Reviews from

in the past


never trust an rgg fan who thinks 4 is one of the worst entries

This review contains spoilers

Yakuza 4 has such an interesting reputation among fans of the series. Some lambast it as the worst mainline game and a great example of how some of the pre Yakuza 0 games had too much ambition for their own good. Others praise is as this sort of self aware, wacky celebration of the franchise that embraces some of the camp present throughout the games.


I initially fell squarely in the first camp. I liked the first half and thought it was a breath of fresh air that introduced some quite compelling characters to the mix, but felt like it was overshadowed by the absolutely messy and illogical second half. After replaying the game and mulling it over, I still think the second half hurt it quite a bit, but I also have a newfound appreciation for everything the game brings to the table.


Akiyama’s section is such a relaxed, low key way to start things off that reels players in with its charm. Akiyama is quite possibly my favorite character in the franchise. He just has such a striking on-screen presence. His mannerisms, voice acting, facial expressions; the scene at the start of the game where he goads the kanemura member who doesn’t care about Ueno members invading his turf by roasting his clan and then telling him "that’s the spirit", which embodied him as a character. It just all screams: Charisma. He just has that special something that gravitates you towards him.

His backstory and reasoning for starting Sky Finance are also intriguing. I appreciate and love the continuity of it being tied with the Millennium Tower explosion. It just heightens the feeling that you’re in this grand narrative that builds on itself. After losing everything, that explosion gave him a second chance at life. He knows what it feels like to hit rock bottom and he wants to use that money to give people, who he thinks can make good with it like he did, a chance at success. His sub-stories are quite engrossing, comical and help flesh him out more and give us a peek at how Sky Finance functions, which was really neat. They all have this throughline on making the most of your situation and what you have. Always persevering and pushing forward. When there’s a will, there’s a way. And I genuinely just thought that was pretty powerful tbh.

I love his relationship with Hannah as well. They have such a good dynamic with her kind of balancing him out a bit. Her voice actress really hits it out of the park with her performance.


The biggest slight i have on his part is his relationship with Lilly. Lilly is just… a nothing character. I kept waiting for the game to give me something to latch onto, but it just never came. I even remember a specific moment when Akiyama is sitting with her at the cabaret club and they start talking. I’m thinking, finally! Something! And then they just abruptly cut away to the next scene! And I was like, why??? That was the perfect opportunity to not only sell me on their weak relationship, but also give her an actual personality. This not only hurts his part, but she’s his tie in to the story. With their relationship being so uninteresting, it makes his addition to the overarching plot feel forced and unconvincing.

I’m not gonna lie tho, Whiskey and Rhapsody playing right after he finds the person she killed was fantastic. The song has such a mysterious, cheerful, familiar and strangely unnerving vibe to it. It bizarrely kind of made me understand why he liked her; how familiar she feels, how alluring and mysterious she is and how tragic her story is. While I still don't find it convincing, I still felt it somehow.

The switch to Saejima presents a bleak shift in tone. The scene where he ‘kills’ the 18 men is forever edged into my memory; and seeing him express his utter torment, burdened for the last 25 years by the weight of every single life he took just solidified it as one of the most iconic scenes in the series. He’s just such a tragic character who showcases the unfortunate pitfalls of organized crime, and how people throw their sanity, their life, everything away to further their respective clans. Saejima comes off as pretty brooding and intimidating at first, but as time goes on you get to see just how good-natured, thoughtful and down-to-earth he is. He’s a gentle giant, a monster with a heart of gold. That coupled with everything we learn about him throughout the story, just adds to the tragedy of it all.

I’m a sucker for prison escapes, so I enjoyed exploring the prison and prepping for the escape. Hamazaki’s redemption arc was really good and was a nice tie-in to 3. His first death (which should’ve been his only death scene btw…), while being kind of a rehash of Mine’s, was a very emotional scene that struck a chord with me. It reminded me of Kiryu’s speech at the end of 3: "You can learn to believe in others even in the final moments of your life." It isn’t too late for anyone to forge genuine bonds and find solace in them. And Hamzaki finally found someone who could he could call his brother at the very end.

