Bio
Game design major with bad opinions and even badder skin
Personal Ratings
1★
5★

Badges


Liked

Gained 10+ total review likes

N00b

Played 100+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Favorite Games

The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Team Fortress 2
Team Fortress 2
Ultrakill
Ultrakill
Guilty Gear: Strive
Guilty Gear: Strive

159

Total Games Played

014

Played in 2024

002

Games Backloggd


Recently Played See More

Doom Eternal
Doom Eternal

Apr 09

Doom II: Hell on Earth
Doom II: Hell on Earth

Mar 25

Bloons TD 6
Bloons TD 6

Mar 01

Windowkill
Windowkill

Feb 23

Psychonauts
Psychonauts

Feb 19

Recently Reviewed See More

Bloons is a classic, a fundamentally excellent game design concept that has proven itself to be fun time and time again, and the trend continues with 6, because 6 is just Bloons, but more of it. A lot more of it. Every tower has a whole new path of upgrades, there are several new towers, there's a ton of new maps, and there's a whole new overarching mechanic with the Hero towers. It's a very feature-packed time waster that doesn't really require much mental effort to play, making it excellent for playing during a meal, not paying attention to a boring art history lecture, or when you don't have the energy for something more engaging, like Tetris.

I think my main issue with the game stems from how it still could've done some more to change up the Bloons formula a bit. You're still fighting effectively the same exact waves of Bloons from the last game: MOAB on round 40, BFB on round 60, that annoying round with the 3 streams of ceramics, etc. Each time you play the game, it's effectively the same as it's always been, and the gameplay variety comes from the different maps and how they change/mess up your tower choices and placements. While this does a good job of keeping the game interesting, I still think they could've added some more variety within the rounds themselves. Maybe some randomization, so each run is slightly different?

I don't know, a game like this is kind of fragile in its design, so making even small changes could mess everything up, so perhaps it's just an intrinsic flaw with the game. Not a dealbreaker by any means, if you have the $15 this should be a no-brainer of a purchase, the playtime-money ratio is almost unmatched.

This was probably my second, maybe even third time playing this game, albeit this time I got to play it on something that wasn't the Nintendo Switch (lol), I played it on my computer this time around. (Not to slander the switch port btw, if it's your only option (as it was mine) then it's a damn fine port, one of the most impressive on the system)

DOOM Eternal honestly seems like a scathing indictment of the AAA industry. It's proof that you can make a slick, ultra-pretty game with all the graphics and polygons and animations and whathaveyous while still putting the gameplay at the forefront. It's probably the only shooter that can rival ULTRAKILL with its all-out intensity and brutality to the point that I was still trying to use ULTRAKILL's weapon bindings 5ish hours into the game. It's just a fun game, it allows both you and itself to just have fun without hampering anything for the sake of a story or "realism." It still tells a half-decent story, but it's so optional and comically de-emphasized that even the main character doesn't seem to give a shit about all this bullshit with the Makyrs and Sentinels and yada yada, he just wants to go back to sniping weak points and stomping zombie heads. It's a true DOOM game at heart, and yet it continues to improve upon and innovate with the formula. It's uncompromisingly violent and heart-pumping, and I can only hope that this isn't the end of the DOOM franchise, since I think that games like this deserve to be the standard that the industry should aspire to.

A fantastic and shockingly natural evolution of the Kirby formula that I honestly wouldn't mind becoming the standard going forward, and I say this as a long-standing fan of the series. They did an almost perfect job at translating the subtle nuances of Kirby's gameplay, the puzzle design and platforming philosophy and boss fights, to the point that, despite the transition to a whole new dimension, this feels like a Kirby game. And this is on top of all the new things it brings like the utterly fantastic and beautifully atmospheric post-apocalyptic setting, the huge suite of new characters and enemies, and the adorable hub world. Coming from the insultingly awful Star Allies, this was a true return to form for the series.

All this being said, it is pretty obvious that this was a proof-of-concept, and as such it lacks some of the depth of other titles, mainly in the abilities. There's a disappointingly meager amount of abilities, and each one only really has one attack each. While the leveling/upgrade system provides some nuance, it's still a far cry from the movesets of other games. I think all this game needs is a good sequel that fleshes some things out and increases the depth of the combat, and I think we'd have a Super Star or Return to Dreamland-level masterpiece on our hands.