Simultaneously the culmination of every game in FromSoftware's modern "Soulsborne" series and a complete resetting of the format into an open world space, Elden Ring is utterly triumphant in its marriage of the standard dungeon procedural with rewarding, motivating, and multi-faceted open world gameplay. Sure, there is inevitably filler content, but it seldom feels boring and there are enough riffs on the format of the game's most copypasted assets (the catacomb and cave mini-dungeons) for them to feel refreshing enough as a break from the frankly overwhelming exploration.
All of this is coupled with practically all of the familiar mechanics from From's beloved trilogy (the level design within the major dungeons is uniformly brilliant, with Leyndell being the most impressive level they have ever crafted in the games I have played, at least). I was particularly struck with the masterful build versatility on display here - the game goes to great pains to make all build options viable, each of its classes uniquely valuable, and all such builds loaded with an incredible diversity of weapons and a complex but somehow still intuitive upgrade system, as well as a dazzling array of unlockable summons to provide assistance for those who struggle with the game's difficulty curve(s).
And on the note of difficulty: as anyone racing into the game's "first" (though entirely skippable) legacy dungeon will quickly realize, the story bosses in this game are no joke, and will absolutely flatten unseasoned or underleveled players, serving as a clever bit of extrinsic motivation to engage with the open world and explore all corners. The game is also littered with personable and idiosyncratic NPCs (another FromSoft staple), and while following many questlines to their conclusion may inadvertantly lock you out of others, they are more forgiving than I anticipated and the rewards are bountiful (the only piece of backseating I will proffer here is to see Ranni's quest through to its conclusion - or don't, as you wish, but hers I found to be the most rewarding for reasons I won't dare spoil).
For all the talk of its incredible length, vast quantities of Elden Ring's content is either entirely missable or freely skippable (or both), so the game is really as long as you are interested in it - or as it takes for you to be sufficiently levelled for its late game bosses, the difficulty of which has become infamous (though I think I was overlevelled as I didn't find them exceptionally unfair).
For the investment required, and for the cost, Elden Ring is more than a bargain, and absolutely worth your time. I played it in five weeks and it felt like it completely consumed my life. As lush and rich as its early areas are, the more dungeon-focused back half was where the game truly blew my mind, as its structure smartly narrows to an intense and visceral climax. As someone who has fallen head over heels for FromSoft in recent months, I think the biggest endorsement of Elden Ring I can give is that it somehow outpaced and exceeded all expectations.
All of this is coupled with practically all of the familiar mechanics from From's beloved trilogy (the level design within the major dungeons is uniformly brilliant, with Leyndell being the most impressive level they have ever crafted in the games I have played, at least). I was particularly struck with the masterful build versatility on display here - the game goes to great pains to make all build options viable, each of its classes uniquely valuable, and all such builds loaded with an incredible diversity of weapons and a complex but somehow still intuitive upgrade system, as well as a dazzling array of unlockable summons to provide assistance for those who struggle with the game's difficulty curve(s).
And on the note of difficulty: as anyone racing into the game's "first" (though entirely skippable) legacy dungeon will quickly realize, the story bosses in this game are no joke, and will absolutely flatten unseasoned or underleveled players, serving as a clever bit of extrinsic motivation to engage with the open world and explore all corners. The game is also littered with personable and idiosyncratic NPCs (another FromSoft staple), and while following many questlines to their conclusion may inadvertantly lock you out of others, they are more forgiving than I anticipated and the rewards are bountiful (the only piece of backseating I will proffer here is to see Ranni's quest through to its conclusion - or don't, as you wish, but hers I found to be the most rewarding for reasons I won't dare spoil).
For all the talk of its incredible length, vast quantities of Elden Ring's content is either entirely missable or freely skippable (or both), so the game is really as long as you are interested in it - or as it takes for you to be sufficiently levelled for its late game bosses, the difficulty of which has become infamous (though I think I was overlevelled as I didn't find them exceptionally unfair).
For the investment required, and for the cost, Elden Ring is more than a bargain, and absolutely worth your time. I played it in five weeks and it felt like it completely consumed my life. As lush and rich as its early areas are, the more dungeon-focused back half was where the game truly blew my mind, as its structure smartly narrows to an intense and visceral climax. As someone who has fallen head over heels for FromSoft in recent months, I think the biggest endorsement of Elden Ring I can give is that it somehow outpaced and exceeded all expectations.
Elden Ring é uma obra que mostra a evolução da Fromsoftware ao longo dos anos, ele possui um pouco de cada souls que foi lançado anteriormente, porém, sua novidade é o mundo aberto, e que mundo aberto incrível!
A sensação de descoberta é maravilhosa, e a liberdade que o jogo te dá, deixa tudo ainda melhor.
A direção de arte aqui é espetacular, cada cenário nesse jogo parece uma pintura, e a trilha sonora épica deixa tudo ainda mais perfeito.
