Controversial Opinion: The only bad thing about this game is
1. Rainbow Six Siege players.
2. The popular opinion around there was not to like it.
3. Ubisoft wont lose anymore money on a game the public liked, but siege players didn't.
This game is actually somewhat difficult and fun, specially with friends or if you're a new rainbow six player in general, cuz there's a fairly amount of stuff to learn. Not a 5 star solely because Ubisoft abandoned the game. Besides that, there's nothing wrong with the game except for the fact that now we wont be getting new maps, enemies or events to keep it engaging. It will be good, for the first 40-50 hours until everything starts repeating itself.
1. Rainbow Six Siege players.
2. The popular opinion around there was not to like it.
3. Ubisoft wont lose anymore money on a game the public liked, but siege players didn't.
This game is actually somewhat difficult and fun, specially with friends or if you're a new rainbow six player in general, cuz there's a fairly amount of stuff to learn. Not a 5 star solely because Ubisoft abandoned the game. Besides that, there's nothing wrong with the game except for the fact that now we wont be getting new maps, enemies or events to keep it engaging. It will be good, for the first 40-50 hours until everything starts repeating itself.
Somewhere between Ubisoft degenerating into making nothing but total pigswill and serious counter-terrorist/military shooters being abandoned in favour of zany cosmetics and sci-fi nonsense coalesces into one of the most mildly amusing titles of the post-plague era of video games. This happened two years ago. Absolutely mad.
3/5 I recommend.
My R6 Extraction ► https://www.youtube.com/playlist?list=PLXBsvJCN2s6dHm7Pm33DYoyNr1DHenKzn
My R6 Extraction ► https://www.youtube.com/playlist?list=PLXBsvJCN2s6dHm7Pm33DYoyNr1DHenKzn
The latest entry in Ubisoft's Rainbow Six series... If you don't count Rainbow Six Mobile. But why'd you count Rainbow Six Mobile?
Rainbow Six Extraction is an FPS horror tactical shooter inspired by the more popular Outbreak event that took place during Operation Chimera in Rainbow Six Siege, this game's older brother. Loosely inspired by GTFO, this game is really one of a kind: you'll never find another game that plays exactly like Extraction.
Story-wise, Extraction takes place after the event of Outbreak, as the Chimera virus puts the whole country on lockdown. Team Rainbow's efforts to contain the pandemic are uniquely told through environmental storytelling, though this element is not as intuitive as in other games with this element such as SWAT 4, as you can hold F when you see the prompt near those elements and the game will spoon feed you everything. Otherwise, the plot is surprisingly well written and we can appreciate the semi-realism of the scientific side of the game that's seen in all the labs scattered around in the game.
Gameplay-wise, Extraction has a fatal flaw that made it end up as forgotten as it is: while it tries to shift away from the competitive side of Siege, bringing back mechanics like quick leaning; to create something that reminds me a lot of Rainbow Six Vegas 2's terrorist hunt mode, at the same times thematically the enemies you face are the complite opposite of that, being all sci-fi alien zombies that'll mindlessly run towards you to make it easier for you to shoot them in the head when you're detected, completely ruining the immersion created beforehand.
This game should've never existed as an entity outside of Siege, I think it'd have fit WAY more as a game mode even if we sacrificed the story, as the gunplay is exact same as it is in the game, with the exception of silencers functioning in a different way. Something that Outbreak showed was irrelevant years ago. Instead, Extraction plays like a less competitive terrorist hunt game mode for Siege that you have to pay for. I actually think the current, slower gameplay Siege offers would've made an Extraction game mode more appealing and it'd have helped the immersion a lot more.
As its final update arrives, one can only be sad at the potential Extraction had, potential that sadly was never met. This is not a game I suggest buying.
Rainbow Six Extraction is an FPS horror tactical shooter inspired by the more popular Outbreak event that took place during Operation Chimera in Rainbow Six Siege, this game's older brother. Loosely inspired by GTFO, this game is really one of a kind: you'll never find another game that plays exactly like Extraction.
Story-wise, Extraction takes place after the event of Outbreak, as the Chimera virus puts the whole country on lockdown. Team Rainbow's efforts to contain the pandemic are uniquely told through environmental storytelling, though this element is not as intuitive as in other games with this element such as SWAT 4, as you can hold F when you see the prompt near those elements and the game will spoon feed you everything. Otherwise, the plot is surprisingly well written and we can appreciate the semi-realism of the scientific side of the game that's seen in all the labs scattered around in the game.
Gameplay-wise, Extraction has a fatal flaw that made it end up as forgotten as it is: while it tries to shift away from the competitive side of Siege, bringing back mechanics like quick leaning; to create something that reminds me a lot of Rainbow Six Vegas 2's terrorist hunt mode, at the same times thematically the enemies you face are the complite opposite of that, being all sci-fi alien zombies that'll mindlessly run towards you to make it easier for you to shoot them in the head when you're detected, completely ruining the immersion created beforehand.
