When we were so young, playing Doom all night long, tied our hearts together, and chose the left hand path~
It's hard to put into words just what this game did for the world. It spawned one of the most important genres in gaming history, brought about a new wave of video game violence, and redefined video games as something the whole world should pay attention to. For god's sake, it's DOOM, and even with it's age, dated mechanics, and overall archaic nature, I can't help but still love it.
The variety of enemies in Doom is minimal, but every single one is beyond iconic, and more importantly, fun to take down. Everything from Zombiemen to Cyberdemons require their own strategy and plan to take down efficiently, and it never gets old, in no small part thanks to the ever-iconic weapon selection. The shotgun, chainsaw, plasma rifle, rocket launcher, and of course the BFG, are all a blast to use from start to finish, but never left me feeling overpowered. The challenge ramped up slowly but surely, and nothing ever felt unfair. Challenging, sure, but completely fair, and even when it felt overwhelming, that kickass metal MIDI soundtrack kept me going through it all.
Doom is maybe the most important game ever made. But if you put that legacy aside, and treat it for what it is, does it still hold up? In my mind, yes, absolutely.
Obey is an action, obedience a state of being, come and join us to see, the video game violence~
It's hard to put into words just what this game did for the world. It spawned one of the most important genres in gaming history, brought about a new wave of video game violence, and redefined video games as something the whole world should pay attention to. For god's sake, it's DOOM, and even with it's age, dated mechanics, and overall archaic nature, I can't help but still love it.
The variety of enemies in Doom is minimal, but every single one is beyond iconic, and more importantly, fun to take down. Everything from Zombiemen to Cyberdemons require their own strategy and plan to take down efficiently, and it never gets old, in no small part thanks to the ever-iconic weapon selection. The shotgun, chainsaw, plasma rifle, rocket launcher, and of course the BFG, are all a blast to use from start to finish, but never left me feeling overpowered. The challenge ramped up slowly but surely, and nothing ever felt unfair. Challenging, sure, but completely fair, and even when it felt overwhelming, that kickass metal MIDI soundtrack kept me going through it all.
Doom is maybe the most important game ever made. But if you put that legacy aside, and treat it for what it is, does it still hold up? In my mind, yes, absolutely.
Obey is an action, obedience a state of being, come and join us to see, the video game violence~
The video game of all time. Does a great job of acclimating you to its verbs and controls. Movement feels fantastic (played on KB). Guns feel great.
Level design really falls off after E1 (Romero's levels). E2 was still mostly a good time, but E3 really lost me. Have yet to play E4.
Played on a 60% KB, so couldn't properly circle strafe without rebinding some keys, but that's really only necessary for the Cyberdemon fight on E2M8.
All of the weapons are fun and feel good and have their place, and finding newer, bigger guns that you don't have was such enjoyable progression, BUT.
I truly believe that somewhere up in heaven there is a perfect version of this game where you only use the shotgun.
Level design really falls off after E1 (Romero's levels). E2 was still mostly a good time, but E3 really lost me. Have yet to play E4.
Played on a 60% KB, so couldn't properly circle strafe without rebinding some keys, but that's really only necessary for the Cyberdemon fight on E2M8.
All of the weapons are fun and feel good and have their place, and finding newer, bigger guns that you don't have was such enjoyable progression, BUT.
I truly believe that somewhere up in heaven there is a perfect version of this game where you only use the shotgun.
(Episodes 1 - 3, will revisit E4 after Doom II)
I don't think there's anything I could say about Doom that hasn't been said better by someone else, so I won't. Instead, I'll talk about the VR port by Team Beef because that's how I played it. It was also my first time playing Doom I all the way through.
The game looks surprisingly great in VR, I would have expected sprites to look jarring but it is all incredibly immersive. The environments look really cool and seeing them in this way really helps you appreciate the detail.
The controls are also incredible, very smooth and very natural for the most part. My only gripe is jump being on B, it's easy to forget but there is also isn't really a better option so it isn't major.
Really enjoyed playing it in VR and I think I'm just gonna play all of the "essential" classic FPS games this way.
I don't think there's anything I could say about Doom that hasn't been said better by someone else, so I won't. Instead, I'll talk about the VR port by Team Beef because that's how I played it. It was also my first time playing Doom I all the way through.
The game looks surprisingly great in VR, I would have expected sprites to look jarring but it is all incredibly immersive. The environments look really cool and seeing them in this way really helps you appreciate the detail.
The controls are also incredible, very smooth and very natural for the most part. My only gripe is jump being on B, it's easy to forget but there is also isn't really a better option so it isn't major.
Really enjoyed playing it in VR and I think I'm just gonna play all of the "essential" classic FPS games this way.