Reviews from

in the past


This review contains spoilers

Después de que el doblaje me hiciera diarrea el cerebro, abandoné Control incluso cambiándolo al inglés. Pero tras ver que tenía relación con Alan Wake, había que darle otro try. Hoy (en inglés) es el noveno jueguito, DLCs incluidos, que me paso este año. Menuda joyita que me perdí en su día 👌😬

Parece mentira cuantísimo le debe Alan Wake 2 a Control. Escenografía, narrativa, recursos... Hasta el momento musical o los insertos de acción real! Se nota mucho que Sam Lake aquí experimentó a saco para luego pulirlo. Sin desmerecer por supuesto a Control, porque aquí funciona todo 10/10.

Lo que no entiendo es qué pasó con las físicas en Remedy: aquí son cojonudas, pudiendo agarrar y destruir todo, pero de repente en Alan Wake 2 dieron varios pasos atrás en esto. Aquí la jugabilidad es de chalaos, físicas bien hechas, todo va fluido, da gustito moverse y pegar tiros.

Sí que es verdad que no me ha molado mucho la gestión de mapa ni que la acción sea tan incansable. Esperaba un poco de chill a veces, algo más centrado en la narrativa. Pero quizás ese es su fuerte, que una historia tan loca entra de 10 por lo el ritmo que tiene.

Juegarral. Para cuándo Control 2?

Good game, too bad the localization is shit.
Also the fighting feels good but is a little bit fuzzy.

Minha porta de entrada no universo da remedy, fiquei fascinado com a construção de mundo, seja por documentos ou filmes. O jogo se concentra em um prédio governamental, mas mesmo assim o cenário não chega a ser monótono seja pelas constante mudanças na estrutura causada pelas manifestações sobrenaturais ou peala diversidade de cenários que conseguiram produzir dentro do edifício.
O contra que achei foi pelo design dos monstros e chefes, que não chegaram a sair muito da anatomia humana.

historia chata side quests horrorosas e desinteressantes e as mecanicas nas lutas de boss sao praticamente inuteis. jogo de merda

Technically great and the theme is interesting, but the protagonist is flat and the repetitive gameplay stretches on for way too long.

Fun game mechanics even though there's way more to chew here than needed for the game's length. Also ultimately unsatisfying story pacing after 1/3rd of the way through, but the connection to Alan Wake was interesting. Can't wait to see what comes of that in sequels if they come. 6/10 Max out 'Launch' and don't look back~

Pros:
•Sam Lake does it again, with a really engaging story that leaves you raring for more.

•The game nailed its paranormal atmosphere, the main setting had a lot of mysterious vibes and non-Euclidean design. The various files and items that you find around the Oldest House add to this.

•I really liked the lore and how it connects with Alan Wake.

•The gameplay was intuitive, with great utilisation of the mechanics like telekinesis and levitation to give you several approaches to enemy encounters. The customisation aspect was good also.

•Graphically impressive, the amount of detail in the game shows a lot of intricacy.

•Breaks the mould that Alan Wake had regarding linearity, by giving you a range of different sidequests to tackle at your leisure.

•The final act of the game was immaculate in its presentation.

Cons:
•The characters were pretty boring and not very memorable. I wish they had more screentime or development or anything.

•The navigation in the game didn't feel particularly good. I don't mind getting lost in games, but I just found the map to be really unhelpful, with me often wandering around aimlessly.

•I still think Remedy needs to get a better grip on designing shooters. The game could get frustrating at times, and the way the checkpoint system worked didn't help.

•I experienced a couple of crashes.

Overall rating: 7.9/10

AWESOME game! So much flavour text for a story-focused player like me. The assist controls were very useful to help me out a couple times, because I'm not great at shooters. Ended up finishing with about 29 hours on my playthrough, and I haven't even played The Foundation yet! Will definitely be coming back to this later.