Reviews from

in the past


I was offered a PS2. I went into a game shop. I never heard of Onimusha before. It cost me 2€.

When I launched it, I discovered it was made by Capcom. I was really happy to discover so. When I finished it, I read that Onimusha is the 7th most profitable serie of Capcom. I now know why.

Onimusha comes with a great technology. Capcom decided to create an animation team dedicated to CGI cutscenes (which are great). Thus, CGI would only shine if it would show something interessting. Someone sugested a medieval theme. They went for it.

Now, they had a theme, a clear technological goal... how about making a game ?
In 2001, what does Capcom knows to do ? Survival horror. Let's go on this basis. Unfortunately, Capcom's survivals rely on multiple subleties, one of them being ammo managment. Erf, katana do not need ammunitions. Well, let's put a mana system and reorient the game towards combat action. Let's add a light RPG system and everything will work well. They were right. It works well.


Onimusha is situated between old-fashionned-capcom survival horror games and (for its time) new fashionned beat'em all (see DMC). The adventure is situated in really tiny and kind of oppressing spaces, which can lead to some stress inherent to survival horrors. Thus, most of the time, combats shine. This is due to the variety of opponents you fights and the pseudo-rigidness of your character. Should you either slash enough to make 3 enemies temporaly fall down, which would give you the time to end them on the ground or deal with their comrades, either try to focus the most powerful ones with your magic spells, either run through them taking the risk to be attacked, either take your distances and shoot'em with your bow ? It's up to you, and it's wonderful gameplay-wise. Add on top of this interessting and memorable bosses and you have an intense game experience, set up in a non-commonly seen layout, with imbricated systems that lead to multiples genre and game experiences in a unique software.

Didn't expect to enjoy this one nearly as much as I did.

Onimusha: Warlords boasts well-composed environments, a rewarding combat system and an elegantly drip-fed world design. I loved the enemy variety and character models and often had a chuckle during most cutscenes, due to the cheesy dub.

The story is almost nowhere to be seen, most details shrouded by collectable books that are nothing more than meandering walls of text, if you're here looking for lore I'd suggest you leave. The moment-to-moment narrative is serviceable, but even then, by the end of the game, I felt next to no compassion for any of the characters.

Overall a fun little experiment of a game, whose short run time is to its advantage. I'd say it's worth paying just to witness the pre-rendered cutscenes, them shits go crazy.

Surprisingly short but amazing adventure. Easily replayable and fun game. Has aged like fine wine.

Leon Kennedy and Ada Wong look different here

Onimusha Warlords was fun with a few interesting bosses however there were some problems with it such as almost no skippable cutscenes which meant running back to a boss was even more tedious and just the whole Marcellus fight in general. Besides that though the game was fun, very similar to an re game but with swords, story was pretty average but the game wasnt too long or dragged at any points.

Simplesmente o melhor pior jogo que eu ja joguei. Dublagem tenebrosa, animação de personagens horripilantes e gráficos de ps1, jogabilidade ótima (resident evil com katanas), poucas armas mas não sinto muita falta de variedade pelo jeito que a gameplay se desenrola, a postura (R1) é simplesmente a coisa mais engraçada que eu vi tem anos. A história é super mario no japão antigo com demônios, é tão horrível que chega no nível que eu amei. Esse jogo é beeeem curtinho mas tem conteúdo o suficiente que te satisfaz de uma forma bem eficiente até, contando com modo horda e backtrack estilo metroidvania (padrão RE) bem levinho. Eu real não esperava gostar dessa bagunça mas dito isso, GOTY.


Short, fun, with a spectacular premise of Resident Evil samurai. I played this game prolly 5 different times, getting the various achievements, and with things like the instakill counter system leading to an infinitely high skill ceiling. Honestly, very interested in where the series goes after this game.

Everything cool you've heard about this game is true. The dark realm forced me to git gud.

78

Hard for me to dislike a game that is essentially Resident Evil with samurais. The overly simplistic story and mediocre voice acting don’t charm me like they do in Resident Evil, but when I am able to slice and shoot through horrific demons with elemental swords and late 1500s weaponry, does all that really matter?

resident evil with a samurai aethestic and more focus on fighting - fun yet sort of underwhelming. definitely a fun game to try out though

This review contains spoilers

noooo!
samanosuke!!
help us!!!
hahahahahahaha...
i am fortinbras
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i loved it but the tank controls......

A really good old school resident evil like game

Very compact action survival horror game. Recommend using tank controls. It adds to the experience.

The controls and the camerawork are a stroke of genius, though there are times when they don't get along with the otherwise enjoyable level design. Everything else seems kinda bland for now, and I partially blame the bad english translation for that, since it unintentionally robs the narrative of any seriousness, drama, heart, and sometimes even readability!

Resident Evil with swords was how it was conceived, and how it plays -- and it shockingly feels awesome. It's slower and methodical, making you think sometimes before you input an attack.

