Reviews from

in the past


:( This has potential but it gets stale surprisingly fast.

At first when I played this game, I got very frustrated. I am not great at point and click games. I am not great at puzzles haha. I slept and let the game rest for awhile, then played the game again when I woke up. The game is great, finding all the achievements can be tricky, but the story is great, spooky and sad. I loved it.

I'm not a big point & click fan, but this game was pretty good.

It was mainly the game world and atmosphere that kept me interested and motivated to keep playing. The main story wasn't that interesting and was pretty cliché. One particular set piece is definitely the highlight of the game and made me wish there were a few more moments like that throughout the game.

The main thing that annoyed me was all the pixel hunting and nonsensical puzzles that the genre is known for. The dark visuals and how everything blends together color-wise doesn't help with this problem. I would recommend using a guide if you don't play many point and click games.


Damn y'all, this is dark... Reminds me of Sanitarium

Though, it did really did annoy me that this game made me kill a cat... that also has the same name as one of mine... and they gave me an achievement for doing so... it will forever be my most shameful achievement

definitely better than cayne, but suffers from some of the same problems

the audio mixing is horrible but i really did like the sound design when it wasnt peaking the volume. puzzles made more sense than cayne even though theres a couple instances of pixel hunting
the story itself is alright, the horrors of [REDACTED] are very real, but it leaves something to be desired at the same time. i dont think the very ending made sense, but i can appreciate a lot of other things about this game. the art also deserves a mention. it is very sanitarium with how gross it feels, which is always a plus to me

its definitely and interesting world, now on to bone totem!


Stasis is another game whose devs, I imagine, think is better than it actually is. It's fine. Competent. It's very tropey and not especially innovative. The narrative is a mix-n-match of various horror movie and sci fi dystopia tropes and gimmicks. A mostly abandoned space ship full of body horror bugs and fungus people with stasis pods and futuristic surgery devices, jump scares and gross out moments.

The story isn't poorly written. It's fine. It's just not that interesting. It's not new for anyone who's read enough sci fi, enough horror, played enough games in either genre.

A few things, really don't help. The voice acting is very bad. It takes any possible weight out of the scariest or saddest moments. Given the entire game is very dark and grim, the horrible voice acting kneecaps the experience badly. Ripping out tension and emotion. I'd've just preferred it unvoiced.

Some of the maps are far too dark. You have to crank brightness and gamma settings or it's just too dark. And when you brighten them up it's all muddy (because it's supposed to be dark). This might not be so bad if several of the games puzzles weren't wildly obtuse and requiring the player to pixel hunt for seemingly irrelevant items.

Sure they end up getting fitted together in ways that end up making some sense but taking an hour to double and triple back across a couple different rooms for two or three puzzles pixel hunting for entrails in a small corner of the map takes a ton of the weight and suspense out of the game.

Stasis was fine. It's definitely worthwhile if you got it on GoG for free or found it for a buck on Steam. But it's not a mustplay even for fans of the genre.

Stasis is a horror story told through a point and click adventure game. The style is a high definition Black Isle Studios isometric perspective with haunting atmosphere helped by music by the great Mark Morgan. It is a gruesome game, with some disturbing sci-fi. It feels very cool to have this kind of presentation used in this kind of story and setting. And the game is down right terrifying at parts.
The point and click adventuring and puzzling falls into the same old problems older point and click games do by obscuring a lot of important parts of the puzzles so you're basically waving your mouse around just looking for what to click, and also what bits in your inventory are supposed to be used where. Not great! Especially when the deaths can feel a bit cheap.
However, the story and atmosphere carry the game through, so to experience the story and alleviate frustration, I don't see any shame in "cheating yourself" and using a guide. I used this one: http://adventuredoor.net/walkthroughs/stasis-walkthrough/

A visually intriguing adventure game that's let down by obtuse puzzles. They aren't necessarily hard but a lack of feedback often leaves it unclear what the game wants to you to do. For an example, at one point you have to open a furnace. When clicking on it the main character bends down and animates a bit. Then nothing happens. There is no clue why nothing happens, what the problem you need to solve is.
So a lot of the game turns into "using everything in your inventory on everything else" and I thought adventure games have left that particular design flaw behind long ago.

The story feels too simple to be interesting, there really aren't any twists or revelations that make it go beyond of what it seems from the very start. It's a tale you've heard a thousand times by now. Which would be fine if the writing was good which in some instances it can be. But mostly it is just very average, which left me with little interest in the world or any of the characters on the ship. Beyond that, the story is unnecessarily cruel, to the point where it feels more like cheap edgy shock value that left me rolling my eyes than anything else.

