Bio
I came here to eat ass and chew bubblegum, and I'm all out of ass

I only add either games I beat the campaign or multiplayer games I played a lot, no shelved/dropped/on-hold games on my "played" list. I frequently use save-states and you should too

First three games I ever played were Donkey Kong Country, Super Mario World and Counter Strike 1.6 in that order. Then, I played Ultimate Flash Sonic, and that was the first "game" I ever beat. First actual game I've ever beaten was Pokémon Diamond in '08.

I added Splat Death Salad to the database
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Listed

Created 10+ public lists

Pinged

Mentioned by another user

Popular

Gained 15+ followers

Shreked

Found the secret ogre page

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Donor

Liked 50+ reviews / lists

2 Years of Service

Being part of the Backloggd community for 2 years

Gamer

Played 250+ games

Best Friends

Become mutual friends with at least 3 others

Organized

Created a list folder with 5+ lists

GOTY '22

Participated in the 2022 Game of the Year Event

Noticed

Gained 3+ followers

N00b

Played 100+ games

Busy Day

Journaled 5+ games in a single day

Favorite Games

Yakuza 0
Yakuza 0
NieR: Automata
NieR: Automata
Elden Ring
Elden Ring
The House in Fata Morgana
The House in Fata Morgana
Hypnospace Outlaw
Hypnospace Outlaw

429

Total Games Played

015

Played in 2024

006

Games Backloggd


Recently Played See More

F-Zero GX
F-Zero GX

Apr 24

F-Zero X
F-Zero X

Apr 19

Mario Tennis Open
Mario Tennis Open

Apr 05

Teenage Mutant Ninja Turtles: Turtles in Time
Teenage Mutant Ninja Turtles: Turtles in Time

Mar 31

Phoenix Wright: Ace Attorney - Trials and Tribulations
Phoenix Wright: Ace Attorney - Trials and Tribulations

Mar 24

Recently Reviewed See More

O primeiro choque de realidade a gente nunca esquece

Contextually speaking, Chrono Trigger certainly deserves a lot of praise on plot and narrative alone. A very engaging plotline with a carefully considered timeline of events that unfolds itself in a really satisfying manner as you progress through it. It's intricate like clockwork, and those reveals and storybeats were way beyond what I would expect from a 4th generation game.

It's also incredible how many lines of dialogue they had to write for every party member in each scene, and the sheer amount of ending states this game has is also impressive. Despite most of them leading to the same conclusion, it's still very cool to see how they managed to work out a different finale situation for that many different parts of the game. These loose dynamics of choosing who you want to see in your party at any given part of the game plus choosing exactly where you want to beat it makes the game feel tailor-made for any given player.

With that being said, I still had some gripes with it. Chrono Trigger is a much simpler JRPG than Square's own Final Fantasy. Combat systems, difficulty curve, short overall length, even the amount of active party members being set at 3 is a shift down in complexity (FF7 also did that, but it was a limitation of the PS1). It's definitely more tuned to be an entry-point JRPG, which is fine, but once you combine this casualness of the mechanics with the easy-breezy presentation of the characters and settings, it strips away some of the seriousness that the plot is trying to convey. It feels clashing to me, like the story is pushing this world-ending gravitas but the Akira Toriyama character designs and the kid-friendly combat mechanics were telling another tale. The lack of a main villain also hit me hard, that's usually one of the most dramatic parts of a JRPG's story. Golbez, Kefka, Sephiroth, Kuja, there were instrumental to carry the emotional punches of their games, but CT has none of that.

Of course, I understand that Chrono Trigger is aiming for a Disney-esque feel, but Final Fantasy 6 was also a SNES JRPG that was at times funny and goofy without sacrificing it's somberness. Chrono Trigger lacks that emotional intensity.

The soundtrack is good and the pixel-art is wonderful, and as much as I felt unsatisfied with the overly simplistic combat, I still appreciated how snappy it feels and the amount of different combinations when you mix and match party members.

Chrono Trigger is a game with high-quality visuals, a great soundtrack and overly simplistic combat mechanics that get old fast but never really get in your way. The highlight is the intricacy of the plot and variety of dialogue and story outcomes based on player choices and preferences, but it's levity and short length water down the emotional impact it could've had.

There are four experiences a person could've had while playing TWEWY:

- those who were living the aesthetic and the setting that this game portrays in the moment (Shibuya-based teenagers who played this game upon release),
- those who grew up in that setting and got to re-experience it through playing this game later,
- those who are completely alien to this setting and take this setting as just another visual style, and
- those who were aware of the vibrant, grafitti and hip-hop influenced urban culture of the era, but could only watch from afar.

I fall onto the latter category. As a kid in the mid to late 2000's, I was aware of this culture and similar cultures throughout other countries. My local MTV was full of urban-esque imagery tinged with frutiger metro backgrounds and hip-hop soundtracks. Third-wave emo was dominating the alternative charts with their peculiar clothing and dramatic hairstyles, and anime was inching closer to the mainstream and also being influenced by that style (just look at Bleach's openings, endings and promotional material). I was awed by all of this, though too young to partake in any of it. I dreamed of the day I could be a cool teenager and "rep these fits, yo". Little did I know we would undergo a huge cultural shift, but alas.

When I played TWEWY for the first time last year, I was rushed with nostalgia. These clothing trends? this fascination with pins? this artstyle? I've "been" there. I had a DS around the time this game came out, I had firsthand experience with these graphics, these sounds. There was an immediate emotional connection. The reason why I have this completely subjective paragraph in what's poised to be an objective review is to illustrate how well TWEWY does what it sets out to do: represent a scene. I can only imagine how personal this game must feel to those who actually lived in that environment. It had a vision, and it executed it to perfection.

This atmosphere is the driving force of TWEWY and everything else is shaped around this stylistic expression. For example, the amount of combat options is immense, and your character is forced to switch it up and customize himself tons in accordance to passing trends. Each new neighborhood you hop in you have to change your clothes to fit the local trends, completely altering your attacks and moves. Like a teenager trying to find his place in society. See? this game is genius.

Of course, this also ties into the character arc of the main character, who learns to accept himself and his place in the world throughout his journey. This is why the game is named "The World Ends With You". It has a deep significance to the story, despite at first sounding like JRPG Engrish mumbo-jumbo.

The story itself is very engaging, and I found myself really invested in seeing it through the end. I wanted to see the conclusion, I wanted a certain character to come back, I rooted for the main character and his friends and I was entertained by the machinations of the situation they were all facing. Of course, all of this was enhanced by the gorgeous Nomura character designs, the overall great presentation and the wonderful soundtrack.

Not all is perfect, very unfortunately. The gameplay takes the hit. They could only do so much with such a premise and the limited DS hardware. They sacrificed playability in favor of irreverence. You control two characters simultaneously in this game, one on the bottom screen with your stylus and the other one on the top screen with the D-pad. Unless you sink an ungodly amount of hours rewiring your brain to do two things at the same time, chances are you're going to be mashing the D-pad in the general direction of the enemies while doing your usual combo routes with the stylus. This is really disorienting, but the game offers the convenient solution of having a really fluid difficulty setting that you can customize any time (which also ties into the customization motif of the narrative). That being said, making the game easier doesn't make it any less disorienting. The hard fact is that if they removed a screen, the game would be too boring and easy, so only a total combat overhaul could solve these issues.

As it stands, TWEWY is a fantastic representation of a bygone era with masterful amounts of ludonarrative harmony and impeccable visuals and soundtrack, though one that is often tedious and confusing to play through.