Reviews from

in the past


My god what an actual bastard of a video game I could NOT beat this scoundral without the use of the rewind feature on the switch I just actually cannot fathom beating this game without it. No wonder this shit didn't make it to the west 😭😭😭 Nintendo of America knew we weren't pussies they just knew we weren't capable of inhumane activity 😭😭😭😭😭😭 I expected some sort of grand reward for beating it but lmao no why would they give you anything you've just gotta move on in life 🤬🤬 yeah this took you hours on end so what 🤬🤬🤬

Very neat game made from a very small concept. I’m not good enough to beat the levels organically but it was still a fairly satisfying experience and difficulty curve.

This game is adorable and has a unique premise, I played it for a little while on Game Boy Advance - Nintendo Switch Online. As I will be cancelling my NSO subscription again soon, I will not be returning to this game, but I can still recommend it.

This is my most memorable GBA game. The concept is very simple, the game is very fun and the game looks very cute. The Music design and art style make everything feel "colorful" and make the user experience feel so good.

Only one small small con: when you hit against a wall in a safe zone, the noise created is not that nice.



Its a fun silly puzzle/platformer, but without save states I don't think I would have enjoyed it as much or even finished the adventure mode. Recommend playing it either on Nintendo Switch Online or Emulating for those features alone.

More fun and polished than expected, definitely an underrated gem. The later levels get too tough for me but I respect the innovative gameplay a lot. It has an excellent soundtrack and great 2D animations as well.

Kuru Kuru Kururin was not a game I knew about even with it being in Super Smash Bros. The way it's advertised, and looks just isn't as appealing as the actual game is. From it's whimsical story, characters, and puzzle like charm Kuru Kuru feels like a lost gem you find at an used game store more than an actual game Nintendo made.

I think the thing that sticks out most with Kuru Kuru is the simple fact it gets right down to business with it's game. You get a small intro of a family of birds walking, then immediately are told when starting the game that all the mother's kids are missing and you have to go find them. You get an option to do a tutorial, but aside from that, that's all the story really has to offer to you. There isn't some big boss or anything, just some missing kids, and you got to find them throughout the levels. Sure, there is a shot or two of the kids celebrating or the ending credits of them walking back, but that's all there is to it. Visually the game kinda feels like a coloring book, with a top down perspective, and a ton of levels with a lot of neat backgrounds. A lot of the music feels akin to other GBA classics like Golden Sun or Kirby with a very upbeat tone, and chip tune make up. Overall, Kuru Kuru's presentation is minimalist, but in a way that is still rather charming.

Gameplay is the main driving force of Kuru Kuru Kurin after all. Considering how many levels, worlds, and collectables there are; the game simply has a lot to do with it's premise. You basically pilot a varied sized propeller (pending on difficulty), and navigate the various levels without trying to damage it along the way. It's pretty much a game of the floor is lava, but instead it's the walls. What makes it extra tricky however is the propeller is always moving, and you have a timer on you to see how fast you can go too. Then in later levels a variety of obstacles and shapes test your limits on how fast you move and think while trying to keep your propeller safe. In a lot of ways, Kuru Kuru Kurin is a simple puzzle game in which you have to find the best route and timing. Sadly, I can't say it's all fun and games tho as a lot of what the game does in practice, especially it's later levels, demands near perfection from you. It's not so much "this game is hard", but rather it demands a lot of trial and error runs along with only giving you so many routes to take. This is somewhat mitigated with the difficulty setting, but I think many players will be trapped by going to far into normal mode without considering switching. If you are able to stomach how frustrating this game can be, you can certainly have a lot of fun with it especially considering what the tool gives you, but that's kind all there is to it. The game never goes too far from it's initial premise and gameplay loop, and if you're stuck I can see how the game can become unbearable to get through.




Kuru Kuru Kururin (2001): Una premisa súper original a la que se le acaba la mecha demasiado rápido. Es divertido, y plantea todas las situaciones en que esta idea puede molar, pero es demasiado corto y aún así le sobra tiempo. Arcade en su máxima esencia (6,80)

A novelty arcade title that is sure to frustrate as much as it entertains, this Game Boy Advance oddity still holds up today as a great time waster and a ridiculously challenging skill game.

