Reviews from

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DEVOURED this. I was a little leery going in, as Unheard looked like a Jumpscares Horror Game (and the game certainly leans into this implication to keep you on edge). In fact, it is a mini-mysteries game with zero jumpscares and a really neat investigation mechanic. Similar to Telling Lies, but the conversation matching worked much better. (And you can skip through the audio, no less.) Each case involves a complicated series of intersecting gambits, with you having to follow handoffs, shuffles, and true identities. I could have done without the "evil psych ward" stuff, and the plots weren't exactly deep, but the basic gameplay was so fun that I wish the game were longer.

Apparently the devs aren't planning to release the other two DLCs in English, as they are too based in Chinese culture to be localized like the base game is. Which is a shame, really--I would happily play it translated but unlocalized.

It's an unusual game, and we need more unusual games. You move an invisible avatar across a building blueprint, listening to past conversations in order to solve mysteries.

What is most interesting is that while Unheard focuses on hearing, the best clues and 'aha' moments come from silent pauses, from what isn't spoken.

But the game feels like a demo. After a handful of scenarios Unheard suddenly ends with a hackneyed twist that doesn't justify its central conceit.

The real deal breakers are the over-written script and the awful voice acting – killshots for a game that's all about listening.

This review contains spoilers

A game with a very cool concept, but with a far-from-ideal execution. The first 2-3 levels are pleasant to play, but the latest ones are taking too long to finish. The last levels have tracks 10+ minutes long with 10+ characters that you have to follow and listen to in order to make certain conclusions. This comes with mediocre to bad acting and lackluster plots that usually exist only to contain info necessary to solve the puzzle. However, there are still stories that are fun to go through and have various twists to them that you have to follow, like the gallery or police department levels.
Besides, why being unique conceptually, it feels like the game just scratched the surface of what could've been done. The entire gameplay loop is listening to dialogs and monologs. I feel that the game would only benefit from including other ways of interacting with sounds like footsteps that actually play a role or different sounds that indicate some sort of interaction between a character and an object.
Despite all the flaws of the game, I still do recommend it just for the experience and the first 2-3 levels
5,5/10

O jogo era exatamente o que eu esperava, gostei muito da progressão de dificuldade dos casos, todos os casos do jogo principal são relativamente fáceis, mas não deixei de me divertir.

O caso da DLC é o melhor disparado, foi muito interessante tentar entender aquele caos, devo deixar aqui que não gostei muito da resposta sobre a arma real, não fez sentido na minha cabeça, e deu uma murchada no caso.

Mesmo assim um jogo absurdo, para quem gosta de dedução como Obra Dinn vai gostar. (O jogo é todo em Inglês e sem legenda.)

While Unheard may not have the flashy graphics or action packed gameplay of other titles its clever mechanics and engaging storytelling make it a standout gem. Whether youre a fan of puzzle games or simply enjoy a good mystery Unheard offers a unique and satisfying gaming experience thats sure to keep you hooked from start to finish.


It's a very clever idea for an information-based puzzle game. You have to listen to what everyone is saying and figure out who is who based on context and other clues and then use that information to figure out who the culprit (or culprits) is.

The fact that you have to choose who to follow into certain rooms in order to hear what they're saying to the other characters because multiple conversations are always happening at the same time, means you get to choose how to tackle the investigation and it really makes you feel like a detective.

Solid game. Don't play if you are deaf (sorry).

The big twist was seeing all the voice actors at the end and recognizing a ton of them

I went into this game completely blind because I picked it up on sale randomly. I didn't have any expectations, and I was blown away by the auditory mystery. It is a very short game, which is sad, but I had a great experience. Was just the kind of thing I was looking for in a mystery game. (Not terribly difficult, but fun regardless.)

Including Lethal Script -
Incredible game. Uniquely interesting concept involving using audio to deduce clues and information from the environment. The base game is fairly tame with the concept with decent challenges near the end. Lethal Script is not only a great case to solve, the performances are incredible from all actors involved to make a complex idea work so well.

