BloodMachine
Bio
It's a Me, BLOOD MACHINE~
Aspiring cult girl
It's a Me, BLOOD MACHINE~
Aspiring cult girl
Badges
Trend Setter
Gained 50+ followers
Loved
Gained 100+ total review likes
Pinged
Mentioned by another user
2 Years of Service
Being part of the Backloggd community for 2 years
Well Written
Gained 10+ likes on a single review
Donor
Liked 50+ reviews / lists
Popular
Gained 15+ followers
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Favorite Games
229
Total Games Played
000
Played in 2024
310
Games Backloggd
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Breath of The Wild isn't particularly astoundingly good, it's just that it makes other similar games seem embarrassing.
IT captures the feeling of travel travel only if one doesn't use the terrible quick travel system, it has a lot of interesting systems that make the fact it takes place in a world actually mean something that the player doesn't really need to engage with, and it has a lot of detail that makes it feel distinctly palpable. It just feels like a game that is building up to something that never really comes, everything is made accessible enough where nothing can really be too deep. Shrines are enjoyable little challenges, but never too advanced, combat is really pleasantly desperate feeling ,even in some cases later on in the game, but a lynel is still harder to kill than the final boss, and the game provides palpable rewards for things like quests, that honestly would be more pleased if they rewarded nothing at all.
But it has a lot of beauty and loneliness and exploration that do feel meaningful, when one tries even a little bit to make it so.
IT captures the feeling of travel travel only if one doesn't use the terrible quick travel system, it has a lot of interesting systems that make the fact it takes place in a world actually mean something that the player doesn't really need to engage with, and it has a lot of detail that makes it feel distinctly palpable. It just feels like a game that is building up to something that never really comes, everything is made accessible enough where nothing can really be too deep. Shrines are enjoyable little challenges, but never too advanced, combat is really pleasantly desperate feeling ,even in some cases later on in the game, but a lynel is still harder to kill than the final boss, and the game provides palpable rewards for things like quests, that honestly would be more pleased if they rewarded nothing at all.
But it has a lot of beauty and loneliness and exploration that do feel meaningful, when one tries even a little bit to make it so.