Ok adventure game from the developers. I feel like Stasis Bone Totem just improves everything about the mythos and the gameplay even more.

Kultovní izometrické Sanitarium meets neméně kultovní tituly System Shock, BioForge či filmový Horizont událostí.

Debutujícím autorům se výtečně podařilo vybudovat intenzivní znepokojivou atmosféru všudypřítomné tenze; a to čistě skrze (zdánlivě?) temné koridory, příběh či dialogy a navzdory nijak zvlášť zdařilé grafice (nic moc technická stránka umocněna navíc nepřítomností Options nabídky). Z ohledu "omáčky kolem" toho lze této výpravě do hlubin vesmíru i duše hlavní postavy vytknout málo. Děj je sice poněkud přímočarý, ale povětšinou dobře podaný (až na závěrečnou čtvrtinu) a ne hloupě napsaný. S ohledem na rozsah jde o ukecaný titul, který však povětšinou prázdně netlachá.

Problémy je tak třeba hledat spíše v adventurní složce jako takové. Což, jak jistě uznáte, je u starosvětsky klasicky pojaté klikací adventury na pováženou. Že se tu dá tu a tam zemřít by nijak nevadilo, kdyby to nebylo na bázi pokus/omyl, kdy se vám v nějaké obrazovce něco přihodí, co jste ovšem nemohli vědět a příště si na to dáte pozor. Je to na překážku, protože ona zmíněné tenze tu neplyne ze strachu či obavy o úmrtí postavy a díky možnosti ukládání to nemá žádný dopad. Tedy krom zbytečného rozčarování hráče, který se podivuje "proč to tam vůbec dávali, když to nemá vliv na hru, hráče ani prožitek". Prapodivný pathfinding hlavní postavy vyvolává neustálé nechápavé kroucení hlavou. Dalším problémem je sice občasné, ale o to více jako pěst na oko působící pofidérní řešení puzzlů. V trhlé německé komediální adventuře by podobné designové prohřešky prošly, v seriózním a dospělém kabátku již o něco hůře. O poznání hůře. Zvlášť když většina hádanek je přeci jen řešením v logice ukotvená. Problémová je pak již zmíněná závěrečná pasáž, která do té doby komorní až intimní atmosféru zkope do kuličky neopodstatněným (a především nikým nechtěným) utržením se ze řetězů.

STASIS tedy jako adventura vyloženě nenadchne, ale obstojí více než solidně a dá vzpomenout na staré dobré devadesátkové adventury podobného ražení, kterým ostudu nedělá. Jako atmosférický a dějový zážitek z ranku hard sci-fi psychohorroru za hřích a těch cca osm hodin ovšem stojí. Až na to proklaté finále.

Not bad by any means just feels a little cliche, some pixel hunting here and there, story gets really dark but doesn't go anywhere with it. Atmosphere is really well done.

Despite some technical limitations, Stasis is a compelling experience that delivers an engaging narrative of corporate greed and scientific hubris, some fantastically devised horror, surprisingly stunning environments, and wonderful world building (godDAMN some of those PDAs are good.)

Being a huge horror fan, ESPECIALLY body horror (which is this game's specialty), this probably clicked with me more than it did for some, but I am not ashamed to admit I could not put this game down. Some of the animations and models are jarring in their amateur appearance which can lead to some of the immersion wavering, but even acknowledging that, it's a truly impressive achievement from a staggeringly small team, and I'm VERY excited to check out the sequel!

The atmosphere here is top notch, just the greatest hits of space horror, event horizon, alien, etc.
But i got a bit annoyed at the puzzles. A good part of it i can blame it on me, sure, but pixelhunting in an incredibly dark area it's not engaging, a highlight all button would impact less immersion than the frustration of shaking your icon everywhere.
But honestly, it's just a minor pet peeve, and it's absolutely worth playing, it's a nightmare to look at, but in a good way.

Recently a game popped up on gog that looked really interesting called "Stasis: Bone Totem" that looked spooky but with the screenshots and gameplay footage, I couldn't make sense of what kind of game it was. I then learned it was a sequel, or at least not the first game. I did the old check my gog and, hey I got it for free at some point. Turns out it was a point and click game, with an awesome horror atmosphere. I really liked the space setting, and found myself engaged by the text of found logs to piece together what happened or is going on. The story is pretty dark, and as far as point and click games, most of the puzzles weren't total bullshit. Definitely check if you grabbed it for free at some point and play it.