Meu único problema com esse jogo é a repetição de bosses e a montanha dos gigantes, sinto que o jogo dá uma decaída nessa parte, fora isso, jogasso!
A sensação de descoberta é maravilhosa, e a liberdade que o jogo te dá, deixa tudo ainda melhor.
A direção de arte aqui é espetacular, cada cenário nesse jogo parece uma pintura, e a trilha sonora épica deixa tudo ainda mais perfeito.
Meu único problema com esse jogo é a repetição de bosses e a montanha dos gigantes, sinto que o jogo dá uma decaída nessa parte, fora isso, jogasso!
Que mitada do Miyazaki. A dinâmica já tão famosa dos jogos da from software de mundo desolados e batalhas intensas funciona bem demais no mundo aberto. É fantástico passear pelo real MUNDO onda muita história já aconteceu.
Gameplay é maravilhosa e adorei as possibilidades todas de build que esse jogo tem (mesmo só usando força goes boink, testei algumas outras e me diverti muito). Bosses fantástico (com exceção dos que repetem) e algumas das melhores batalhas da saga souls (Malenia é ápice).
MUITO hypado pra DLC, principalmente tendo em vista que a from software inventa o videogame 2 em toda DLC.
Gameplay é maravilhosa e adorei as possibilidades todas de build que esse jogo tem (mesmo só usando força goes boink, testei algumas outras e me diverti muito). Bosses fantástico (com exceção dos que repetem) e algumas das melhores batalhas da saga souls (Malenia é ápice).
MUITO hypado pra DLC, principalmente tendo em vista que a from software inventa o videogame 2 em toda DLC.
Well. Ich hab das Game ursprünglich angefangen bzw. wollte es antesten, weil ich Online coole Spells gesehen hab und ich Bock auf bisschen Sorcerer Action hatte. Spätestens ab dem 2. Major Boss war mir allerdings recht klar, dass ich es durchspielen will.
Ich habe zwar noch nie soooo viel Erfahrung mit Soulslike Games gehabt und dennoch bin ich mich (entgegen meiner Erwartungen) halbwegs gut in das Spiel reingekommen. Das Combat ist flüssig, simpel aber dennoch schwer zu mastern. Je nach Build oder Taktik kannst du dir das Leben zur Hölle machen oder einen (laut Menschen im Internet) sehr schweren Boss mal eben so firsttryen. Und ja, manchmal dauert es ein wenig, bis man den Boss dann wirklich wegböllern kann, aber ich persönlich hatte nie den Drang jetzt aufzugeben oder so. Vor allem die wichtigen Bosse sind halt trial and error lastig, aber dadurch noch mehr satisfying, wenn man es dann wirklich schafft. Außerdem ist die Lore und das Worldbuilding so unfassbar gut. Man kann da leicht in ein Rabbit Hole von nur einem minimalen Aspekt der Lore fallen, ich liebe es.
Ich hätte nicht gedacht, dass ich so schnell ein Soulslike lieben lerne
Absolut großartige Gaming Erfahrung und es wird sicherlich nicht mein erster Playthrough gewesen sein
10/10 riesige Bäume
Ich habe zwar noch nie soooo viel Erfahrung mit Soulslike Games gehabt und dennoch bin ich mich (entgegen meiner Erwartungen) halbwegs gut in das Spiel reingekommen. Das Combat ist flüssig, simpel aber dennoch schwer zu mastern. Je nach Build oder Taktik kannst du dir das Leben zur Hölle machen oder einen (laut Menschen im Internet) sehr schweren Boss mal eben so firsttryen. Und ja, manchmal dauert es ein wenig, bis man den Boss dann wirklich wegböllern kann, aber ich persönlich hatte nie den Drang jetzt aufzugeben oder so. Vor allem die wichtigen Bosse sind halt trial and error lastig, aber dadurch noch mehr satisfying, wenn man es dann wirklich schafft. Außerdem ist die Lore und das Worldbuilding so unfassbar gut. Man kann da leicht in ein Rabbit Hole von nur einem minimalen Aspekt der Lore fallen, ich liebe es.
Ich hätte nicht gedacht, dass ich so schnell ein Soulslike lieben lerne
Absolut großartige Gaming Erfahrung und es wird sicherlich nicht mein erster Playthrough gewesen sein
10/10 riesige Bäume
As always, From Software is a super trustable company that always delivers great games, Elden Ring is no exception, and not only that, this time they masterfully crafted their biggest and most polished game ever, one of those we will never forget.
I gotta say that it's not my favourite game within the saga, but even with that, and its flaws, its an unbelievably great game.
The world is beautiful, the setting and hidden story are great, most of the bosses are stunning and tough, the music is as good as it always is and the builds are infinite!
I gotta say that it's not my favourite game within the saga, but even with that, and its flaws, its an unbelievably great game.
The world is beautiful, the setting and hidden story are great, most of the bosses are stunning and tough, the music is as good as it always is and the builds are infinite!