The game is not bad, in every sense of the word. From the soundtrack to the graphics.
However, as in many roguelikes, randomness decides here - it can lead to an imba gun in a store or to an art with endless ammo.
Although skill is also important here - after all, in the end, even if you are a local Armstrong, there is always a chance that you will be killed by a wasp...
However, as in many roguelikes, randomness decides here - it can lead to an imba gun in a store or to an art with endless ammo.
Although skill is also important here - after all, in the end, even if you are a local Armstrong, there is always a chance that you will be killed by a wasp...
The good:
- The base rhytmic mechanics can really get you into a good feeling groove of shooting a reloading.
- A good variety of guns and items that can really change up how you play each run.
- The giant bird shopkeepers. I honestly just had a great time every time I found a shop, because I knew that even if I didn't always find good items, I'd at least always find good vibes.
The bad:
- Keeping rhythm while dodging the projectiles of the small enemies that shoot from everywhere (including behind you) felt often frustrating.
- The game felt like it missed polish. For example, the default character on the character selection screen strikes a cool pose that really pumps me up to play the game; but after unlocking a few other ones, I noticed that they were all just standing around idly...
- The color scheme of the game makes it difficult to see what is going on. I found that enemy projectiles are often hard to parse. And on the later levels, I often spent a bit of time on each room just to find the statues that are needed to upgrade your stats, as they really blended into the environment.
- The game also had a balancing issue that I find in a lot of roguelikes. I have a really hard time advancing in most runs, but then I come across some op item that get me to breeze through the whole game, and I don't feel like I mastered anything.
- The base rhytmic mechanics can really get you into a good feeling groove of shooting a reloading.
- A good variety of guns and items that can really change up how you play each run.
- The giant bird shopkeepers. I honestly just had a great time every time I found a shop, because I knew that even if I didn't always find good items, I'd at least always find good vibes.
The bad:
- Keeping rhythm while dodging the projectiles of the small enemies that shoot from everywhere (including behind you) felt often frustrating.
- The game felt like it missed polish. For example, the default character on the character selection screen strikes a cool pose that really pumps me up to play the game; but after unlocking a few other ones, I noticed that they were all just standing around idly...
- The color scheme of the game makes it difficult to see what is going on. I found that enemy projectiles are often hard to parse. And on the later levels, I often spent a bit of time on each room just to find the statues that are needed to upgrade your stats, as they really blended into the environment.
- The game also had a balancing issue that I find in a lot of roguelikes. I have a really hard time advancing in most runs, but then I come across some op item that get me to breeze through the whole game, and I don't feel like I mastered anything.
BPM é para mim um dos jogos mais criativos e únicos já feitos. O jogo mistura elementos de ritmo, com FPS e Rogue-Like, e apesar de ser um dos jogos mais difíceis e frustrantes que já joguei em toda minha vida, é com certeza uma das melhores experiências que já encontrei em um jogo.
É importante ressaltar que BPM não é um jogo para todo mundo, ele apresenta mecânicas complexas que demoram até serem entendidas perfeitamente, e isso com certeza pode afastar uma grande leva de jogadores. Entretanto, mesmo com essas aspas, esse jogo é simplesmente foda pra caralho.
A gameplay do jogo é rápida e bastante punitiva, mas quando você começar a pegar o jeito das coisas, entender como funciona as armas, estudar os padrões de inimigos e chefes... É quase impossível não se viciar. O sentimento de conquista que você sente ao terminar uma run é um dos melhores que já vi em um jogo desse gênero.
É impossível falar sobre BPM sem citar sua músicas, que além de serem essenciais para o jogo, compõem uma das trilhas sonoras que já ouvi em um jogo. Todas as músicas do jogo são excelentes e combinam perfeitamente com ele, e os destaques de músicas com certeza são: The Rhythm KIng e Depths of Hellheim.
A curva de aprendizagem em BPM é sim muito árdua e demora para ser dominada, mas se você se dedicar para aprender esse jogo eu tenho certeza que te renderá muitas horas de diversão, além de ser uma experiência bastante marcante.
É importante ressaltar que BPM não é um jogo para todo mundo, ele apresenta mecânicas complexas que demoram até serem entendidas perfeitamente, e isso com certeza pode afastar uma grande leva de jogadores. Entretanto, mesmo com essas aspas, esse jogo é simplesmente foda pra caralho.
