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Played in 2023
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I’ve already played Inscryption so I thought I had an idea of what to expect going into this but it still managed to surprise me. It’s really rough around the edges (especially when it comes to visuals) and some of the sequences go on for too long like Rust’s, but the core idea is so strong and creative that I can’t help but give Mullins his flowers. Would love to see what this game would look and feel like with Inscryption’s production values, because I genuinely think I’d prefer a more polished version of this over it.
This was alright. A lot of Klonoa’s charm comes from the visuals and the remake looks...a lot less charming to put it nicely, so all you’re left with is the somewhat middling gameplay. Still, it has brisk pacing and it’s generally still pretty fun. Not a bad way to spend an afternoon.
Probably one of the best Soulslikes I’ve ever played. It borrows HEAVILY from From’s work, probably more than any other Soulslike I’ve ever played, but that’s probably why it’s so good and honestly, aside from one egregious example at the end of the game where it feels like a boss was lifted straight out of Bloodborne: The Old Hunters, it generally manages to put its own spin on things while also sticking closely to what has been proven to work. It’s absolutely gorgeous, plays like a dream, and has wonderful music. It’s definitely not perfect, though. The level design is good overall but there are a couple of meh/bad areas (Venigni Works, Barren Swamp and Relic of Trismegistus come to mind) and the obsession with two-phase boss fights got old very, very quickly. Still, it’s an incredibly strong debut game from the team and I genuinely cannot wait to see what they do next.