Reviews from

in the past


I've been truly left without words for the last couple of hours. Few and far between are the times that I've considered a gaming moment to be truly legendary. Final Fantasy VI has gifted me that and oh I am so thankful. I will now give myself the titanic task of attempting to convey some of my feelings about this great adventure.

I say feelings because most of the time that is what videogames give me. Whether it's wonder, some flavor of boredom, rage or anything in between; I believe that they all can be cherishable moments that serve as a reflection of what the PIECE OF ART (in this case) is trying to say.

That's also the style of reviews I like to write - kind of. They are more like a reaction rather than an objective summary of what happens in the game etc.

One of the first things I noticed after booting the game for the first time is the amount of polish it has compared to its predecessors - and I mean polish everywhere. There are more and more fluid animations, sprites look beautiful, the bestiary is large and thicc and it even feels like it's the biggest and most varied OST of any FF so far - and oh man, the writing and dialogue.

As I've mentioned before i think, the thing that makes me dislike a game more is weak plot and writing. It's not that a game has to have a serious plot or serious grown up writing about real life things, after all, we are playing videogames. What I look for and what I like the most is when the words are inspiring. When they aren't lazy. I love when I see wit and personality. I like when writers are brave enough to make their characters imperfect and human-like. I love that they all have their quirks. I love how they all exist in a tragic world and have very tragic things happen to them that make them what they are - and it's all told in such a smart and tactful way.

I love how Edgar is always a hopeless romantic and how he's always saying cheesy one liners to women. I love how Sabin is this tunnel visioned knuckle head that lightly mocks Celes when she suggests he might have been hurt after the world ends. I love how one of the characters is a moogle that can communicate with humans. I love the most that these traits aren't their whole personality. It shocks me and it's almost eerie how they managed to create so many playable characters (14!) that feel this developed. I mean, I have seen movies and read novels that have characters that are way more one-dimensional than the FF6 cast. This game might have even given me the first instance where I actually do remember the names of some of the characters i spent almost 50 hours with.

There are so many memorable moments in the game - tragic, wholesome and funny. It honestly surprised me how it just kept going and going. There's a section where you fight the undead and suplex a train. There's another where you find an abandoned kid raised by wolves and you adopt him into your party (a salute to Gau). I did feel sometimes that events were sometimes not connected in the most fluid way. Sometimes it did feel kind of forced and most of the time I felt kind of lost in what the game wanted me to do.

That takes me to the plot. I felt it somewhat similar to FFII in that it's this epic story of the empire vs the resistance. The Gestahlian Empire vs the Returners in this case. Magic is gone from this world because the empire has taken all of it because of some mystical beings that possess it (or create it?) and they were friends with humans, but there was a huge battle eons ago that left their friendship in shambles and eh, you should definitely go play it to understand it better - but it's definitely convoluted and a slow burn at first. You're introduced to characters relatively slowly, but many things happen quickly and when your party eventually starts getting large you get split and you get tasked with scheming schemes and thinking of ways to mess up the empire's plans. It's always a classic underdog story and our main villain is one hateable asshole. Which is good! Because it really drives the story. There is a fully voiced (sung?) opera, river poisoning, samurai dreams, a mercenary that becomes your friend and a little brush stroke of incelhood - and of course in a very FF style, it ends with you taking out a good amount of gods and celestial beings. A great story in my opinion.

This is all such a silly and wonderful experience that I highly recommend. It celebrates absurdity and storytelling and the beauty that is to understand that we all suffer as humans in very similar ways. The games in the pixel remaster series have all so many quality of life upgrades that the grinding time for many of the games sections can be reduced to your liking, making this a very appealing experience to have nowadays.

Anyway:

5 double casted ultima spells out of 5 🧿🧿🧿🧿🧿 (with an entry to my personal hall of fame)

As some of you may know, this concludes my journey of going through the first 6 Final Fantasy entries. Thank you for the ones that have read my reviews so far. I'll be back for FF7 and beyond!

Final Fantasy IV, V, and VI might be the perfect video game trilogy. Final Fantasy IV introduces a large cast of characters with a powerful, emotional story while still being pretty strict in terms of character customization. Final Fantasy V returns to a much smaller cast, but refines the job system from III into what might be the best gameplay in the franchise in terms of how free you are to do as you like. Final Fantasy VI combines the best of both worlds: A large, rich cast and a powerful plot, and just enough customization that characters do not lose their identity but still allowing for the player to break the game wide open. Final Fantasy VI is the quintessential JRPG experience.