A gameplay do jogo é rápida e bastante punitiva, mas quando você começar a pegar o jeito das coisas, entender como funciona as armas, estudar os padrões de inimigos e chefes... É quase impossível não se viciar. O sentimento de conquista que você sente ao terminar uma run é um dos melhores que já vi em um jogo desse gênero.
É impossível falar sobre BPM sem citar sua músicas, que além de serem essenciais para o jogo, compõem uma das trilhas sonoras que já ouvi em um jogo. Todas as músicas do jogo são excelentes e combinam perfeitamente com ele, e os destaques de músicas com certeza são: The Rhythm KIng e Depths of Hellheim.
A curva de aprendizagem em BPM é sim muito árdua e demora para ser dominada, mas se você se dedicar para aprender esse jogo eu tenho certeza que te renderá muitas horas de diversão, além de ser uma experiência bastante marcante.
A phenomenal roguelike with a kickin' soundtrack and a superb gamefeel/gameplay loop. If only there was more of it.
That's my main gripe with BPM, it has such a strong foundation with its game design but it just doesn't have enough content to support it for very long, which is made even worse by the fact that it's a roguelike. The sparse amounts of guns and rooms make this feel like an Early Access game at times with how repetitive it can be.
It's still a great game well worth the buy, it just could've been so much better.
That's my main gripe with BPM, it has such a strong foundation with its game design but it just doesn't have enough content to support it for very long, which is made even worse by the fact that it's a roguelike. The sparse amounts of guns and rooms make this feel like an Early Access game at times with how repetitive it can be.
It's still a great game well worth the buy, it just could've been so much better.
Fight your way from Asgard to Helheim as a Valkyrie, and slay Nidhogg to the beat of some killer tunes.
My thoughts are positive, but a little mixed on this one. I enjoy the gameplay a lot, and for me at least, the game is pretty hard. Or it takes awhile to get used to. Or my runs were trash. OR I'm trash. I'm not sure. Either way, I've only played a handful of hours, and I do like it, but there's just a feeeew things bugging me with the game. The music is good, but I don't like hearing a single looping track for each level. It works to set a theme for each realm, and I understand that, but it gets repetitive very fast. I'm most sick of the first realm's music in particular, but that's a skill issue.
On the topic of repetition, and I know it's because it's a roguelike, the game itself feels very same-y. In just a couple of runs I knew every room layout for an entire realm, which..kinda sucks. Once I start recognizing and memorizing the individual rooms, I start to crave some change, some variety. Could just be a me problem, but there's a lot of other roguelikes I enjoy that I don't have this problem with.
Also, the long-term progression in this game is very subtle, for the most part. As you spend money at the various shops, they slowly offer you more display items to pick from overtime, like a loyalty system. This works pretty well, but it doesn't really add anything too mind-blowing in terms of permanent benefits. Just some extra spots for items to be in at the shops.
There is also the other characters to unlock though, which are tied to various objectives. Basically: beat the game, beat the game but hard, beat the game with this specific guy but hard, spend money here, spend money there, spend money everywhere, etc. In maybe 10 runs, with one really good run that went to the end, I had half the roster. Thankfully you aren't stuck with just the one character for too long, I suppose. So maybe that's a good thing.
TLDR: It's fun, but I think I'm getting burned out very very fast because of the repetitive nature and lack of much variety. It could make a good comfort game though, and I'll totally play it some more, because I still might change my feelings on it. The gameplay is quite nice, regardless of my small-to-medium-sized gripes with the game.
EDIT: I just discovered the ability to implement custom music. Absolutely gains another half star for that.
Good bang for your buck if you like shooters, music, or roguelikes. If not, maybe grab it on sale anyway, because it gets CHEAP.
Fun time all around though.
My thoughts are positive, but a little mixed on this one. I enjoy the gameplay a lot, and for me at least, the game is pretty hard. Or it takes awhile to get used to. Or my runs were trash. OR I'm trash. I'm not sure. Either way, I've only played a handful of hours, and I do like it, but there's just a feeeew things bugging me with the game. The music is good, but I don't like hearing a single looping track for each level. It works to set a theme for each realm, and I understand that, but it gets repetitive very fast. I'm most sick of the first realm's music in particular, but that's a skill issue.
On the topic of repetition, and I know it's because it's a roguelike, the game itself feels very same-y. In just a couple of runs I knew every room layout for an entire realm, which..kinda sucks. Once I start recognizing and memorizing the individual rooms, I start to crave some change, some variety. Could just be a me problem, but there's a lot of other roguelikes I enjoy that I don't have this problem with.