Full Review: https://neoncloudff.wordpress.com/2023/02/28/now-playing-february-2023-edition/

Almost exactly what i expected and honestly it deserves props just for that

This game is really fun, but definitely frustrating.

I hate this game. I hate this game. I hate this game. I hate this game. I hate this game. I hate this game. I hate this game. I hate this game. I hate this game.

Rage inducing. Slow puzzle games piss me off.

A fun and adorable yet challenging puzzle game from when Nintendo would try unique things that weren't sure fire to succeed

The birds have my heart

An obscure but fun puzzle game from Nintendo. It’s extremely simple. You control what is basically an always rotating stick through maze-like stages while trying to avoid ever touching the walls. Odds are that you probably already played something exactly like this in the form of a flash game or mobile game. Still, it’s cute addictive fun. I would love to see its sequels release outside of Japan someday.

Surprisingly addicting GBA game. It doesn't overstay it's welcome (unless you go for 100%) and it introduces enough ideas on this spinning puzzle gameplay to stay fun. Nothing extraordinary, but enjoyable.

BANGER simple puzzle(ish) game with tons of play time for the relatively small content. classic nintendo simple-cute premise with gameplay first attitude - every adventure level teaches you more about how the spinner can be moved and operated in complex and precise ways, all culminating in a final world requiring confidence, speed, and precision comfortably hugging walls alongside kururin's circular pod as the only way to save your final sibling!

the challenge levels provide a lovely, quick minded break to the sometimes frustrating monotanaity of the main story. quick paced, speed emphasized challenge runs that push the limits of your precise finger movement and knowledge of game mechanics. incredibly addictive and hard to leave uncompleted.

unfortunately unable to complete the vs mode. maybe ill return to finish this review! for now - im more than happy with my full-star completion of all 11 challenge worlds, and gathering every single costume!! the customization in this game is a surprise and a treat UGH such a cute game -- from soundtrack to visual aesthetic the game oozes notable charm.

It is hard to play this one after playing Kururin Paradise and Kururin Squash. Not being able to rotate the Helirin faster is very frustrating, very much so. We have to play by the game's own timing and it makes me very nervous. Also, the last stages are locked behind completing the whole game without taking hits, which is also something that I'm not doing anytime soon, the last stage is just too hard and too long.

Wholly unique and rock solid mechanically, it’s just not super fun to play. It’s one of those “I get it” games.

A fantastic puzzle game! Great music and colors do some great window dressing around a game that really revolves around it's mechanics (no pun intended).

A player must navigate a rotating stick with 3 levels of speed while avoiding the walls, traps and hazards. It really is What you see is what you get here. It does feel that only certain personalities would even enjoy this type of game, but the light story, colors, music and small unlockables to decorate the stick do so much to push the player forward. A similar game on the PlayStation One, Irritating Stick, has nearly identical rules around its game play and achieves none of the charm.

The whole thing is rather short and mildly geared toward completionists. For those players, beating all levels without taking damage only gives a handful of levels as a reward. Achievable, but slightly lackluster.

Level design is great, but is lacks variety toward the end. Hoping to get some of that variety in later entries.

Probably my biggest surprise of the year. Even as someone who loves difficult games I wasn’t ready for how invested I would be in beating this. It demands precision and rewards perseverance in a way I’m not sure I’ll ever experience to the same degree. The music also fucking rules.

It's a cute game with a neat gimmick as the main mechanic, but Christ, I am terrible at this game. Fun for about the hour or so that the Adventure mode is, but if the rewind feature on the GBA NSO app didn't exist, I don't think I could've gotten through this one. Cute little characters and neat setpieces and it's cool to finally have this available after so long, but the later levels become such bullshit with absolutely zero checkpoints and constant trial-and-error that it becomes frustrating. Check out the early levels and see if you like it, but I don't really recommend the latter half unless you really love the concept or gameplay.


super simple, but really fun with a nice challenging curve. definitely a must-play puzzle game on the GBA.

Un concept de casse-tête toute simple et très efficace.
Ya de la difficulté à revendre dans les derniers niveaux et le mode challenge, et tout l'enrobage avec des petits oiseaux à retrouver c'est tout meugnon.
Assez court mais très cool.