30 minutes of (mostly) jolly, simple and straightforward 3D platforming. It ends right when the gameplay needed more variety, which this 1 dollar game won't give you. I don't think the weirder elements of the game added anything substantial, would prefer them to not be in the game instead of disturbing a perfectly cheerful experience. But it's nothing too fatal, the vibrant low poly aesthetics are too hard to beat.
Also, this is just a tangent but this game makes me nostalgic for a penguin platformer game that was preloaded on my old Linux EEE PC back in the late 2000s. Images of that game were just flying all over my brain during this playthrough. And I don't think I have thought about that game for years.
Also, this is just a tangent but this game makes me nostalgic for a penguin platformer game that was preloaded on my old Linux EEE PC back in the late 2000s. Images of that game were just flying all over my brain during this playthrough. And I don't think I have thought about that game for years.
Didn't realize I never reviewed this game. Better late than never, though.
This game was my introduction to Siactro, a solo game developer who makes small, cheap platformers, most of which harken back to the N64 and SNES platforming classics. Some might call their games pandering or shallow, but I think there's a surprising amount of depth and love for the craft in them that leads me to holding them in high regard. Whether or not you liked Toree, I highly recommend Macbat 64, Super Kiwi 64, and Beeny, they're delightful little treats and offer more than you'd expect.
But those games aren't Toree. And, well, to be frank, Toree is my least favorite of Siactro's offerings (that I've played). All of their games are simple, but I find Toree to be too simple. Lacking, even. The same charm that the others have isn't nearly as strong here, and I never felt like I was having as much fun. Perhaps because this is a level-based 3D platformer rather than an explorative collectathon? Maybe this just isn't Siactro's area of expertise? I don't know. On top of that, this game also just forces a sort of horror element in it much less elegantly; the others have horror elements (not much, you won't be crapping your pants or anything), but it's presented in a very natural way that feels befitting of the retro callbacks, here it just feels amateurish. As my friend maradona puts it, it's like something MatPat would make a theory video on rather than something that could just... be.
Unfortunately for me, this is the one of Siactro's games that has kind of blown up. I blame AntDude (I mean... that's how I learned of it). A sequel, two games of 3-4 levels each, and another one-level entry. I'll admit that I haven't played them, so maybe they're a lot better and makes Toree a much more worthy leading series, but I wish it was Macbat or Kiwi instead. Not trying to come off mean at all, I'm glad this developer is getting more attention, and Toree 3D is still good I just don't think it's great like their other works.
Still, it's only a dollar. I doubt you'll regret trying it even if you don't end up caring for it. But I recommend Siactro's other games more! And try playing them more or less in order, there's merit to that.
This game was my introduction to Siactro, a solo game developer who makes small, cheap platformers, most of which harken back to the N64 and SNES platforming classics. Some might call their games pandering or shallow, but I think there's a surprising amount of depth and love for the craft in them that leads me to holding them in high regard. Whether or not you liked Toree, I highly recommend Macbat 64, Super Kiwi 64, and Beeny, they're delightful little treats and offer more than you'd expect.
But those games aren't Toree. And, well, to be frank, Toree is my least favorite of Siactro's offerings (that I've played). All of their games are simple, but I find Toree to be too simple. Lacking, even. The same charm that the others have isn't nearly as strong here, and I never felt like I was having as much fun. Perhaps because this is a level-based 3D platformer rather than an explorative collectathon? Maybe this just isn't Siactro's area of expertise? I don't know. On top of that, this game also just forces a sort of horror element in it much less elegantly; the others have horror elements (not much, you won't be crapping your pants or anything), but it's presented in a very natural way that feels befitting of the retro callbacks, here it just feels amateurish. As my friend maradona puts it, it's like something MatPat would make a theory video on rather than something that could just... be.
Unfortunately for me, this is the one of Siactro's games that has kind of blown up. I blame AntDude (I mean... that's how I learned of it). A sequel, two games of 3-4 levels each, and another one-level entry. I'll admit that I haven't played them, so maybe they're a lot better and makes Toree a much more worthy leading series, but I wish it was Macbat or Kiwi instead. Not trying to come off mean at all, I'm glad this developer is getting more attention, and Toree 3D is still good I just don't think it's great like their other works.
Still, it's only a dollar. I doubt you'll regret trying it even if you don't end up caring for it. But I recommend Siactro's other games more! And try playing them more or less in order, there's merit to that.
For the price this game is an easy recommend, kinda feels like a decent proof of concept for a 3D sonic game. The "Haunted PS1" stuff is a little clunky and ineffective but it's not very obtrusive either. It's colorful, bouncy, the gameplay is snappy and fast, and I had a smile on my face the entire time I was playing it.