I think the key standout point in FFVI is that there is always something going on. Each set piece in the story has some unique gimmick that makes it memorable in the plot, and very rarely (though it does still happen) are you in generic cave or generic mountain as part of the plot. It really feels like they doubled-down on the feeling of "adventure".

As I mentioned previously, FFVI also features a pretty robust "esper" system. Every character has their innate abilities (Locke can steal, Sabin can do fighting game inputs for special attacks, Strago is a blue mage, etc.) but on top of that, each character can equip an esper (a summon). Each esper comes with a list of spells that can be earned through winning battles, and so each party member can learn whichever spells they see fit. This is a good compromise from the job system in 3/5, because I didn't really feel like any of them stood out in those games because anyone could do the same things.

There's really a lot to love about FFVI. For everything I already knew about going in (because FFXIV can't go five minutes without referencing VI), there was still tons more yet to be discovered. It was the first of the classic FF games where I really set out to do as much of the optional stuff as I reasonably could. The story, cast, music, and exploration are all wonderful and it's easy to see why this is one of the most beloved in the franchise.

I have drunk the Koolaid This is one of the best JRPGs in general just really the work of a series constantly trying to figure it out for 10 years on how to marry that mix between a linear story-driven game and a open-world fantasy game right at the end of its life cycle before the PS1 would become the home for this games

My first completed retro Final Fantasy outside of XIV. Very enjoyable overall, and the plot is a classic (though I'd been heavily spoiled on it, it was still very enjoyable to see it all in-context). Sometimes it felt like the game had a hard time striking a balanced difficulty; usually the game is quite easy, but then you run into enemies that debilitate you before you can finish menuing and everything just falls apart. Music and spritework were phenomenal, and the voxel effects added in some parts of the Pixel Remaster looked fantastic.


The pinnacle of the classic era of Final Fantasy. Not my personal favorite and there are some gripes I have, but the positives WELL outweigh them and it deserves to be experienced at least once.

Kefka is the best FF villain.

Final Fantasy VI, eu te amo.

There will be spoilers in this review. I finally got around to playing Final Fantasy VI, widely regarded as one of the greatest RPGs of all time. So what did I think? Well, it's mostly positive, but I definitely don't hold it to as high regard as some other people. Positives first. I loved the visuals and the music. Nobuo Uematsu once again shows why he's the GOAT. The story is great for the most part too, but I did find some flaws. The first half was excellent. I honestly had a great time, then Kefka destroys the world. While definitely an insanely epic moment, I thought it was only going to get better, but then the pacing of the game slows down to a crawl and now you have to explore the whole world on your own with very little indication on where to go. I never use guides for games. It's extremely rare, and I usually only use one to get unstuck from certain parts, but I'm not kidding you when I say I had to use a guide for the last 50% of the game. I had no idea where to go at all. Apparently, half of the game is just looking for your partners. I did not find that terribly exciting, although the stories definitely are good. I was just lost most of the time. I also mostly just used my favourite characters in combat, which became a problem later on. More about that later.

The combat is very fun, although I think there's a bit too many characters to really get into any of them. I only felt like a mastered a few of them, while many of them hardly got used at all, which was a mistake, because you need them all at the end. Or, well, at least 12 of them. And because I had only used my favourites, I had to go level up for a while. How long? 15 minutes? 30 minutes? No, I leveled up for several hours. It took forever, even with boosters on. I can't imagine how long it must've taken on the SNES to get all the characters up to an acceptable level. It's not like I'm bad at RPGs either. I just beat Final Fantasy 1-5 before this, and those didn't require much grinding at all. Well, except FFII. Ugh.

The game also had some annoying parts. First of all, the raft section. Just standing on a raft, choosing left, right or middle while fighting enemies over and over again wasn't very fun to me. Also, later, you fight waves of enemies on an airship, then two bosses, and if you fail at one of the bosses, it's everything over again, and that section takes a while too. I felt like some sections could've been designed better, but there are very few annoying parts at least.

Then there's Kefka. Such an entertaining villain, but I'm disappointed he wasn't more in the game. He shows up a lot during the first half, but you don't see him for pretty much the entire second half of the game, except for a few minutes at the end. I found that extremely disappointing, but he's still a fun villain. I also found Kefka's Tower a bit annoying, spamming bosses left and right, plus a bunch of annoying enemy types. Not exactly the way I wanted the game to end, but the last fight was epic as hell at least. Definitely had a blast with that.