This game should've never existed as an entity outside of Siege, I think it'd have fit WAY more as a game mode even if we sacrificed the story, as the gunplay is exact same as it is in the game, with the exception of silencers functioning in a different way. Something that Outbreak showed was irrelevant years ago. Instead, Extraction plays like a less competitive terrorist hunt game mode for Siege that you have to pay for. I actually think the current, slower gameplay Siege offers would've made an Extraction game mode more appealing and it'd have helped the immersion a lot more.
As its final update arrives, one can only be sad at the potential Extraction had, potential that sadly was never met. This is not a game I suggest buying.
Played from – to: (2022-01-23 – 2022-01-24) – PC keyboard.
‣ 5/10 – Just keep making Assassin’s Creed games.
‣ Game Audio / Soundtrack - 6/10
‣ Graphics – 8/10
‣ Atmosphere – 7/10
‣ Main Story / Characters – 4/10
‣ AI – 7/10
‣ Ragdolls / Physics – 8/10
‣ Movement – 8/10
‣ Voice acting – 9/10
‣ Combat – 8/10
‣ Final notes: If you played the Outbreak event on Rainbow Six Siege a few years ago this won’t look any different to you in fact I would say this spin-off is a weaker cousin of the event we saw. Nothing here is new. If you have a good chunk of hours on Rainbow Six Siege, like myself any gameplay that you will see here won’t be new to you. Honestly there are good ideas here and there, but everything you see in the first 2 to 3 hours is what you will keep seeing later. Enemies get boring quick, spores that blind you 15 seconds later become a nuisance. The progression is slow and does not award you with anything fun besides unlocking some operators that you already know way too well. Playing this game solo is possible, but just like me you will find it rather depressing to play alone. I believe that this game is more fun with a couple of friends but good luck getting anyone who would like a tactical zombie shooter. That’s the other problem. Rainbow Six: Extraction relays heavily on tactics and stealth, you can’t just go in guns blazing, I mean you can, but you will be heavily punished implying that stealth is the right way to play this game. Overall, I think this game could’ve been more enjoyable if it was more narratively driven and not just a boring lore dump on meaningless information in the codex menu. And it is sad to see a game that has been delayed and in development for at least three years just recycle literally every asset from Rainbow Six Siege. If you just reused every possible asset, then might as well just make this an event again instead of a fully priced game. Rainbow Six: Extraction could’ve been a better game if it had drastically different gameplay, maybe even a turned based system like in XCOM.
‣ 5/10 – Just keep making Assassin’s Creed games.
‣ Game Audio / Soundtrack - 6/10
‣ Graphics – 8/10
‣ Atmosphere – 7/10
‣ Main Story / Characters – 4/10
‣ AI – 7/10
‣ Ragdolls / Physics – 8/10
‣ Movement – 8/10
‣ Voice acting – 9/10
‣ Combat – 8/10
‣ Final notes: If you played the Outbreak event on Rainbow Six Siege a few years ago this won’t look any different to you in fact I would say this spin-off is a weaker cousin of the event we saw. Nothing here is new. If you have a good chunk of hours on Rainbow Six Siege, like myself any gameplay that you will see here won’t be new to you. Honestly there are good ideas here and there, but everything you see in the first 2 to 3 hours is what you will keep seeing later. Enemies get boring quick, spores that blind you 15 seconds later become a nuisance. The progression is slow and does not award you with anything fun besides unlocking some operators that you already know way too well. Playing this game solo is possible, but just like me you will find it rather depressing to play alone. I believe that this game is more fun with a couple of friends but good luck getting anyone who would like a tactical zombie shooter. That’s the other problem. Rainbow Six: Extraction relays heavily on tactics and stealth, you can’t just go in guns blazing, I mean you can, but you will be heavily punished implying that stealth is the right way to play this game. Overall, I think this game could’ve been more enjoyable if it was more narratively driven and not just a boring lore dump on meaningless information in the codex menu. And it is sad to see a game that has been delayed and in development for at least three years just recycle literally every asset from Rainbow Six Siege. If you just reused every possible asset, then might as well just make this an event again instead of a fully priced game. Rainbow Six: Extraction could’ve been a better game if it had drastically different gameplay, maybe even a turned based system like in XCOM.
This game had a lot of potential and unfortunately it ended up dying. I feel like if I had friends who were willing to play it I would've ending up playing it for about 10x as long as I did. I have always wanted a modern PvE campaign game with the mechanics of Rainbow Six Siege, this could've been it... but it wasn't. Now I don't think I will ever get that game.