Gosto do modo de batalha desse jogo que utiliza um 3D com 2D, pra um jogo de GBA isso é bem incrivel.
>> Prós
• PERSONAGENS : Tem um elenco dos melhores personagens existentes da época ( faltando o Metal Sonic ).
• JOGABILIDADE : É bem legal e divertido de jogar pelos cenários do modo de batalha do game.
• MODO BATALHA.
>> Contras
• ARENAS : Dava pra ter um pouco mais.
>> Perso Favorito = Shadow.
>> Prós
• PERSONAGENS : Tem um elenco dos melhores personagens existentes da época ( faltando o Metal Sonic ).
• JOGABILIDADE : É bem legal e divertido de jogar pelos cenários do modo de batalha do game.
• MODO BATALHA.
>> Contras
• ARENAS : Dava pra ter um pouco mais.
>> Perso Favorito = Shadow.
Talk about a wasted opportunity. A fighting game with Sonic characters is such easy money, but this ain't it.
First impressions were all over the place. The art is out-fucking-standing, this is SUCH a good look for the gang, but I swear I felt my ears bleeding a little bit with that Mode Select BGM. Whoever decided to use that guitar sample for multiple tracks in the game, you have a special place in hell set aside for you. The soundtrack as a whole is pretty weak, with a couple exceptions (Holy Summit is so good, no wonder they brought it back for Advance 3.)
The writing is cheeky and fun, and the story itself was entertaining enough but good lord the progression here is absolute dogshit. How do you like fighting the same character twice(or more!) in a row, with more rounds each time? How about selecting a random building just for shits and giggles since it's your first time playing, only to be assaulted by Emerl clones because you dared to explore a little bit?
The moment I realized I could win most battles by either spamming normal attacks or special R attacks, you bet your ass that turbo button was on and the frameskip was rolling. While the combat system is interesting on the surface, it's just not very satisfying. Even when customizing Emerl with new skills, every fight feels like a slapfest, with everyone waving those foam spaghetti things in the air.
Uh, what else... Oh, it looks really good. Sonic's GBA entries always had beautiful sprites, and Battle brought so many great animations to the whole cast. I also love the 3D environments, always cool to see that on the GBA, even though I wished it was a normal 2D fighting game instead.
That really just sums it up. I wish this was a regular ass 2D fighter on the PS2 or some shit. Instead, we have a weird arena fighter with some interesting ideas that ultimately aren't very satisfying. The story isn't good enough to warrant playing this all the way to completion, I feel. Cute character moments don't make up for all the "fight Gamma again for the millionth time" you have to sit through.
First impressions were all over the place. The art is out-fucking-standing, this is SUCH a good look for the gang, but I swear I felt my ears bleeding a little bit with that Mode Select BGM. Whoever decided to use that guitar sample for multiple tracks in the game, you have a special place in hell set aside for you. The soundtrack as a whole is pretty weak, with a couple exceptions (Holy Summit is so good, no wonder they brought it back for Advance 3.)
The writing is cheeky and fun, and the story itself was entertaining enough but good lord the progression here is absolute dogshit. How do you like fighting the same character twice(or more!) in a row, with more rounds each time? How about selecting a random building just for shits and giggles since it's your first time playing, only to be assaulted by Emerl clones because you dared to explore a little bit?
The moment I realized I could win most battles by either spamming normal attacks or special R attacks, you bet your ass that turbo button was on and the frameskip was rolling. While the combat system is interesting on the surface, it's just not very satisfying. Even when customizing Emerl with new skills, every fight feels like a slapfest, with everyone waving those foam spaghetti things in the air.
Uh, what else... Oh, it looks really good. Sonic's GBA entries always had beautiful sprites, and Battle brought so many great animations to the whole cast. I also love the 3D environments, always cool to see that on the GBA, even though I wished it was a normal 2D fighting game instead.
That really just sums it up. I wish this was a regular ass 2D fighter on the PS2 or some shit. Instead, we have a weird arena fighter with some interesting ideas that ultimately aren't very satisfying. The story isn't good enough to warrant playing this all the way to completion, I feel. Cute character moments don't make up for all the "fight Gamma again for the millionth time" you have to sit through.