Great visuals, sound effects and general atmosphere. Unfortunately the story was absolutely awful.

Lo mejor del juego fue el escenario, muy del estilo de Dead Space o películas como Alien o Event Horizon.
Lamentablemente algunos puzzles son algo injustos porque requieren interactuar muchas veces con algún objeto que en principio parece inútil (una válvula que parece atascada, por ejemplo) para luego seguir. Esto me hizo perder tiempo buscando objetos que en realidad no eran necesarios.
Otro punto negativo es que los objetos son muy difíciles de encontrar y en ocasiones hay que escanear todo el mapa con el cursor del mouse para poder descubrirlos.

Ni lo amé ni lo odié. Recomiendo comprarlo en oferta.

Great atmosphere and art directions but some of the puzzles aren't very intuitive.

STASIS is a decent space horror game with disturbing graphics and an interesting storyline. I'm surprised this game was made by a three man-studio, as the quality of the game feels much higher than that!

The story itself is pretty trope-y, you play as your Regular Joe waking up on a spaceship and you start looking for your family. However it does lead into something more, something worse and it does tie into a really good ending with twists and turns. Reading the PDAs that are available gives more background lore, making the setting even better. The characters might be trope-y but they're not over the top and the voice acting is actually really good.

Gameplay-wise it's puzzle solving with simple point n click mechanics and sometimes timing involved. It makes the good flow on and you can instead focus on the story and the environments, which are both beautiful and terrifying. This game is visually appealing, however at times maybe a bit too dark graphically speaking. However the game is dark itself as well, based on both the storyline and the fact that your character can meet his death in several gruesome ways, both self-inflicted and by the surrounding environment.

I recommend this to any space horror fan! It's really good and I can't wait for the upcoming sequel! In the meanwhile I'll play the other games released by this dev.

A game that almost survives by aesthetic alone. The gameplay is your standard litany of pixel-hunting point-and-clickery, helped somewhat by the limited inventory and episodic layout but harmed in equal measure by the dingy, detail-laden environments often obscuring the important bits. The story is "guy wants to find wife", which is even more ludicrous a prospect in this game's setting than it was on the Ishimura (and Dead Space, at least, knew that it wasn't fooling you). Still, though, the game maintained my interest for a good few hours, until I got to the part where if you hang around a certain screen for more than five seconds a robot kills you and you have to listen to a bunch of unskippable dialogue again.

I only played it once many years ago back when I was much too young to have been playing it nor understand it. It's dark and oppressive, and I must admit I failed the media literacy check at the end that mandalore pointed out in his video (although it seems to be more of a failure on the writer's part since so many people come away with the same wrong interpretation) also I failed the surgery puzzle and learned why you really don't want to do that which I still remember to this day. Don't fail the surgery puzzle, you will regret it.

Looks like I got distracted from Spooktober a bit too early -- Stasis was the next game on my list and happens to be an excellent dark sci-fi horror isometric point and click adventure.

The story is a pastiche of just about every sci-fi horror trope going back to Alien, but it manages to have its own character. You wake up on a ship that turns out to be a research vessel -- in deep space to avoid having to comply with regulations, of course. You don't have amnesia, but you also don't know how you ended up on the ship. You start off seeing instruments for flesh harvesting and some cloning projects gone awry, and things only continue to spiral into the darker and more uncomfortable from there.

The dialogue is generally well written, though there are a few lapses that had me raising an eyebrow. What really gives the game its narrative oomph is the PDAs from various crew members scattered about the ship. They not only fleshed out the greater world, but provided interesting insights into the crew and the sordid and sometimes sultry details of what happened leading up to the start of the game.

The isometric view along with the excellently crafted and very detailed 2D graphics, evoked a bit of the feel of the old infinity engine games. The level design along with well used lighting, and some truly weird and eerie sound effects set an superbly bizarre and disconcerting mood for the story.

As far as the point and click adventure puzzles... they were mostly ok. There is a bit of moon logic here and there, and one early puzzle had a couple more steps than it needed leaving me confused as to whether I was on the right track or not. Mostly, the game could have used some extra clues as to why actions were failing to get you back on the right track. Still, I only resorted to a guide once at the very beginning, and many of the puzzles were satisfying to solve.

All in all, it's one of my favorite games I've played this year, and I've played a lot of games this year. I've heard the sequel, Bone Totem, was an improvement in just about every way, so I'm pretty darn excited to start that up next.