Vampire Survivors' real strength isn't its well thought out builds and weapons, characters, stages, or music (although those are all great), but how the game can FEEL different 20 hours in as you start going for different objectives. I've never had quite the same feeling in a roguelike before. I'll definitely keep following the game with updates, I just hope they can make the art a little prettier some day.
It was on my pending list, didn't catch my attention much, but given the buzz it's caused, I had to give it a try. It's been a good idea because it's a very fun game. An innovative mechanic that is simple but works. There's a wide variety of weapons and combinations that prevent the game from becoming repetitive too quickly, although it eventually ends up feeling repetitive like other roguelikes. The art didn't grab my attention much, but you grow fond of these Castlevania-style sprites. A surprise, I've been playing non-stop for two days, incredibly addictive.