This is actually one of the few times I think people are slightly blinded by nostalgia. I go back to old games all the time and have a ton of fun, and I did have fun with FFVI. Just not one of the greatest games of all time kind of fun. For instance, when I went back and played Chrono Trigger and EarthBound, old RPGs like that, I fell in love and they became some of my favourite games. Their age didn't matter at all. With FFVI, I'm noticing some cracks here and there. For me, Final Fantasy IX is still my favourite, but I'm still very happy to finally have played FFVI. A great game for sure.

I love Final Fantasy VI. It's one of my favourite SNES games of all times alongside also its other two brothers, IV and V, and many many many others classics.

So why I'm rating this so much low? Because this version, as I played it originally on Steam, was a buggy mess that even with the time it took to develop and all those updates it still remained a glitchy mess.
The opera scena is the only real selling point.

Sadly I still think a proper hack rom of the original SNES game (with all uncensored and readaptation) will still be the definitive version since the PS1 has loadings and GBA has the debatable soundfont (didn't mind tbh) and the brightness.

Arguably one the best RPG's of all time and my personal favorite Final Fantasy in the 2D genre. This game, while limited in its 2D approach, was magnificently written and designed. Each and every element in this game is flawless and one I wish could be remade like Final Fantasy 7. Don't be fooled by the 2D graphics, this game is finer than most in the market today.

Great pixel remaster, enjoyed it as much as the original. The CRT filter is also decent.
The new audio tracks partly were amazing, but some SNES originals were better.

Wife’s Reaction:
“Hokay, so… it’s ze end of ze world.”

The Final Final Fantasy:
After many years I’ve finally finished all of the singleplayer Final Fantasy games, and FFVI was a perfect finale. The game has a fun, diverse cast all swept up in a dramatic story filled with plenty of light-hearted moments. FFVI lived up to the hype I’ve heard over the years; I loved it all and just wish I had more time with the characters.

Final Fantasy VI is one of the most pivotal video games ever. Most attribute the rise in cinematic storytelling in videogames to this game's successor, Final Fantasy VII, but the level of balance THIS game achieved between story and video game design is nothing short, of contemporary genius.

Developed as the last hurrah of Final Fantasy's retro era, VI saw its development occur after FIVE previous entries. This meant that, at this point, Squaresoft was pretty much at a level of expertise that few other game studios had at the time. Enix was close with their Dragon Quest series, but in the overall scope of storytelling in video games, Square was peerless.

V may have taken a backseat towards gripping narrative, a downgrade from its predecessor, but that was done purposefully -- a lighthearted, well-designed adventure at its core, V was everything you could possibly expect about Final Fantasy at the time.

But. What of Final Fantasy VI?

Well, for the sake of not mincing words, I must say that Final Fantasy VI is one of the most important video games ever, and one of the greatest video games ever at the same time. My most favorite games, Mass Effect 2, The Witcher 3, Fallout 3, Fallout New Vegas, Assassin's Creed IV, Bioshock, Disco Elysium, God of War, KotOR, and yes, EVEN THE LAST OF US owe so much to this game.

Now that's a tall order, right? Well, lemme explain. Prior to FFVI, the gaming industry was typically made up of action-packed 2D platforming romps save for the occasional exploration-heavy Legend of Zelda game. Before VI, the closest thing people had to an AMAZING video game story was FFIV, and Dragon Quest V. And its needless to say that, comparatively, FFVI blows those two games, and literally every other video game before it out of the water. This is THE video game of the 2D graphics era in my opinion.

We owe that accolade to its story. FFVI sports the most gripping narrative in the series' entire catalogue, save for a few personal favorites of mine like FFXIV's various expansions, XVI, and maybe even VII on a good day. But I try to say this in the eyes of a critic, because ultimately, FFVI's story progression, character development, and worldbuilding is the best the entire industry would ever see, up until either TW3 or TLOU. Every single dramatic video game owes its story to this one -- because FFVI offers so, SO many innovations in storytelling at its time that following it, implementing an actually FANTASTIC story into a video game became SO much more common.

This game has been spoiled to hell and back. I will not be divulging details here, because its true -- you have to have a blind eye to truly be mindblown by certain moments of story this video game has. But just know -- these moments that do exist are the best story moments in video game history. And when these moments happen, they occur linearily and in a nice, tight package alongside LEGENDARY characters like Locke (who is now my all-time favorite FF character) that its so obvious that games like TW3 look up to its story design for inspiration.