The last part works as well. Having to sneak around town and hiding from the police was a fun change of pace that added depth to the setting and I absolutely loved his reunion with Majima.



Tanimura is a decent character. He might be the only character in the franchise whose part of the story is too plot-focused. I wish we could’ve explored him and his life, and maybe showcased his personality more. The sub-stories kind of helped in that regard, but they just didn’t do nearly enough to satisfy me. Yea we know who his father is, we get a glimpse of immigrant life in Kamurochu, and his personality is shown in substories like the Russian roulette one (his sheer confidence in himself and his intuition) but idk. Maybe they could’ve fleshed out homeland more. Made the characters in it more interesting? Showcased Tanimura’s relationship with them more? I think the substory where everyone cheers him on could’ve actually been quite emotional had they done that. They could have explored his reputation as the parasite of Kamurocho, which is a cool title, but I would’ve liked to see substories revolved around that and maybe go more in-depth on how he adopted the mindset and got the label.

Don’t get me wrong, he isn’t bad or anything. I like his idealistic pursuit of justice; how he’s willing to sacrifice his job, reputation and even life in order to find the truth and bring it to light and challenge the system he’s in. His dynamic with Suguichi was great. A fake man who abandoned his dreams and cowered away from the truth and lived as a tool and cog in the system, and a man who’s so brazenly himself, who’s so hungry for the truth and his ideals that he’s willing to fight the world for it and defy the system he’s in.

I think Suguichi secretly wanted him to know it was him. To set him free from the lie he lived every single day. He wanted Tanimura to do what he couldn’t and aim for the skies.


His stuff with Katsuragi was good too. I liked how there was kind of an intellectual battle going on between the two of them, with Katsuragi smugly explaining his every move. I feel like it made Katsuragi a lot more credible.


Ok so onto Kiryu. Coincidences in storytelling aren’t bad when used sparingly and intelligently. If you have something highly unlikely happen, you can have a character point that out and wonder out loud. Trust me, it softens the blow as long as you don’t overdo it and keep things within the realm of reason. Taiga washing upshore the first time didn’t hurt my suspension of disbelief. Hamazaki getting shot multiple times, falling into the ocean and then magically getting to Kiryu’s doorstep absolutely does. And listen, it wasn’t all bad. Haruka rejecting him added to her and made her feel less of a passive bystander (not saying that she was before) It humanized her and showcased her love for Kiryu and how putting himself in harm’s way impacts her. Moreover, Hamazaki getting to interact and help Kiryu after the way 3 ended was cool. I also teared up a bit when he told Kiryu to protect the Tojo clan because "it’s the only proof that guys like us existed". But was it worth sacrificing the integrity of the story and taking away from his first death scene? I personally don’t think so.

Kiryu’s tie-in to the story isn’t really that strong. He just kind of stumbles into Lilly and decides to help. Then they suddenly make Daigo a part of the equation out of nowhere because they don’t know what exactly to do with Kiryu. He sells out the Tojo clan because it’s going through hard times, but then the plot just kind of forgets about it afterward. I like Kiryu’s relationship with Daigo, so I enjoyed their interaction in the final boss fight, but it felt pretty shoehorned in.


Lily’s death was an almost copy-paste of Mine’s, but repeating the whole leave the gun next to the bad guy shtick gets old and infuriating fast. Also the scene meant nothing because Lilly was nothing and her relationship with Saejima wasn’t really much of anything. They come up with a weird reason to explain why she’s so attached to him when they could’ve easily just sold their relationship via well-directed flashbacks.