The series just became Devil May Cry after this but the first Onimusha is a solid game that doesn't outstay it's welcome and has aged quite well. Only thing about this game that will send people into a rage are the fixed camera angles, which was the style at the time.

It'd be cool if 2&3 were ported to modern consoles like the first one was.

Onimusha Warlords is the pinnacle of pre-Resident Evil 4 Capcom design. It is trite to say "RE but samurai," but the work Capcom did to rebalance their formula is incredible. Swords can be swung indefinitely, so the enemies are faster, more aggressive, and have larger movesets. The level design also enables larger scale fights despite the tank controls. The more action centric story still has goofy moments, but it remains coherent and, surprisingly enough, more genuine than some of RE games. Comparisons aside, the use of pre-rendered backgrounds is among the best since the 3D models can have more polygons and the backgrounds can be higher resolution. Knowing that component video output is pretty soft, the visuals look consistent as a whole. Onimusha is an impressive and fun iteration on existing precedent.

at the time this game was basically just resident evil but set in edo period japan. the story is very linear and simple but it works well. the tank controls take some time to get used to but its super satisfying once you figure it out. gameplay wise, i liked the variety of different elements for swords cuz it adds lots of depth to the otherwise very formulaic hack and slash kill undead monsters gameplay. they managed to mash some pretty cheesy and campy horror elements with genuinely soulful action. regarding combat specifically, it was a lot more complex than meets the eye. the progression system was very satisfying with leveling up orbs and weapons.

this game will always hold a special place for me because it was essentially the first console game i ever played to completion. its super endearing, doesnt pull its punches, and in its time, it set a precedent for the new wave of great gaming that came with the ps2. its definitely a must play.

"resident evil but samurai horror" sign me up man

This series just has some of the cleanest melee combat on the PS2, and probably the best tank controls ever. Pressing down on the d-pad to backstep, holding R1 to ready your sword, and then pressing up and attack to charge forward is deeply satisfying.

An okay game. I liked the setting, but besides that there's not much to it. Repetitive gameplay, uninteresting combat, boring characters, while all of these things would make a bad game when combined, I just can't give it a bad score, it's just a mix of okayness.

Muito bom, lançou no mesmo ano do DMC 1 e consegue ser beem melhor, ansioso pelo Remake

Even if I die, I will destroy you.

Onimusha Warlords may have very well replaced Dino Crisis as my favorite Capcom-developed-tank-controls-fixed-camera-late-90s-slash-early-2000s-survival-horror-slash-action title. Also, yes, I like both games more than any of the classic Resident Evil titles. This is just outstanding.

Combat, while simple, has a kinetic flow—much more focused on watching your enemy’s movements and reacting in turn than it is on drawing tension out of tight spaces and limited resources. Samanosuke’s movement adds to that kineticism, but the game isn’t without tension. Actually, it’s far from an easy ride. It doesn’t shower you with healing items at anywhere near the same frequency as a Resident Evil or a Dino Crisis, and if your magic bar is depleted at the wrong moment, you’ll likely be in a lot of trouble. Save mirrors are few and far between, too. Playing as Kaede is even more nerve-wracking! It isn’t the hardest game on the planet, but it demands your attention in ways that I found extremely compelling.

Outside of that, though, the game is also a visual showstopper with great audio design. Maybe it’s because of the reduced screen size (I emulated this on the Steam Deck), but, outside of a couple of the character models, I couldn’t really believe that this was an early PS2 title. Visually, it’s an outstanding showcase of everything that Capcom had learned up to that point—beautiful fixed angles, imaginative creatures, complex animations, and so on.

All of this said, there are a couple of problems that keep the game away from all-time greatness. First of all, Onimusha’s central “Keep” isn’t quite the Spencer Mansion or the Raccoon City police station. The puzzles are elementary, and I couldn’t help but think that Capcom could’ve done more with the whole “feudal Japan overrun by demons” things. Just as well, the story gets the job done and not a whole lot else. Unlike many others, though, I’m not going to hold the game’s script or voice acting against it. We don’t hold those things against the classic Resident Evil games. Why should we for Onimusha?

Anyway, yeah. This scratched an itch that I didn’t even know I had. I cannot wait to revisit the rest of the series.

Another solid game from Capcom. Has a horror and RE vibe to it, and I recall it being relatively challenging.

It was one of the first games I played on PS2. I should give the PS4 re-release a go to re-experience it, and so I can play its sequels.


Resident Evil with swords is a horrible idea for a game. Played it once on PS2 and never picked it up again.

One of the most fun I've had with a game.
Looks fantastic, feels great to play
Super campy and cheesy but charming
I am very excited to play the others especially 3

same friend from primary as budokai got me into this franchise and I was hooked from day one

I came into this genre pretty late but I'll never understand tank controls for this type of game. The dubbed VAs were so funny that it gets an extra star.