Blizzard had a deal to make a Warhammer 40k RTS that fell through the gutter, they said fuck it and made a copyright-dodging facsimile of the same setting with many of it's original iconography still intact, that's where starcraft came from.
The game is good, but simple, probably is greatest complexity is the 3 faction structure that makes all of them seem exotic in comparisson to one another. But the deal here is that that complexity is explored very well on a solid narritive campaign spread through 3 acts, one for each faction.
Although it is more famous for it's modding scene nowdays, the main campaign is worth you time, even if it becomes repetitive to the end of it's narrative run, with nothing other than "destroy your enemie's base" type missions with just more stuff to blow up.
Nostalgia can blind just about anybody that played it back when it launched, so it is safe to say that the story isn't realy all that special, with so many film references that you can actually number in the hundreds the ammount of stuff that was borrowed outright from other media material.
So yeah, good, but only for the RTS afficionados that are by themselves a dying breed in the videogaming community.
The game is good, but simple, probably is greatest complexity is the 3 faction structure that makes all of them seem exotic in comparisson to one another. But the deal here is that that complexity is explored very well on a solid narritive campaign spread through 3 acts, one for each faction.
Although it is more famous for it's modding scene nowdays, the main campaign is worth you time, even if it becomes repetitive to the end of it's narrative run, with nothing other than "destroy your enemie's base" type missions with just more stuff to blow up.
Nostalgia can blind just about anybody that played it back when it launched, so it is safe to say that the story isn't realy all that special, with so many film references that you can actually number in the hundreds the ammount of stuff that was borrowed outright from other media material.
So yeah, good, but only for the RTS afficionados that are by themselves a dying breed in the videogaming community.
Don't really remember if I ever finished the game's story but it is incredibly fun and immersive. A great start to one of the biggest names in RTS. Claiming victory requires tons of planning and strategy with its 3 factions and numerous units to deploy. Still very fun today to boot up and play with a couple of friends but its age is definitely starting to show. Still a fantastic RTS game.
I love going back to StarCraft from time to time so much nostalgia playing as an introduction to the RTS genre and PC gaming as a whole. The gameplay is super outdated, but for me, it's made up of incredible styles, designs that are just oozing with many unique structures, and units of remediable voice lines I still quote for fun. The soundtrack is just so iconic to me each race is complemented by thematic and atmospheric osts it gets me immersed in playing as them. The story presents itself in meh cut scenes and briefing rooms with great voice acting it's a joy to listen to my favorite characters. To be honest from the original before brood war my favorite characters are Raynor my beloved sarcastic ass vulture buddy the tried and true rebel crusader, Arcturus the snide emperor taking any chances to rise to power, Aldaris, Fenix the cunning warrior, and Tassadar does what he thinks is just even if he's disobeying orders. It's always a treat going back to having fond memories of playing multiplayer with my relatives with barely 50 apm or any understanding of the meta. It's hard to get people into this game but, damn I get so sicced watching someone play getting into it. For anyone getting into RTS En Taro Adun brave Executors don't give up the fight.
Original game still remains a gold standard in the RTS space, especially with the campaign full of memorable characters that had yet to become caricatures of themselves. Solid 30 mission campaign telling a big story (and leading into another...) with some very unique gameplay across the three playable races. If I had any criticism about it, it'd be the difficulty spiking somewhat in the second half of the Protoss missions but that might be, in part, due to my never fully grasping how the Protoss play.
Starcraft fue el primer juego que jugué en toda mi vida, gracias a una copia pirata que consiguió bajar mi padre allá por el 2012; si no hubiese sido por este juego (y por mi padre) probablemente nunca hubiese desarrollado el amor que tengo por este medio.
Sin habermelo llegado a pasar nunca, significa mucho para mí lo que ha implicado este juego en mi vida, y por ello lo tengo en tan alta estima.
Algún día lo acabaré.
Sin habermelo llegado a pasar nunca, significa mucho para mí lo que ha implicado este juego en mi vida, y por ello lo tengo en tan alta estima.
Algún día lo acabaré.
Many years ago, I hadn't completed the campaign and just hopped online to spend countless hours on playing against whoever else was on.
Having picked up the game again and playing through the campaign this time around, it holds up still as one of the best games to come out whether you're just a casual story enjoyer or a competitive player.
The music is perfect in setting the atmosphere. The characters from Raynor to Zeratul are all memorable. The fights feel big and give you a sense of accomplishment when you win.
Having picked up the game again and playing through the campaign this time around, it holds up still as one of the best games to come out whether you're just a casual story enjoyer or a competitive player.
The music is perfect in setting the atmosphere. The characters from Raynor to Zeratul are all memorable. The fights feel big and give you a sense of accomplishment when you win.