As for the game itself, FFVI returns to FFIV's static job system, but this time with a little more innovation. It is by no means simplistic, but VI offers a lite-job system mainly through new magical pseudo-skill trees with the Esper system, alongside a relic system that gives hints towards the jobs of old. But mainly, each character has a clearly defined focus, whether it be tools, martial arts, bushido, or just plain magic -- you still get a lot to play with. Sure, thanks to the Esper system, you could make your whole party ultima-casting maniacs, but for what its worth FFVI's game system is about as solid as it could get. I think I honestly still prefer the MEGA-simplicity of FFIV's static job system, but overall the system here is NOT a failure. It complements the story immensely well and does nothing short of offer another satisfying retro FF experience.

But, all things truly must come to an end. If you played this game, you know that by now haha. By the time FFVI released, Squaresoft was through with creating the same game over, and over, and over again. They needed to take FF into a direction that transcended its silly, chibi-esque qualities of the 16 and 8-bit eras. While I appreciated FFVI's art design in-game, it became so increasingly obvious that the limitations of a 2-Dimensional space weighed on its story. No facial animations aside from a few rudimentary ones, impactful character acting and in-game design was a zone of improvement Square was desperately trying to improve with each new entry of this series, whether in some ways or others.

Ultimately, this drive to create an even more massive and sprawling video game adventure would culminate in the form of one of the most legendary video games of all time... Final Fantasy VII.

But, this game's imprint must not be forgotten. While its legacy seems to have been forgotten by Square nowadays, I can so clearly see the impact this game's storytelling had on literally the entire video game industry. Its absolutely legendary. And while it did not feel like I was gaining as FLOORING an experience as The Witcher 3's entire story while playing this game, I have so, so much respect for it nonetheless.

Final Fantasy VI is, arguably, the most important game when it comes to what I personally find in video games. Sprawling worlds, amazing and lovable characters, a gripping plot, and a tearjerking end that all ties together offering one of the best narrative experiences you could ask for in video gaming.

For what this game did for me, and by proxy millions of others, the score must be clear by now. Final Fantasy VI is one of the greatest video games ever made.

100/100

This is what final fantasy is all about baby
- music was superb
- gameplay is fun and varied due to encouraging you to use all your party members
- basically enjoyed every party members presence
- sprite animations are A++ and make me a little sad that no more 2D FF games were made after this point

Final Fantasy I - VI: De tropeços a um Espetáculo!

Olha, sinceramente falando nĂŁo acredito que conseguirei colocar nesse texto tudo que se pode falar dos 6 primeiros Final Fantasy, na verdade eu tenho certeza absoluta disso... Cada um desses jogos poderiam ter vĂ­deos de mais de uma hora apenas dedicados em dessecar tudo o que eles apresentam...

Por conta disso eu pretendo, nessa análise, apenas passar brevemente a minha sensação e experiência com os jogos... Dividindo elas em duas trilogias, a original, composta por FF I, II, e III, e a subsequente, formada por FF IV, V, e VI.

De fato deve dizer que já tinha tido contato, e jogado, diversos jogos dá franquia Final Fantasy, de FF, X, X-2 e XII a Trilogia FF XIII, FF XV, FF VII Remake, também o recém lançado FF XVI... Além de ter jogado algumas horas do FF XIV... Tô na espera por Dawntrail inclusive.

Sim eu conseguia facilmente dizer que era, e sou, fã da franquia, porém não podia afirmar que havia jogado os seis jogos originais... Além de outros, como VII original, Tactics, VIII e IX... E depois de concluir a trilogia Mother, parecia fazer sentido mergulhar de fez nessa franquia e terminar minhas pendências.
Com isso dito, vamos a cada um dos jogos...

- Trilogia Original:

Final Fantasy: O pior livro finalizado Ă© sempre melhor do que o melhor livro escrito pela metade.

Eu ouvi essa afirmação de um escritor amigo meu, e sem entrar em muitos detalhes, de fato concordo com ela... As vezes ideias e franquias brilhantes começaram com obras não tão brilhantes assim... Pois cada passo é um passo... É assim com a grande maioria das obras que conhecemos, óbvio que existem exceções, porém em sua maioria o primeiro jogo de uma franquia, ou de um estúdio, tende a ter coisas a melhorar... Pense que se FF I, e Tes: Arena fossem descontinuados, seja por venderem pouco, ou por não serem tão bons para sua época, não teríamos duas franquias tão espetaculares como temos hoje... Eles precisam apenas existir para que passos maiores fossem fatos depois.

