Reviews from

in the past


Fun for a couple hours, but ultimately the twin-stick combat mechanics just aren’t deep, varied, or engaging enough to make one run feel sufficiently distinct from the next; the quest objectives, meanwhile, are randomized just enough to make finding them frustrating, while also being fixed enough to make the lack of any mid-run checkpoints, admittedly standard for the roguelite genre, frustrating as well. The pixel art is still cute and the writing is fun (if too Extremely Online), and I respect that Snoozy Kazoo chose to do something different with the second Turnip Boy game, but I wish they had just built on Commits Tax Evasion’s Zelda-like gameplay instead.