Bought this game on a whim yesterday and was very pleasantly surprised and delighted. Very short, but cute Indie Game that mimics shorter 3D platformers of the N64/PSOne Era like Chameleon Twist. Levels can take 3-4 minutes to complete if you're trying to collect the games collectibles, but afterwards you're encouraged to try speed running the levels for a better time since if you play your cards right they can be beaten in about a minute and a half. The game is only 0.99 cents, so even with how short it is, it's definitely worth the buy.
This goes the complete opposite direction of Kiwi/Macbat 64, both with its neon low-poly graphics and its speedy, precise gameplay. This is Siactro's hardest game thus far; I didn't even bother attempting to S-rank any levels (speedrunning's not my thing) and just went for collecting all the stars, which was good enough for me even if it hurt the pacing of levels a little bit. It's definitely worth replaying levels to try speeding through them at least once, though, and other than Hungry Ducks this is probably the game from this dev that I'm most likely to revisit thus far.
That said, I would probably skip over the remix stages; they're pretty bloated and I think the design starts teetering towards aggravating, especially towards the end of that ice stage. (Worth noting, based on the credits, Siactro did not design any of these stages.) And while I'm griping, the camera controls in Macbat were pretty rough, but it's more notable here given the higher stakes platforming, and I think some segments really needed a fixed camera or something. (EDIT: Apparently there is a button to re-center the camera behind Toree that I just never used, whoops. I still stand by my fixed camera comment though.)
That said, I would probably skip over the remix stages; they're pretty bloated and I think the design starts teetering towards aggravating, especially towards the end of that ice stage. (Worth noting, based on the credits, Siactro did not design any of these stages.) And while I'm griping, the camera controls in Macbat were pretty rough, but it's more notable here given the higher stakes platforming, and I think some segments really needed a fixed camera or something. (EDIT: Apparently there is a button to re-center the camera behind Toree that I just never used, whoops. I still stand by my fixed camera comment though.)
A short, simple and engaging 3D platformer that feels like a great first step into something larger. The spooky-ish elements feel like too much of an afterthought so probably should have either leaned in farther or removed them entirely. Finally the soundtrack is filled with certified earworms that left me incredibly impressed. For under a dollar you can't do much better than this.
This is a decidedly strange little 3D plaftormer that's also a wonderfully focused experience. While looking at a list of short games on Switch, I stumbled upon this one and figured for $1, why not? I finished it in under an hour but definitely feel as if I got my money's worth out of it. There's a couple unlockable characters that tie into the collection and time attack portions of the game respectively that add a bit of replay value as well.