FF I de fato tem seus méritos porém também seus erros, e em geral acaba por ser um jogo interessante, porém que para nesse aspecto... Sua história definitivamente não profunda ou detalhada, porém faz seu pequeno papel... Ao mesmo tempo que seu combate é coerente porém pouco profundo para o que poderia ser naquela época.

Final Fantasy é o primeiro passo, e um primeira passo necessário que me deixou com um gosto bom na boca... mesmo que seus sucessores façam praticamente tudo o que ele faz melhor... Para ele um 7.3/10 ou um 3.5/5...
Um primeiro passo para uma gigantesca franquia.

Final Fantasy II: Castlevania 2, Final Fantasy.

É interessante notar a trajetória parecida dos segundos jogos de muitas franquias antigas... FF II e Castle 2 são dois excelentes exemplos de como ideias novas e boas não necessariamente tornam jogos revolucionários para sua época... Ambos tinham ideias que só retornariam a serem apresentadas em um jogo anos depois.

Dá tranquilamente para afirmar que Castlevania 2: Simon's Quest é o "precursor" do ideal de Metrodvania que veriamos anos depois, assim como FF II carrega consigo muitas coisas que só iriam ocorrer muito tempo depois de seu lançamento, como poder explorar todo o mapa logo no começo do jogo...

Pensando dessa forma até pode parecer que ambos os jogos são bons porém... Ambos são extremamente frustrantes, chatos, e ruins de se jogar... Quebrar a cabeça tentando descobrir como passar de uma parede no Castle 2 ou encontrar uma battle a cada trinta segundos no FF II são coisas extremamente frustrantes, seja pra época em que foram lançados, seja para hoje em dia também...

No final das contas FF II, como eu disse, tem boas ideias, mas boas ideias não fazem um bom jogo, e quando mal aplicadas... Bom, se torna como ambos os jogos citados acima... De fato algumas coisas nesse segundo jogo são interessantes, a trilha sonora é mais sombria, acompanhando a história que também é mais sinistra... Mas isso não apaga o amontoado de coisas frustrantes que esse jogo carrega... Pra ele um bom 4.8/10 ou 2.0/5

Final Fantasy III: O mesmo trajeto do outro lado já visto.

O que dizer de FF III... Ele definitivamente é legal de se jogar, comete, ao menos na minha opinião, erros diferentes do primeiro jogo, o que deixa eles praticamente empatados em minha análise.

Mas ao mesmo tempo é um jogo absurdamente melhor e mais divertido de se jogar do que o segundo... Foi aqui que a escrita da série passou a ser um pouco mais robusta, e ele definitivamente foi o respiro que a franquias necessitava depois do segundo jogo.

No final das contas, Final Fantasy III definitivamente é um jogo que eu não devo me lembrar muito daqui pra frente, mas que tem seu importante papel na caminhada da franquia, pois apresenta coisinhas que se tornariam pequenos clássicos ao logos dos jogos, ele é bom, na medida do possível...

Seu resultado final definitivamente Ă© positivo, e a partir daqui os jogos da franquia passaram por um salto de qualidade Ă© enorme... Pois ao menos para mim, aprenderam exatamente onde deveriam acertar e corrigir... Para FF XIII, um 6.9/10 ou um 3.0

Segunda Trilogia: Clássica Subsequente.

Final Fantasy IV: A Arte de pequenos e grandes paralelos...

Falar de FF IV, ao menos pra mim, é falar sobre paralelos, ideias que referenciam outras ideias, mesmo que com construções originais... É notório que a partir daqui FF passou a ter um outro nível de qualidade, nível esse que... Pelo menos eu espero... (Por favor FF VII, VIII e IX, Sejam Bons)... Só vai cair no Final Fantasy XIII...

A construção de mundo história e personagens passou a ser melhor escrito, mesmo que esses aspectos sejam "simples" comparados aos dias de hoje, é fácil falar que uma evolução pode ser notada aqui.