So rubber bullet time… So here’s the thing: The rubber bullet plot twist’s issue isn’t that they didn’t notice it was rubber, because the game explicitly says that they’re experimental and only known by a select amount of people. It’s not even because of the misleading directing that made the ramen spilling look like blood. It’s because Katsuragi’s plan hinged on all 18 people getting knocked out and only waking up after Saejima left. It hinged on him being the first to wake up so he could finish the job. It’s also just… pointless? It doesn’t really achieve much. It doesn’t make Katsuragi come off as more competent, because as the game even pointed out, his whole plan doesn’t make much sense. It doesn’t really contribute anything to Saejima’s character besides making his backstory lose weight and It certainly is not a good twist that builds suspense. I guess it makes Katsuragi more dislikable, but the game decides to kill him off shortly after because it was having an identity crisis with its villains. They spend time building him up and actually sell you on him, but then they just throw it all away for no real reason…


Arai and Kido are just bizarre, bizarre characters. Kido is what would happen if you took a street thug and decided to make them the final boss. The game doesn’t treat him as a credible threat throughout. He was a part of some dead end, nobody family that didn’t mean much. They say he hides his true power, but they never really properly show it. He just feels so out of place, like a fish out of water. There’s a good moment where he tells Saejima he wants to do something big and Saejima encourages it by telling him to go balls out. You can see the parallels between them and how Saejima sees a bit of him in Kido, but then they build Saejima’s fucking final boss around that one interaction, which is just silly. They clearly should’ve made Katsuragi his final boss. With proper build-up, they could’ve easily made it work because the foundation was already there.

There are so many issues with Arai that it would make your head spin. They firstly abandon the stuff with him and Akiyama and forget about it(Yes, I know Akiyama’s final boss is Arai, but you can’t tell me there was sufficient build-up for it), which would’ve been a really good way of tying Aki into the story btw, since they did such a good job with lilly… He’s supposed to be this experienced cop but is somehow fooled by the old rubber bullets trick. He isn’t confused by the lack of blood, and he doesn’t check if he finished the job considering he’s killing such a major person. Munakata had no way of knowing Arai was gonna fucking shoot him anyways lol. Additionally Arai just walks out after shooting him and nobody cares. Furthermore, why doesn’t Munakata carry on with the orphanage plan considering he’s not dead?


He’s also just a needlessly convoluted character who switches allegiances constantly and amounts to nothing at the end because they were more concerned with making him a plot twist machine than giving him interesting moments that could connect you to him.

They also fucking leave the gun next to the bad guy for the FOURTH and FIFTH time in 2 games, with Munakata shooting Akiyama and then eventually himself. I do have to say that Aki being saved by a stack of money just made me smile cheek to cheek; it was such a dumb but memorable, larger-than-life moment that kind of made me understand what people mean when they say they like the absurd twists in these games.

The sub-stories as I kind of touched on before were quite good. Not perfect; there’s a noticeable amount of duds, especially on Tanimura’s side, but I enjoyed them a lot. Karaoke was as good as ever and the hostess convos, while not being as refined as the other games, were very down-to-earth and fun. Kamurochu’s expansion works because it’s incorporated well into the story and I feel like it just has such a distinct atmosphere and aesthetic this time round. Idk, just walking around dusk time with whiskey and Rhapsody playing is probably one of my favorite gaming memories.


While I’ve been really harsh on this game, I truly believe it was constructed beyond its major flaws. Whenever I reminisce about Yakuza 4, I’ll think back to the comfort and joy I had playing as aki; the wide range of emotions that were evoked in me with Saejima. I’ll remember Tanimura’s great dynamic with Suguichi and Hamzaki’s redemption arc. I’ll look back fondly on the memorable substories and Kamurochu as a whole. It’s these memories that truly matter to me at the end of the day. They don’t transcend the flaws, but they’re what stick with me in the end.