Also, the long-term progression in this game is very subtle, for the most part. As you spend money at the various shops, they slowly offer you more display items to pick from overtime, like a loyalty system. This works pretty well, but it doesn't really add anything too mind-blowing in terms of permanent benefits. Just some extra spots for items to be in at the shops.
There is also the other characters to unlock though, which are tied to various objectives. Basically: beat the game, beat the game but hard, beat the game with this specific guy but hard, spend money here, spend money there, spend money everywhere, etc. In maybe 10 runs, with one really good run that went to the end, I had half the roster. Thankfully you aren't stuck with just the one character for too long, I suppose. So maybe that's a good thing.
TLDR: It's fun, but I think I'm getting burned out very very fast because of the repetitive nature and lack of much variety. It could make a good comfort game though, and I'll totally play it some more, because I still might change my feelings on it. The gameplay is quite nice, regardless of my small-to-medium-sized gripes with the game.
EDIT: I just discovered the ability to implement custom music. Absolutely gains another half star for that.
Good bang for your buck if you like shooters, music, or roguelikes. If not, maybe grab it on sale anyway, because it gets CHEAP.
Fun time all around though.
An incredibly creative idea for a game, and the concept is pulled off really well. Feels great to play, moving and shooting to the beat. The music itself is great, not just in the context of the game's mechanics, but as standalone songs. Can feel super easy or ruthlessly difficult depending on the character and mode you're playing on, but mostly strikes a great middleground. Would definitely recommend.
The game flickers for a bit as a doom like experience , with the additional quirk of a rhythm based shooter , but the spark goes away rather quickly.
The art is horrendously ugly , and though you should cut it some slack for being an indie title , there is no excuse for your art style being 'saturation x 100'.
The game play itself is quite good and the loop of rhythmically jumping and shooting creatures is very addicting.
The soundtrack is absolutely stunning and benefits the game massively. The guns and their sounds are also an adrenaline hit.
Unfortunately it gets very old very quickly as everything looks samey and the enemy variety is minimal.
Give it a try , have a few hours of fun and then move on to better things . (maybe keep the game on your devicefor a quick run sometimes 😉)
The art is horrendously ugly , and though you should cut it some slack for being an indie title , there is no excuse for your art style being 'saturation x 100'.
The game play itself is quite good and the loop of rhythmically jumping and shooting creatures is very addicting.
The soundtrack is absolutely stunning and benefits the game massively. The guns and their sounds are also an adrenaline hit.
Unfortunately it gets very old very quickly as everything looks samey and the enemy variety is minimal.
Give it a try , have a few hours of fun and then move on to better things . (maybe keep the game on your devicefor a quick run sometimes 😉)
sanki 3d enter the gungeon oynuyormuş gibi hisettim
ama ritimle
oyunun ritme ayak uydur panikleme ve ritimel ateş et mantığı çok güzel ama baze dikaktimi dağıtıyor
dikkati öyle bi verip hem eli omur ilikten alıştıra alıştıra ritimle vurup hemi de doğru şekilde kaçıp oynamaya teşvik ediyor
klasik rouge-like gibi ielriliyor 2 saat oynadım o yüzden ileri de kalıcı bi geliştirme açılıyor mu bilmiyorum ama beni tutmuyor böyle enther the gungeon gibi oyunlar ama seveninin bu oyuna bayılcağına emininm
tabiki biraz da ritim duygunuz kuvvetli olmalı odağınız iyi oyunu iyi kavramalısınız çünkü ileri ki levellerde ultrakill cyber grind chapter 50 gibi bişi oluyor her oda
seveni eminim çok sever benlik değil
ha bi de oyunun görselleir de çok güzel değil
ama ritimle
oyunun ritme ayak uydur panikleme ve ritimel ateş et mantığı çok güzel ama baze dikaktimi dağıtıyor
dikkati öyle bi verip hem eli omur ilikten alıştıra alıştıra ritimle vurup hemi de doğru şekilde kaçıp oynamaya teşvik ediyor
klasik rouge-like gibi ielriliyor 2 saat oynadım o yüzden ileri de kalıcı bi geliştirme açılıyor mu bilmiyorum ama beni tutmuyor böyle enther the gungeon gibi oyunlar ama seveninin bu oyuna bayılcağına emininm
tabiki biraz da ritim duygunuz kuvvetli olmalı odağınız iyi oyunu iyi kavramalısınız çünkü ileri ki levellerde ultrakill cyber grind chapter 50 gibi bişi oluyor her oda
seveni eminim çok sever benlik değil
ha bi de oyunun görselleir de çok güzel değil