Como disse acima, FF IV tem muitos paralelos em suas ideias, seja na cultura oriental e ocidental, seja em conceitos religiosos, ou aspectos criados em sua própria narrativa... Realmente eu achei toda a contrução de mundo desse jogo muito interessante, mesmo que no final eu possa dizer que ele têm seus problemas, a partir daqui o saldo dos jogos passou a ser extremamente positivo pra mim... Não mais parando no "bom, mas só bom."

Definitivamente eu consigo dizer que esse jogo Ă© uma experiĂŞncia que deve ser testada ao menos uma Ăşnica vez para quem gosta do gĂŞnero, pois ele apresenta pontos muito especĂ­ficos e coesos ao longo de sua campanha... Eu gostei bastante, pra Final Fantasy IV um belo 9.1/10 ou 4.5/10

Final Fantasy V: A simplicidade Ă© uma Ăłtima forma de se mostrar a arte.

Final Fantasy V Ă© simples, sim, Ă© difĂ­cil descrever o que sinto com esse jogo... Principalmente pois estamos falando de um gĂŞnero onde quanto mais profundo, complexos, e bem trabalhados os seus sistemas sĂŁo melhor ele Ă©.

É difícil pra mim falar sobre isso, pois ao menos em minha cabeça, jogos como Fallout 4 e Final Fantasy XVI, perdiam pontos em minha análise no geral, muito por conta disso... Mesmo que eu ache ambos os jogos muito bons...

Então ao jogar FF V eu tive que repensar muito do que sabia sobre isso, pois até então, isso que ele apresentou ia contra o que eu acreditava, que construía um bom jogo de role playing...

Ao menos a conclusão que cheguei é que a apresentação de Final Fantasy V beira a perfeição... De fato posso dizer que a construção de seu game design, história, gameplay, trilha sonora, até mesmo design de personagens e arte, são realmente mais simples...

Porém a forma como isso é apresentado ao jogador que torna esse jogo tão bom... Em nenhum momento essa simplicidade incomoda, ao menos nunca fiquei instigado a pensar que seus sistemas deveriam ser mais, pelo contrário, eles são divertidos, instigantes ao demostrar o jogador o quão belo suas pequenas coisas podem ser...

Um caso parecido com isso, ao menos pra mim é The Witcher 3... Sim, TW3... É notório que esse jogo de fato pode ser descrito como um Rpg simplificado, pois não podemos interpretar o Gerald, protagonista, como nós mesmo... Ele já tem uma história definida, um passado, uma personalidade, seus interesses... Até a classe dele nós não podemos mudar... Porém Witcher 3 apresenta seu mundo, suas mecânicas, e principalmente suas histórias de uma forma muito interessante, que me instigou do seu começo ao fim... Assim como Final Fantasy V também o fez da mesma forma.

Definitivamente é inteligente e demonstra que a simplicidade em um RPG não necessariamente é ruim, basta ser bem apresentado e bem aplicado... Acredito que isso seja muito difícil de dar certo, mas aqui ocorreu corretamente... No fim posso até afirmar que isso é uma exceção no que faz um JRpg e um Rpg serem bons... Mas ocorreu mesmo assim.

Sim, eu aconselho muito, para quem gosta do gênero, testarem Final Fantasy V, ao menos para mim ele é muito bom, e um clássico que não pode ser esquecido... Para ele um 9.4/10 ou um 4.5/10... Quase que eu deixei ele na casa das 5 estrelas, mas acabou que não ocorreu.

Final Fantasy VI: A Lágrima Final da Fantasia de um Breve Palhaço.

"Clap... Clap.... Clap... Clap..." Final Fantasy VI nĂŁo merece palmas... Merece Tocantins inteiro...

Tá bom, tá bom, eu sei que não deveria fazer essa piada horrível, e também deveria começar essa parte de um jeito sério, mas não queria perder a oportunidade...

Agora falando sério mesmo... Que jogo cara, que jogo fantástico que é Final Fantasy VI... Posso descrever essa obra como um espetáculo, é um jogo que é espetacular em praticamente tudo o que se propõem, comete muitos poucos erros e tem pontos positivos muito grandes...

Ao menos para mim, existem dois jogos do gĂŞnero JRpg acima dele... Mother 3 e Chrono Trigger, com o segundo citado sendo o melhor dos trĂŞs... Uma trĂ­ade que eu tenho muita dificuldade em pensar que algum jogo possa de fato superar, em algum momento...(Alguns jogos eu acho que podem chegar perto... Cof.. FF VII... Cof... Persona 5... Cof...) Mas que independĂŞncia disso, devo dizer que esses trĂŞs jogos sĂŁo muito bons... Mesmo... Tipo... Espetaculares.

