Aesthetically and functionally, Mini Motorways feels smooth and simple. As a puzzle, however, it is frustrating to a fault. The car AI gets stuck in places that cannot be avoided, such as the one opening you get to a building where all the cars simply have to converge, and the traffic light and roundabouts are useless due to their placement restrictions. But the biggest problem that gets in the way of making this a fun puzzler is the fact that everything is dictated by RNG. If you do not get motorways, you're fucked. If buildings and houses spawn in the middle of nowhere, you're fucked. If buildings and houses spawn on other roads you already built, you're ultrafucked. Sorry Mini Motorways, restarting runs until you get the best infrastructure handed to you is dull.
Bir ülke var tamammı ülke böyle yeşillikli falan güzel kültürleri filan var. Ama bu ülke sadece bok kafalı bir orospu çocuğu cumhurbaşkanı yüzünden çarpık kentleşmeye gidiyor.Sende elindeki imkanlarla trafik lambaları olsun yollar olsun durumu bi şekilde kurtarmaya çalışıyorsun.Tahmin ettin değilmi ? Evet burası tr.
This is better than metro for me. Maybe it's just because I've been playing Luck Be A Landlord for weeks but I noticed this is actually somewhat RNG dependent in a way that was never obvious to me with its predecessor. There really is an element of luck of the draw as to where your buildings will land and how many houses you get to service them etc., and it can make a big difference in your longevity. I don't mind that, it creates some replayability.
Very grateful for night mode.
Very grateful for night mode.
Mini Motorways is a huge improvement over its predecessor, Mini Metro. Mini Metro was simple to a fault. It felt like when a wrinkle emerged in your system, it was more so an annoyance to fix rather than a fun puzzle to solve. This feeling is greatly reduced in Mini Motorways thanks to a greater level of freedom that you are given. Rather than connecting two points together and the path being auto-generated, you are granted thee freedom to draw your own paths, roads in this case, which helps give you a greater sense of control. You get to enjoy this freedom on a sizable amount of maps, and put yourself to the test in daily and weekly challenges. Mini Motorways, while simple, offers greater depth than its predecessor making it a much more engaging experience.
Really enjoyable to draw the roads between randomly occurring houses/buildings and see the traffic. Good pacing to not feel too overwhelmed, though no matter what you do some buildings just can't handle that many people and you'll eventually lose. Nice upgrade options, and lots of different city maps.
A good, chill game to pass your time that can get quite a bit hard later on. The art-style is very calming and pleasing to look at, and it also includes night mode! There are quite a lot of levels, each having their own theme and aesthetic to them and some even bring new obstacles and options to deal with said obstacles.
The game is updated with weekly and daily challenges which keep the experience fresh even after you've finished it for good. The only gripe that I have with this game are the traffic lights, they're practically useless. Recent patches have tried fixing them, but compared to other options to deal with the traffic, I just didn't find much use for them. Still it's a pretty enjoyable game!
The game is updated with weekly and daily challenges which keep the experience fresh even after you've finished it for good. The only gripe that I have with this game are the traffic lights, they're practically useless. Recent patches have tried fixing them, but compared to other options to deal with the traffic, I just didn't find much use for them. Still it's a pretty enjoyable game!
A relatively pleasant time killer. While you are stuck in traffic jams, you can create them in this game, I caught the message of this game. It can captivate you for a couple of short gaming sessions, but the mechanics are too monotonous. Various maps give pseudo-choice and do not affect anything, there are quite few opportunities for progress in the game (highways, traffic lights, bridges) and this is not enough.