Le premier jeu Yakuza en ordre de sortie que j'ai réellement apprécié

Points positifs:

- Une nette amélioration des graphismes en ce qui concerne les modèles 3D des personnages avec plusieurs face capture d'acteurs

- Des biens meilleures substory et minijeux que le 4

- Une atmosphère excellente

- Arrivée de 2 excellents personnages (Akiyama et Saejima)

- Une énorme amélioration du système de combat (Les ennemis ne bloquent plus, il y a beaucoup plus de heat actions)

- Des très bons boss malgré qu'ils soient beaucoup trop faciles

- Des bonnes QTE et des dynamic intro pour quasiment tous les combats

- Quelques personnages secondaires sympathiques (Sugiuchi Minami et Kido)

- Un excellent début avec Akiyama et Saejima qui ralentit un peu avec Tanimura et Kiryu, pour redémarrer avec une très bonne fin

- Le seul jeu dans lequel Daigo est un bon personnage

- Des nouvelles additions sympa comme les revelations, les toits, les sous-sols

Points négatifs:

- Quelques points du 3 n'ont pas été améliorés (rigidité du gameplay en dehors des combats)

- Des moments de lenteurs assez chiants dans les parties de Tanimura et Kiryu

- Kiryu qui joue un rôle quasi-secondaire dans ce jeu

- La soeur de Saejima j'ai oublié son nom carrément

- Des points de l'histoire qui ont été vite abandonné mais qui avaient du potentiel (la relation entre Saejima et son patriarche, l'ancienne vie d'Akiyama et son ex, le père de Tanimura, tout ça aurait pu être bien mieux développé)

- Des antagonistes très médiocres

- Un chapitre qui se résume à 50 twists à la seconde au point ou ça te désensibilise

- Le fameux trope de Yakuza ou un perso s'apprête à réveler quelque chose et se fait tirer dessus par derrière

- L'autre trope de Yakuza ou Kiryu laisse le méchant avec un fusil chargé



they should've given my homie hamazaki more screen time

This review contains spoilers

This game suffers greatly from brand-recognition-itis.

This is an interesting case to analyze. Prior to playing it for the first time, I had heard on multiple occasions that this was one of the weakest entries in the franchise, some people even going as far as to say that it's worse than the infamous Yakuza 3. Upon starting it and playing roughly the first half, I could not see that at all. The new characters were interesting, the story was doing a fine job at interweaving itself and going interesting places, the pacing was engaging, everything was clicking. It was also interesting to see what Saejima, a character that was hinted at 4 entire games ago (chronologically, of course), was up to and how he got in that situation.

However, as soon as that part ends, the solid foundation that had been built up to this point starts slowly dissassembling itself and for the opposite cause of what I had imagined. You see, games like Devil May Cry 4, Metal Gear Solid 2 and Street Fighter 3 taught me that the average gamer does not like when an established franchise attempts to change it's protagonist (with the ironic exception of RGG7), so I was fully expecting that this would be the primary cause of contempt towards this game, only to be surprised by the fact that it's the opposite. Kiryu being shoehorned into this game actively hurts the experience.

My suspension-of-disbelief was thrown over the window when the 45-years-old walking Deus-ex-machina that is Kiryu gets special summoned from the realms beyond to solve a large-scale issue that has nothing to do with him. Loads of plot conveniences had to be employed to get him in the picture, some of them with GROTESQUE execution. Many plot threads had really unsatisfying conclusions, like Kiryu single-handedly defeating EVERY SINGLE MEMBER of the clan that was, just a few hours ago, "posing a threat" to the Tojo clan. A great deal of bloat was added as well, and the interesting premise that the game starts out with had to be injected with layer upon layer of plot contrivances just to keep that ball rolling. Motivations also get weaker as the game goes on, with characters even wondering why they're still in the story when there's nothing in it for them anymore, and the answers are never satisfying.

The crooked police chief is also an extremely annoying villain that stands out like a sore thumb amongst the gallery of RGG villains, and the other main villain, Arai, barely shows up in the game at all. His motives are hazy and poorly explained, and the stakes felt a lot lower this time around.