E o interessante é que ambos os três são muito diferentes entre si, seja pela construção de suas obras, seja pelo momento em que foram lançados ou seja pelo o que apresentam, mas todos isso três fazem muito, e de forma muito competente...

Final Fantasy VI é um jogo que, ao menos até aqui, demonstra muita maturidade, sejam em sua trilha sonora, seja na história, e principalmente na gameplay, aspecto esse que eu citei pouco nos outros jogos, exatamente pois queria falar quando chegasse aqui...

Cada um deles foi adicionando uma coisinha que poderia ser icônica na série... FF I deu o primeiro passo, FF II colocou a construção épica da história e os Chocobos, FF III o sistema de Jobs e por aí vai.

E é aqui, nesse jogo, FF VI, em que todas essas coisas estão maduras, e em seu auge... É fantástico ver cada ideia se convergindo em um jogo que, não apenas fez muito sucesso, como também é bastante reconhecido pelo o que é, e por ser tão bom também...

Definitivamente eu fico feliz por dizer que Final Fantasy VI, ao menos até agora é um baita jogo, um dos melhores de todos os tempos, e o meu FF favorito, por enquanto ao menos... Para ele um belo 9.8/10 ou um 5/5.

Os próximos da lista são os jogos subsequentes da série até o XIII, pois dele para frente eu já joguei, também irei testar o Final Fantasy Tactics, que muita gente fala bem... Espero que eu tenha uma boa experiência com todos eles, conhecer o começo da franquia e ver o caminhar dela, mesmo com os tropeços, me deixa feliz... De verdade...

É uma baita evolução comparado aos jogos anteriores da franquia, história mais bem elaborada, bons arcos de personagens e bons momentos também, uma bela de uma fantasia.

Has some of the best set pieces I have ever seen in a JRPG, or in an FF game. The opera house segment was really unexpected, and Zozo is one of the most memorable areas ever.
I felt the game lose a bit of steam near the end of the first half, especially since I got my ass beat up badly in the Flying Continent, but the second half is where the game really shines.
Having a plethora of side quests and extra playable characters that you can get in any order (mostly) is a breath of fresh air from previous FF titles.
The gameplay was top-notch and a significant step-up from FFV.
My only gripe is that I had to grind a lot for some characters before I attempted the final area, but I guess that just comes with the territory.
The final area is bonkers all the way through, although I spent a solid 10 minutes fighting one of the bosses because of a poorly balanced party.
The final boss was really challenging and I died a couple of times, and I placed the party in the wrong way and had to fight the final final boss with a joke of a party, although they got through just fine.
A JRPG for the ages.

easily the best of the snes trilogy for me, the setpieces hold up incredibly well and the game kept my attention across almost all of the content it has to offer. crazy how open ended that second half gets. fun journey

The story, art, music, and characters are all absolutely amazing. However, the gameplay was overwhelming and unsatisfying for me, personally.

I think this part of Final Fantasy if not the best, but one of the best. Story is full of different events, from some fairy tale, to very depressive, yet one of them can be avoided. This game is a great example for shoving sometimes dark and depressind story with so simple graphics.

Combat is good due to all 14 playable characters. Some of them is unlockable if explore Narsche and location from second part of game. Each character have individual special command, Edgar have mechanical weapons, unbreakable and not consuming anything. Also has a secret with chainsaw in Zozo location. One character here can mimic literally every attack. For example if you want to use summon of some character and want mimic guy(or girl, its unknown) to repeat that attack, just choose character you want to mimic first. Sabin have strong martial arts and even can strike powerful unique atack with ~1/16 rate in critical situation. Shadow has powerful throw attacks, ye he complicated to recruit, but it worth it.

Some optional content also exists here, some magicite, some optional party members. Even some optional bosses.

I have been returning to this game periodically for 2 years, partially completing it. I own 2 steam versions(yes old with shitty graphics) and that pixel remaster. And this game won't maked me to abandon it or disappoint in some way.

So I gonna say that FF 6 is a my personal masterpiece, as a jrpg and just as game.

