde a quantidade é priorizada acima da qualidade. A história também sofre problemas, onde as missões secundárias e vilões secundários apresentam impacto maior que sua trama principal.