I honestly wish I could play this with friends because I'm sure it would be so fun in multiplayer! Singleplayer mode is fine but it's really only needed just so you can unlock characters and gain more moves for Emerl to learn. Emerl being a customizable fighter is so cool since you can have him learn other characters moves and create unique combos like Sonic 1, into shadow 2, and finish it with Knuckles 3. So much room for customization! I'd like to see another attempt at this sort of game one day.
This is a very fun, pretty polished hidden gem from this series! The combat mechanics are very simple, but they utilize a very interesting special moves system where each stock you can block one of the three types of moves. The 3D arenas are also really cool for a GBA game, especially if playing it on a handheld like a GBA or 3DS where it won't look too chunky.
The story is pretty good too, as it's basically just "Sonic and Co. literally raise a child together". You can imagine pretty well how that goes, although it tying back into SA2's story with Gerald Robotnik and Shadow was pretty cool. Really goes to show how much SEGA was committing to the continuity of this series back in the day.
The main appeal of this game is customizing the robot playable character that the characters raise, Emerl. He has a super cool ability where you can equip him with moves from other characters you get from fighting those characters, where the only issue is that they don't drop enough. From what I've seen, it's nearly impossible to get all of the cards in a reasonable time, which is my main critique of the game. After trying (in vain) for about 2 hours to get anywhere in the Virtual Training mode for new cards, I just gave up and cheated them in because I have better things to do.
Overall though, really fun time that gets a solid recommendation for me! Good length, good difficulty, genuinely just a really fun, although not perfect, game.
The story is pretty good too, as it's basically just "Sonic and Co. literally raise a child together". You can imagine pretty well how that goes, although it tying back into SA2's story with Gerald Robotnik and Shadow was pretty cool. Really goes to show how much SEGA was committing to the continuity of this series back in the day.
The main appeal of this game is customizing the robot playable character that the characters raise, Emerl. He has a super cool ability where you can equip him with moves from other characters you get from fighting those characters, where the only issue is that they don't drop enough. From what I've seen, it's nearly impossible to get all of the cards in a reasonable time, which is my main critique of the game. After trying (in vain) for about 2 hours to get anywhere in the Virtual Training mode for new cards, I just gave up and cheated them in because I have better things to do.
Overall though, really fun time that gets a solid recommendation for me! Good length, good difficulty, genuinely just a really fun, although not perfect, game.
Tried playing it through the emulator when I was about 12 years old, couldn't beat the story mode due to some problems with the controls and the game constantly crashing on me for some reason, of course I couldn't figure out why at that time.
But still, even if most of it can be done by button mashing certain cheesy moves, the game is mostly pretty fun.
And dont get me started on the sprites, they are gorgeous. They were also used for the Sonic RPG flash games, which were a HUGE part of my childhood.
But still, even if most of it can be done by button mashing certain cheesy moves, the game is mostly pretty fun.
And dont get me started on the sprites, they are gorgeous. They were also used for the Sonic RPG flash games, which were a HUGE part of my childhood.
Honestly pretty underrated as far as Sonic games go. Many fights in the story are absurdly difficult unless cheesed but the combat is pretty alright given the limits of the GBA, plus I love pretty much everything about Emerl from his character to his moveset (I can't think of many fighters with this level of customization).
Weirdly fun. Writing was consistently okay, but some characters like Shadow and Amy are really entertaining to watch. Amy’s completely unhinged in this game and I love it. Combat is a bit simple, but quite fun. However, although there are ways to speed it up, improving Emerl is painfully slow, and the AI can get pretty frustrating sometimes. Still a rather underrated Sonic game that I do recommend to any Sonic fan who hasn’t played it.
every day i wake up and think about playing sonic battle again. my friends have to avoid arguing with me over any aspect of the quality of this game because they know that if you told me to my face that you didn't like Sonic Battle (2003) for the Game Boy Advance i would tear your head off like a grape from the stem. so they have to be like "haha yeah that's so true sonic battle is one of the greatest works of art of our generation hahaha... can you untie us now and let us go!!" and the answer is no. the answer is you're going to sit here and talk about sonic battle with me until i say we're done
Thank you for this, Sonic Battle. I owe you my heart and a 5-star rating.