Reviews from

in the past


Pretty good, I liked it a lot. First of the music is amazing one of the best Mario's Ost's and it's got some stiff competition. The way they integrate the jazz into Mario music is pristine. The main game is good, Great level design, tight controls, pretty interesting idea with the different characters, but they don't feel too different so if your forced to play them it's aight. also champions road is a great challenge to go for. one complaint I have is how you 100% it. why do you need o beat every level with a different character? It just feels so unnecessary because they're all fundamentally the same. This just feels like a way to pad out the 100% runtime. Also multiplayer is fun even though the crown system is weird. Bowser's Fury is great too. It adds a lot of new ideas I enjoy, again music FIRE, especially fury bowser theme. Only real complaint is that it's a little short (100% it, I'm pretty sure somebody who just wants to beat it full stop can do it in a hour) but you still get your money's worth. All in all Great game I really liked and I highly recommend it to a Mario fan. One thing though if you had this on a Wii u probably wait for a price cut even though bowser's fury is fire.

Fun to play, feels better than the original.

Bowser fury is a cute addition.

This is maybe a weird take but i like 3D World WAY more than than Super Mario Wonder. I guess I generally prefer 3D Mario to 2D Mario, playing around with the expanded move set is more engaging to me even when it's not needed to complete the level, it's kinda like a fidget toy. I also find 2D Mario level design to be kinda formulaic. A 2D Mario level is always a big long flat course that rarely has multiple paths and when the game is asking you to do 50+ of these levels that are largely variations on a theme I tend to lose interest, but maybe I'm just a weirdo who would always rather play 20 Sonic levels than 40 Mario levels. Regardless I don't feel this same formulaic-ness in 3D World, levels tend to be really distinctive, with the exception of a few repeated themes like the trains or boo mansions which are relatively infrequent and have decent variation. And this is further helped by level progression being so much smoother in 3D world than in wonder. I don't have exact numbers on whether there are actually fewer times in 3D world where you need to go back and pick up collectibles you missed to go to the next world, but it sure feels like that.
Since I don't want to exclusively rag on Wonder I also think that 3D world has maybe the best goal structure out of the 3D Mario games. I would need to revisit the galaxy games since I didn't play those as much historically, but in 64 and sunshine I find that I have trouble maintaining interest in collecting stars after the first few worlds cause all the stuff you need to do in those games has pretty consistent level of complexity and by the time I'm doing the 5th challenge in a single level I'm kinda sick of looking at these assets and don't care enough to progress and I'm find with dropping the game for a few months/years. 3d world and then later Odyssey and Bowser's Fury have smartly included a lot of "easy" stars which you can get by going slightly out of you way but don't require the complexity of a main level objective so you can focus on forward progression and getting to play with new stuff, which is what's compelling to me.

A lot of fun, a lot of content. Bowser's Fury is one of the most interesting Mario campaigns in the series and the base game is just good.

Haven't played Bowsers Fury but I love 3D World