У меня огромный список претензий к разработчикам сабнавтики, на мой взгляд это одна из самых наплевательски относящихся к игроку студий(по опыту взаимодействия с их играми и коммьюнити-менеджерами во время участия в бета-тесте Moonbreaker), неправильно за это все занижать оценку сабнавтике, однако и в ней самой много до чего можно доебаться. Растягивание геймплея механиками выживача с очень странной прогрессией(флоу взаимодействия с едой/водой в течение игры и привязанность к базе), лютая забагованность, отсутствие патчей, общая кривость кучи моментов. Да, игра культовая, но потому что альтернатив нету(на ум приходит из похожего по сеттингу разве что SOMA. но она хоррор).
Subnautica was an incredible adventure full of discovery and thrill, accentuated by an intense, almost terrifying sense of wonder that I hadn’t experienced from any other game until Outer Wilds came along. The complex and naturally hostile planet 4546B made me feel completely insignificant and alien in its deep, expansive waters. With minimal guidance from the game itself, I only had my own curiosity and observations to help me progress, and as I went deeper, I fell in love with this seemingly ordinary survival crafting game that kept subverting and exceeding all my expectations.
The survival crafting mechanics were enjoyable, and I’ll always be proud of my ridiculously lavish underwater mansion by the Aurora, but it wasn’t actually the main strength of the game. It was good to have for subtle direction and mechanical progression, but If survival crafting isn’t a genre for you, I’d recommend just playing in freedom or creative mode. And no one should bother with the “hardcore” mode at all since the game is too unstable and buggy for that. Fortunately, there is so much more to Subnautica than just mining rocks and catching fish to live another day, and it’s best to discover those for yourself.
The survival crafting mechanics were enjoyable, and I’ll always be proud of my ridiculously lavish underwater mansion by the Aurora, but it wasn’t actually the main strength of the game. It was good to have for subtle direction and mechanical progression, but If survival crafting isn’t a genre for you, I’d recommend just playing in freedom or creative mode. And no one should bother with the “hardcore” mode at all since the game is too unstable and buggy for that. Fortunately, there is so much more to Subnautica than just mining rocks and catching fish to live another day, and it’s best to discover those for yourself.