Alright, £ spent per hour of enjoyment gets this game a higher rating than it really deserves. If you have to pay upwards of £3/4 then it loses another star straight away.
Its very simple, move around the screen and don't allow anything to hit you. Attacking is automatic so you just need to focus on movement.
Pick up new items that give you access to new attacks with some of these items having synergies that unlock when you max out an item by picking it up repeatedly.
There are a few different biomes, many different monsters to fight and things to unlock, but overall the gameplay loop just never changes and as a result the game can get relatively repetitive and stale quite quickly.
Its one of those games that you'll never delete from your library, but you'll play it once in a blue moon just because you forgot about it.
Once again, only 4 stars because it is so cheap, any more expensive and it would go down to 3.
Its very simple, move around the screen and don't allow anything to hit you. Attacking is automatic so you just need to focus on movement.
Pick up new items that give you access to new attacks with some of these items having synergies that unlock when you max out an item by picking it up repeatedly.
There are a few different biomes, many different monsters to fight and things to unlock, but overall the gameplay loop just never changes and as a result the game can get relatively repetitive and stale quite quickly.
Its one of those games that you'll never delete from your library, but you'll play it once in a blue moon just because you forgot about it.
Once again, only 4 stars because it is so cheap, any more expensive and it would go down to 3.
I mean clickers are a thing and I guess this is a good clicker?
Anyways the fact that the dude who made the game has only worked for casinos before this makes me think the world is doomed.
Update: after deep thought, this just fucked way too much the indie landscape to not aknowledge how much it fucked the landscape.
And the dude who made it was still a dude who worked at a casino. This is just too deep into casino roots, is just a screen with flashing lights and numbers growing, with even several bits of the aesthetics of slot machines.
Not a fucking chance of redemption, I'm sorry for the developer, he sure wasn't attempting to do that but he just did that. Capitalism fucks everything it touches and a lot of stuff like the vapers have been rising lately (made to try to get people out of addiction, ends up generating way more addicts than the original product).
Anyways the fact that the dude who made the game has only worked for casinos before this makes me think the world is doomed.
Update: after deep thought, this just fucked way too much the indie landscape to not aknowledge how much it fucked the landscape.
And the dude who made it was still a dude who worked at a casino. This is just too deep into casino roots, is just a screen with flashing lights and numbers growing, with even several bits of the aesthetics of slot machines.
Not a fucking chance of redemption, I'm sorry for the developer, he sure wasn't attempting to do that but he just did that. Capitalism fucks everything it touches and a lot of stuff like the vapers have been rising lately (made to try to get people out of addiction, ends up generating way more addicts than the original product).
Every time I play Vampire Survivors, I find myself playing for hours per session. Each time, I'm amazed by how this game takes such a simple concept and makes it so addictive and enjoyable with so much content that you would never expect upon starting the game. I love the simplicity so much, all you do is move around; you do absolutely nothing but so much at the same time. The amount of freedom you have with how you strategise each round with upgrades and characters can completely change your experience playing the game every single time, and it's constantly evolving through unlockables and updates.