Also Saejima's sister relationship with him is really gross and she's a really boring character. Always acts the same exact way in every scene and I can't sympathize with her after she murdered a lot of people with such a weak motive.

Just to glance over the technical aspects, this game plays a lot better than Y3 and there are some neat new locations that help flesh out the urban ambiance even more, such as the rooftops and the underground mall. The soundtrack, however, was very unmemorable. The final bossfight with Tanimura was horrendous as well.

Overall, this is a hollower experience than other Yakuzas, but I would not say that it's worse than Y3 because at least it never annoyed me or made me feel like I wasted my time by playing it.

P.S.: The rubber bullets twist was not bad, you people just misunderstood it. It was neat to see a plan failing because it was poorly made and getting called out for it, first time I see this in a game.


I always see this one slammed and 5 touted as great and I'm here to slaughter those sacred cows buster because I think this is one of the best ones and 5 sucks eggs.

From the very start, coming into the series starting with Zero, I could tell that this was the point where Yakuza hit it's modern era. The direction of the cutscenes was just way more confident and that goes a long way for me apparently. Getting to play the four different characters with their own styles who each get their own viewpoint of the greatly-expanded Kamurocho and have lots of good substory bullshit going on? Hell yeah! This was the first time I did all the substories and beat Amon in one of these, which look don't ever bother with Amon if it's going to be a slog none of those fights are enjoyable. Also trying to do Akiyama's club stuff murdered me that shit sucks. I didn't say everything in the game was perfect that's not the case there's a lot of really dumb plot twists (though this is a positive) and also baffling fucking shit. Akiyama has a questline with a lady where he teaches her the important moral lesson of not leading men on with her slutty outfits or whatever I only barely remember the point is it was it sucked.

Was rereading my friend poyfuh's review again and she did a great job but basically: Yakuza 4 good. Rest in peace Tanimura your actor did drugs or something so you are an unperson forever

It's nice, whatever, but the story is a mess. I think that Y3 is overhated, and this game is actually the worst one that I played (I played 0-4).
PS. Akiyama is cool.

J’APPLAUDIS LE GAMEPLAY ÇA FAIT DU BIEN APRÈS YAKUZA 3. On n’a plus l’impression que c’est un putain de personnage Roblox. Et le gameplay de Akiyama, Saejima et de Tanimura est trop cool. L’histoire me convainc moins, mais il faut souligner certains points géniaux dans le jeu, tels que les relations entre les personnages qui n’a jamais été aussi bonne. J’ai très peu aimé le dernier boss par contre mdrrr on s’emmerdait sacrément 👍

the story is terrible, gameplay still pretty good but thats the only real positive aside from being the first super banger soundtrack

I'm a big fan of this franchise, so I want to like this game. I really do.

The real problem with the game is the writing. The story has more twists than a pretzel factory. It becomes nearly incomprehensible by the end of the game.

Oh, and some of those new mechanics that they threw in. Like the mess of having to walk through secret passages or, god forbid, having to chase someone in a boat.

I heard the next game is better, anyway.

I am currently writing this review on some wood with a chisel.
Epic game

o primeiro yakuza a introduzir vários personagens, mecânica essa usada posteriormente no yakuza 0 e 5. é um yakuza - surpreendentemente - pior que o 3, por ser vazio em história e que pode ser pulado, por não ter nenhuma marca na história ah não ser o protagonistas Kiryu sendo amigo do Saejima e Akiyama nos próximos jogos.

não é um mal yakuza, mas peca na história, e não é memorável em quase nada. de cabeça, apenas consigo lembrar dos temas de batalha dos personagens, e a icônica cena do grupo andando com ternos pretos até a Millennium Tower, sendo referenciada/usada de novo no final do 6.

selfish deed is not freedom.

