Reviews from

in the past


seems really good i just didnt seem to stick with it

Just not for me. The plot is an extremely slow burn for the first half of the game and the gameplay got a little repetitive. The combat is alright, but IMO not enough to carry the full 30 hour runtime

One of the best action puzzle RPG with simple mechanics I have ever played. What hooked me initially is how good the combat feel is specially how smooth and responsive it is. The combat really shines with elemental swapping to use different skills or to exploit weaknesses which feels really good. The skill, level and equipment progressions are refreshingly simple and not obtrusive. Rather, the game still values mechanical skill over stats.

The other hook is the mute main character herself who is quite expressive and endearing despite her limited vocabulary. Her story is quite nice as well as how the game uses its MMORPG setting wisely which is thankfully not too meta and more sincere. Side quests are strangely non-trivial which is a nice surprise. Overall, the game is well rounded exceeding my expectation for an indie game.

While I can shower this with more praise, I do have some gripes. This game has SO MANY PUZZLES that can turnoff players, but the quantity and quality kinda make this special in this genre although it is a valid pacing concern at times. The only puzzles I do not like are timed and precision based since analog aiming may not be the most accurate specially with the added pressure of enemies or bosses. Still, it is impressive the game choose its mechanics wisely and crafted so much synergy from it.

The camera with the art style can be quite unclear in terms of the Z-axis or vertical plane where it is hard to determine if a two edges are on the same level. I do wish for an accessibility option to display walkable edges and their height (perhaps with color) to mitigate this. Without some hint, platforming jumps can feel like trial-and-error and unnecessary knowledge checks.

I do like the aspect of trading instead of merely buying outright; however, it kinda feels artificial in the late game where many merchants are bundled together each with only 4 trading item limit. It does add some flavor and intentionality, I do think it can be better streamlined if the interface allowed for more. Some trades as well require an unusual large amount of craftable items bordering on unnecessary which can be an issue.

I do have some other gripes such as aim sensitivity, but overall this delivers such a great amount of value and content as well as heart which I really appreciate. Very much recommend this game and is a new personal favorite.

Cross Code is a charming VN with boring overworld combat punctuated by stellar dungeons and FANTASTIC bossfights.
The game wildly oscillates between "enemies are pushovers" to "this is one of the hardest and best bossfights I've ever experienced holy shit". The reason I remember CrossCode so fondly mostly comes down to the two bouts against Ganesh and the Garuda. I was grinning through the spectacle and intensity of the DLC penultimate encounter.
The OST was sadly hit or miss for me. BTW this game is pretty looong.
(Shoutouts to that fucker, who practically hogs the shmups.system11 forum review-subforum to himself through sheer barrage of reviewing, who kept shilling Lea.)

One of my favourite games of all time and I love Lea with all of my heart. The gameplay, the music, the puzzles, the combat, the story and characters. I adore all of it and I still have 100% to work towards.


Played it for about 18 hours, did every sidequest as I went, burnt out because they like riffing on mmos and as such made them all ready fetchy and boring from what I remember. Dropped a few areas in, really liked the worldbuilding though. Neat setting.

This review contains spoilers

Amazing game with some pretty bad pacing issues (seriously, that stretch of 3 dungeons in a row made me pretty tired).

My favorite indie game so far, and the one who reignited my love for action RPGs. It just has everything I like: lovable characters (Emilie #1 btw), fast-paced combat, a good story, cool dungeons and a kickass soundtrack. The platforming can be a bit hard because of its top-down 2D nature, and the puzzles can be completely absurd at times (especially in the endgame), but trust me, it's completely worth it.

One of the greatest indie games I've played, but wow the puzzles were very annoying and exhausting at times. I doubt I'll return to this one very often because of the extremely long dungeons, but still an incredible experience with some of the best world building I've seen in a game. The soundtrack is like an 11/10 too

Really fun combat, great puzzles, and generally charming story but the pacing is exhausting and the entire game is predicated on poorly communicated vertical platforming. Pretty sad to be shelving this since I was invested but after losing momentum to real life responsibilities and forcing myself through several hours of dungeons I struggle to find the willpower to continue stumbling around the overworld.

Best indie game I've ever played.

CrossCode is fucking awesome. It’s beautiful, fun, creative, witty. It delivers on all aspects from story to gameplay. My only issue is the game can feel a little long, but absolutely worth playing.

