Bio
the coolest guy
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Roadtrip

Voted for at least 3 features on the roadmap

N00b

Played 100+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

Favorite Games

Metal Gear Solid
Metal Gear Solid
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Kane & Lynch 2: Dog Days
Kane & Lynch 2: Dog Days
Armored Core VI: Fires of Rubicon
Armored Core VI: Fires of Rubicon

132

Total Games Played

038

Played in 2024

000

Games Backloggd


Recently Played See More

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

May 18

Fallout: New Vegas
Fallout: New Vegas

Apr 27

The Closing Shift
The Closing Shift

Apr 27

Rotwood
Rotwood

Apr 25

Fallout
Fallout

Apr 22

Recently Reviewed See More

very sad that some extremely cool art, music, and aesthetic is trapped inside the most boring game imaginable

This game starts out very, VERY strong. It feels like being able to experience a Searching (2018)-style mystery with a horror twist, but once you get to the halfway point, you're treated to a lot of half-assed, weirdly situationally inappropriate character dramas, and really, REALLY bad acting. It kept my attention enough to beat it all in one sitting, but the more I think about it, the more I get soured on this game...

Fear and Hunger has some interesting and engaging gameplay. You regularly have to manage your party's hunger and sanity, there are multiple unique status effects, such as infected wounds, broken bones, parasitic infection, and even severe anal bleeding, but most notably, there is a fascinating dismemberment system.

Not only can you lose your limbs permanently, which will change the way the game is played, you can remove enemy's limbs, and most of combat is centered around the mechanic. You could easily hit the torso over and over again until the health of an enemy is whittled down, but it's often much more safe and practical to cut off an enemy's arms so they can't hit you, or their legs or genitals so they lose their balance. The boss fights incorporate this, having different parts of the enemy's body respond to attacks or perform different functions.

After hearing about such a seemingly in depth and interesting gameplay system, it may surprise you to learn that most people do not play Fear and Hunger for its gameplay. People play it for the lore. The story. The art direction. The atmosphere. The music. The characters.

Fear and Hunger really is unlike anything I've ever experienced. Obviously, this game is right up my alley since it's Lovecraftian dark fantasy horror, but man... I REALLY haven't been able to stop thinking about this game. The art, enemy design, world building, and lore are just perfect. It's all so memorable, so unique, so compelling, so idiosyncratic, and it's all exacerbated by the fact that the game is already perfect for me conceptually.

Maybe later down the line, when I'm not completely steeped in wonder and awe at the dark, horrific, violent, fascinating world of this game, I can write more about its themes and its writing, etc. etc., but for now, I'm content to let it live within me.

It's a difficult game, brutal to the point of near impossibility, but the difficulty is NOTHING compared to what this game is offering you in every single department and aspect.