O jogo do 4
4 estrelas
4 protagonistas
4 vilões
4 linhas narrativas que variam dentre sua qualidade e conteúdo
4 estilos de combate sendo cada um uma evolução do jogo anterior, ainda bem
Mas infelizmente ainda não tem 4 plotwist bons

this game is fuckin awesome

lets start with what sucks so we can get it out the way
the pacing's a little wacky and it does feel kiryu is kinda just here cus his names on the game, i find that he's much too saintly in this game. big "legacy character beecoming the mentor" but kiryus not rly at that point yet IMO.
haruka saejima scene...
rubber bullets is peak but also very annoyingly stupid
WAY TOO MANY "I WALK AWAY FROM THE GUN BUT THE ENEMY PICKED IT UP AND SHOT ME"

other than that everythings goated

combat is clean, everything feels like it has exactly the right movement and feeling, i love it. every character controls like a dream and has a unique niche to fill

the story is REALLY fun and kind of mixes a lot of serious issues in with the yakuza story bullshit we've come to expect. i'm a big fan of how this game isn't about some foreign power coming to fuck with japan, it's about how japans got something wrong with it. felt like a very notable reflection on the series so far, almost like an apology for dubious portrayals in previous games

introducing three series mainstay protagonists who outshine the series protagonist kiryu is a feat in and of itself

i dunno dude this game is just awesome, it captures the weird microcosm of fist of the northstar hyper-masculine dudes punching while talking about why love is badass in a way only this franchise could - and it never felt like it was compromising it, i guess.

akiyama good, saejima whatever, tanimura good, kiryu ok

This game is nowhere near as bad as the previous entry. There is way to much going on at once and the game really suffers from it. I really enjoyed newcomers Akiyama and Tanimura. They were both fun to play as and i enjoyed their stories. Kiryu is Kiryu gameplay wise and feels great but his story happens in what felt like minutes so i didn't really care for it. And Saejima had a great introduction and then i just kept enjoying his chapters less and less as the game went on.

The gameplay is really basic compared to the previous titles which i suppose isn't a fair point to make as it's technically the second oldest Yakuza game i've played.

The game is really trying to be something it didn't have the technology to do. It is trying to fit so much into such a little package.

In the final chapter of the game the story just goes "balls out" and it's incredibly entertaining and is by far the highlight of the game.

Yakuza 4 was a fun time and is definitely worth a playthrough for the story but there isn't really any other reason to play it again.

Decent yakuza game with the worst story in the series. Combat is so overrated getting improved completely in yakuza 5. Story is fantastic for the first two parts, but the rest of the game kind of sucks. First two parts were extremely fun though. My personal least favorite yakuza but still decent.

Genuinely one of my favorite Yakuza games. It may have some wacky ass twists people clown on but goddamn it I kinda love it for that

really really good. each part except for kiryu was crafted beautifully, showing the people of kamurocho. kiryu's part was kind of rushed... i really liked the tanimura and akiyama bossfight but it was essentially the ending chapter. none of kiryu chapter had anything to do with kiryu's story development maybe except for part 1.

My thoughts on this game are just as inconsistent as the game itself.

I really enjoyed the first half with Akiyama and Saejima (even if some scenes in there are questionable at best), but then it transitions to Tanimura, who feels wildy out of place with the rest of the series and whose part ends with a phenomenally stupid plot twist. Not to mention Kiryu's part feeling a bit unimportant compared to the other 3 (although his final chapter was certainly a sequence of events).

After all that, we end off with what starts off as a cool finale, until you get to the end, where you face off with what is definitely the worst fight in the series and probably one of the single worst final boss fights I've ever experienced in every way that matters.

Overall, as it stands, it is a letdown. It has such good setup, only to drop the ball hard with the payoff.

This has the worst story in the entire series, but it's worth playing for the combat and variety alone.

Probably the least invested I’ve been into a yakuza game this far but the gameplay variety between characters and the amazing ending sequence makes up for it


I don't remember most of what happens in this one, the prison break was good tho.

the worst yakuza game and the only legitimately skippable one

Charming, goofy, with some stupid plot points that don't take away from how enjoyable a romp it is