Lumx
Bio
Lvl 23 • ♂ • casual gamer
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📌2023-24 resolution.
📌2024-25 resolution.
Started gaming again around 2019, I usually try to finish everything I play.
Played a few titles as a kid I don't rlly remember about, specially Nintendo stuff.
Lvl 23 • ♂ • casual gamer
─────────────────
📌2023-24 resolution.
📌2024-25 resolution.
Started gaming again around 2019, I usually try to finish everything I play.
Played a few titles as a kid I don't rlly remember about, specially Nintendo stuff.
Badges
Donor
Liked 50+ reviews / lists
Organized
Created a list folder with 5+ lists
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Favorite Games
130
Total Games Played
003
Played in 2024
284
Games Backloggd
Recently Played See More
Recently Reviewed See More
Luigi's Mansion is an adventure puzzle game, not really about capturing ghosts or mashing the A button, the appeal have always been the creativity of its level's puzzle design, and this one had just that, until it didn't. For the most part, almost every level was engaging and fun to figure out, until the end levels proved to be no more than just a free pass to the next floor, now you are just mashing the A button. Last level was good again tho. Bosses were alright, game controls were fine and level's design were more often than not the best part of the game. This is the first Mansion I got to complete but I feel the previous ones felt somewhat more "scary" and engaging.
Well, I was not invested. The best part of this game was this amazing trailer, the concept and lovecraftian art is the last good thing this game has going, the actual gameplay is so bad or just ok.
Map/map menu and fast travel: bit messy, was ok.
Clue system: (one of the main things about this game) not as challenging as expected at first glance, repetitive and eventually boring.
Dialogue: was ok, only sometimes interesting.
Combat: almost a main aspect, and by far the worst part of the game.
Story: I lacked motivation to continue this game, so I'm not sure about the quality of the story.
I'll say, if you're a Lovecraft fan maybe you can ignore everything and focus on the story and aesthetics, and if that's not enough to keep you going back to the game, maybe just watch a good story compilation on yt to get your fill with this one.
Map/map menu and fast travel: bit messy, was ok.
Clue system: (one of the main things about this game) not as challenging as expected at first glance, repetitive and eventually boring.
Dialogue: was ok, only sometimes interesting.
Combat: almost a main aspect, and by far the worst part of the game.
Story: I lacked motivation to continue this game, so I'm not sure about the quality of the story.
I'll say, if you're a Lovecraft fan maybe you can ignore everything and focus on the story and aesthetics, and if that's not enough to keep you going back to the game, maybe just watch a good story compilation on yt to get your fill with this one.
I just remember being intrigued so I kept playing. Weird, sad, and unique.
Probably one of my first experiences with post-apocalyptic settings, the world is empty, and you can definitely feel that. You understand is meant to be like this as you find only what remains from a humanity once existed, spirits, final notes of despair, journals of loneliness, and regrets. In this empty world, each character is meaningful, even finding the curious merchant in the most emptiest of places can be disquieting at first but then comforting as the quiet parts go on and you feel lonelier, specially in the first half. Trying to explore an empty world feels redundant, but even trying to find answers when there's nothing to be done can be quite a motive to keep playing. Not a very complicated story, just an interesting unique experience.
Probably one of my first experiences with post-apocalyptic settings, the world is empty, and you can definitely feel that. You understand is meant to be like this as you find only what remains from a humanity once existed, spirits, final notes of despair, journals of loneliness, and regrets. In this empty world, each character is meaningful, even finding the curious merchant in the most emptiest of places can be disquieting at first but then comforting as the quiet parts go on and you feel lonelier, specially in the first half. Trying to explore an empty world feels redundant, but even trying to find answers when there's nothing to be done can be quite a motive to keep playing. Not a very complicated story, just an interesting unique experience.