A Chinese detective game with original mechanics, letting you play the detective role by examining past cases and finding answers behind the outcome. This game requires you to use your hearing and logical deduction in order to make progress.

The gameplay had me totally engaged and had me spend from half to a few hours to come down to correct conclusions. And when I was approaching the answer, the more baffled and amused I am by the nature of the cases that reveals itself (and I'll let you figure it out by yourself if you're interested in Unheard). By my skill level and patience of a backlog gamer, I managed without a guide until the last case (and the free DLC).

I warmly recommend this unique game that's been written and coordinated with care, despite the voice acting sounding spotty. Then again, that may be the intention to distinguish the characters.

This was alright. There are some really good ideas here and the mechanics are actually pretty engaging, but the whole thing is brought down by some horrendous English voice acting (why do 90% of the guys sound like Ghostface??), occasionally weird writing and a disappointing ending. It's definitely no Obra Dinn/Golden Idol.

Great puzzle game with a concept that revolves around the sound. You have to listen to some conversations and you had to deduct the answer to some questions. The game is a bit short, around 3 to 4 hours to beat so beware of that. Otherwise it's quite logical in its design so you just have to make sure you have all the information.
Overall I think it's a great concept and great execution of a pretty interesting idea in terms of puzzle game.

They really found a genuinely new idea for a game, although it shares similarities to the even more interesting "The Invisible Hours". You basically play as the fly on the wall, listening in to simultaneously happening conversations, trying to figure out what happened, who did what, etc.
The cases are rather interesting, but there's only five of them (plus a free DLC with one large case and a little addendum for said case). It's a rather short experience, but I had a lot of fun with it.
The voice acting can be hit or miss, with some hilariiously bad lines mixed with some which are fine.
The biggest negative for me was that the game didn't really find a good way to prevent brute forcing the solutions. "Return of the Obra Dinn" had a brilliant solution to that problem, but it would not really be applicable to this game. Still, the way the game is right now, it can lead to you trying out a little bit too much, spoiling your own fun of discovery.

A solid game overall, though.

Unheard is a short puzzle game based on audio, a pretty unique concept rarely seen in the video game industry. Immerged in different cases as a ghostly detective, the player is tasked of solving several questions regarding one or more unsolved mysteries. In each case, the player can move around in a map without limitations, various events and dialogues can be witnessed at different locations throughout the audio timeline, which, the player can manipulate at will.

The very nature of this game and the absence of any sort of RNG, allow players to brute force any case if they so desire. If this problem is rather common among puzzle games, what could be pointed out, is the lack of innovation throughout the cases, as all clever mechanics and setups are revealed in the second case right after the tutorial.

But beside that, the game proposes a nice experience, the writing of each case is pretty solid, the english voice acting is also decent, dictions or accents might be not realistic to some extent, but it gives a certain flair to the game and definitely help people who are not native english speaker.

Ultimately, the length of the game fits its proposition, the concept which could be polished, still manages to keep the player engaged from the very beginning until the end of the game. Without spoiling anything, the game tackles compelling themes and even offers multiple endings, and all of them are interesting in their own way.

It may not be a game for everyone, but if you're accustomed to this type of game or just curious, I would recommend this game without a doubt.

This review contains spoilers

The cases were very good, and unraveling everything happening everywhere was really fun. The last map actually made me uncomfortable which was nice, turning the table in a way I didn't expect in the slightest through having the very test that we're doing be actually in the world. Overall, short but good!

Amazing deductive mystery! Reminds me of Obra Dinn, where it relies mostly on audio to tell the story and it's up to the player to piece everything together. There's no leaps of logic, everything makes sense once you hear everything. The stories are interesting, without being too easy or too convoluted (the free DLC is the only one that's a bit convoluted). It's a bit short, with 5 cases to solve I would have loved more, but what I did get was great! The 3rd one in the police station is the best!

Great concept, I haven't played tons of the game yet but it seems to execute well. The voice acting is pretty good and the stories are relatively interesting so overall just a well done experience with a very unique concept which makes for a good game.