My video review, that part of the development team saw and complimented <3 : https://youtu.be/26Wwzz4_fE8?si=HVe2dfZ_ET-gMb4_

The story was super intriguing and I really liked the dungeons and their distinct mechanics.

One of the best games I've played in recent memory. There is a lot of charm and character in this game, with a decent story and some really well fleshed-out mechanics that surprised me with their complexity as the game progressed. I also loved the pixel art and the music, although the portrait art was sometimes a miss for me, and took getting used to. The game's greatest flaw is the 'perspective' of verticality on a 2D plane, but it was mostly unavoidable.

I like the ideas behind CrossCode, but everything just goes on longer than I want and it ended up feeling tedious. I got fairly far before dropping, and was definitely curious where the story would go from there. Maybe I'll come back some day.

CrossCode has an excellent foundation for its gameplay, but is plagued by issues both big and small that prevent the game from ever taking full advantage of its strengths.

The combat is, at its core, both simple in terms of its basic functions while still delivering a very satisfying experience when pitched against the right enemies. Many of the boss fights are a genuine 10/10 in my book (almost all of them revolving around just the basic combat mechanics) but these only make up a small portion of the total game. Most of your time will be spent on the game's weaker aspects.

Navigation throughout the world is frustrated by the game's terrible depth perception, unnecessarily large size, and deliberately unhelpful map (which intentionally obscures information to force more interaction with the game's awful platforming). But just blazing through the world to get straight to the bosses is a terrible strategy because of how heavily the game relies on stats (derived from character level and equipment) rather than player skill alone, meaning even an excellent player will have to engage with a good deal of non-required content lest they wish to get bogged down in fights against enemies that can kill in one hit while barely receiving any damage in return. And once the exploration is dealt with and you're ready to take on the next boss with all your newfound gear, the temples leading up to them drag on for so long that it physically exhausted me to do them in one sitting.

Broadly speaking, while CrossCode has an excellent foundation and many isolated moments where it reaches 10/10 territory, there is some awful stuff in between those points that make the overall experience a very rough one at times. It feels like the game could have been cut down significantly and come out better as a result, but the game's systems just aren't built in a way where skipping the non-essential content is a viable path forward. CrossCode's flaws are too deeply embedded within the game for avoiding them to be a realistic option.

While I still enjoyed my time with the game overall and I'd still recommend it to most people, I can't bring myself to ignore the game's many flaws either. CrossCode can be a rough experience at times, but its still one worth getting through for the fantastic things it achieves along the way.

One of the best games out there

This game is legitimately so perfect that it actually becomes a flaw since pretty much no part of this game is underwhelming (Aside from maybe the endings), making me feel exhausted by even just singular dungeons, let alone the whole game. It was a good kind of exhaustion though, one akin to that of going on a run around the block in the morning. I respect the “Everything and the kitchen sink” approach the devs took here, because Crosscode constantly impressed me every single hour I played it. Of course, we all know that this game is a 10/10 just for Lea’s existence alone, so why should I ramble on about the perfect combat, great story, beautiful pixel graphics and charming characters. Lea is the perfect representation of all of this game’s greatness. It’s incredible how they really dropped one of the greatest gaming protagonists of all time like it was nothing.

Table Girl is one of my favorite characters in fiction.

I wish all mmo's were like this game... :(

The first several hours of this game are strong. The programmers have a very good understanding of motion/timing and know how to implement their art assets well.

I just wish the dungeons were just 30-40 percent shorter; they tend to introduce a puzzle mechanic and then just put you through a relentless barrage of increasingly annoying situations using it, until it's wrung totally dry. Also iirc lot of annoying timing based puzzles around where I gave up.

Still, interested to play their next title.

Some annoying puzzles that I felt only padded out the experience. Lea!

Excellent combat. Amazing puzzles. Great pixel art and lovely concept.
Story lacks. Pacing is pretty bad. I'm almost ashamed to say I barely cared about most of the characters. With the context of the game, the devs were really restricted to what they could do, so I don't hold it against them.
But everything else is so good that I don't even care.


A fantastic ARPG that combines an interesting story with amazing gameplay and visuals. The level design and sidequests are extremely captivating and varied, do youself a favour if you like rpg's or puzzle games because this is a game you shouldn't miss out on.

I'm tired of single player games adopting MMO design elements and trying to build a single player experience around them. I don't want to go into the menu and send a party request to an NPC. Everything in this game is super bullet spongy. The sprite art is really great, but the story did not grab me in the slightest.

This was T H E U L T I M A T E E X P E R I E N C E