I made up so many little personal objectives, just so I wouldn't finish this game. What an absolutely joyous experience

The reigning king of “oh that game was a lot shorter than i remember”.
I really like this game, and i think there is so much done well with it, so thats why i wont say anything good about this game here in this here review.
The characters are all pretty neat but the issue with the “there is no real main character” is that this is an snes game. Anybody that isnt terra celes or locke can go eat shit. Celes is my favorite character but i feel like she gets more screentime than either of the other two. Terra is more widely considered the mc for spinoffs and whatnot which i dont really mind, per se, its just that shes not in your party for like half the damn game.
Gameplay wise, i hate the magicite system. It just leads to every character being a homogenized beast that doesnt matter in any way shape or form outside of their main gimmick. The figaro twins are so obscenely broken because of this, sabin in particular. Gau’s gimmick is PROBABLY the best but once i got the achievement i noped the fuck out of the veldt, probably one of the worst mechanics to get greenlit in the series. Most others are either totally worthless or just straight up outclassed.
Kefka is a lame ass villain. Dancing mad rules but hes not that fucking guy. Hes evil because he got the evil injection from banana cid and wants to end the world because hes evil. FF villains (usually) kinda stink but kefkas the only one i feel gets blown so out of proportion.
After this im probably returning to the ff14 mines. I fought kefka by accident before i could get the bestiary, but luckily setzer replaced locke on my final boss team and because setzer is a bald moron he used jokers death on my team and i could go back and get the last few entries.

I guess 90s RPGs are just built different, I think the RPG boomers are on to something with this one
Of the very few Final Fantasy games I've played, this is undoubtedly one of my new favorites; I can definitely see why the fandom flocks to this one when trying to call FF7 overrated. It just gets so much right. It's got a very engrossing story, an interesting world, charming characters, engaging character progression and party building, super variant party diversity, deep and fun exploration, simple yet effective combat; this game has it all, and it's easy to see why this game gets the sheer love it does.
The two biggest knocks against it are, One: How dated it is; this game definitely feels like a 90s game, complete with extremely cryptic side, and even main, quests that only a walkthrough would know on their first try. Like most other 90s RPGs, it also has a deadly allergy to quality of life features that many modern RPGs have; beyond, of course, the ability to boost resource gain and auto-battle to cut down on grinding, because it's a remaster, and remasters of old RPGs really need that stuff (looking at you, FF10). Two: how braindead easy it is, the entire way through. I never once struggled in this game unless I was actively handicapping myself, and frequently hit the damage cap on most attacks late in the game, despite being deliberately underleveled because of how little I was struggling. While it does cut down a lot on time spent grinding, it comes at the cost of making 90% of the boss fights super anticlimactic because they just die in 5 or so hits; the few that don't are either super frustrating (I hate the Magic Master holy shit), or are, you know, the final boss.

Now I can see why this FF is so beloved. The theme is one of my faves, as well as how opposite is Kefka to the whole group.

Also, I had so much fun with the different traits between characters and my fav stories were Celes’ and Locke’s!

Boi I just love Final Fantasy.


Every single Pixel Remaster you play leads to this. What a phenomenal execution of story, gameplay, and cinematics. There's one sequence that's given the Octopath treatment and it is so worth it.
Easily shoots up to one of my favorite games.

Enjoyed the game throughout, especially the World of Balance portion, I thought that was great. World of Ruin was good but at times felt a bit overwhelming for me personally, though me pulling an all nighter to do it in one sitting before the end of the year could've contributed to that

This game has a really great story with some incredible ideas, but I feel that it doesn't fully live up to a few of them
The game seems to want you to make use of the full cast, which is great because all of the cast members are really good, but nothing in the game really incentivize you to use the main cast except for two minigames at the start and two dungeons at the end. They had the idea of breaking up the game into scenarios, with different groups of characters forming parties and doing different things for the story, which is genuinely amazing, but they only use it once. They hold onto it a little bit for the first half of the game, making certain characters required for certain segments, but the game becomes much more open in the second half. The second half has it's own strengths, but I feel that the character writing takes a significant hit
The gameplay is above average for an RPG. Each character has a gimmick that makes them unique and adds variety to the gameplay. Other than that and the more in-depth skill building system, it's pretty standard
There are some areas where the design can be a bit frustrating, and they really stand out because of how good everything else is. One of the best scenes in the game can be missed based on random chance, and an entire character can be missed by succeeding in a minigame. On top of that, there are two bosses that take place immediately after a series of tedious, unskippable fights that you have to repeat each time you die
The game also has excellent music, good art, and many of the quality of life additions are really great (turning off random encounters is a god send)

Its still fun to play, although it is missing the extra content from the gba version