Reviews from

in the past


Very fun and satisfying combat system, the dark souls of martial arts.

Combat was fun and had depth. Can be difficult to get used to for some. Great game to playthrough with a friend.

Makes you learn a specific combat with stances and decks and movesets to provide you with a meh story and a dead multiplayer. Playing in coop could be fun but only if you two are into actually learning a combat and getting good.

I feel like it asks too much for too little payoff.


I long for more people to fight...

Absolver walked to Sifu could run, really really enjoyed this game and its pvp. Loved the leveling and level design.

Personally enjoyed this quite a bit. Building my combat style like a deck of cards was pretty rewarding. Had a nifty drunken fist style fighter by the time I put the game down and that was pretty chill. Very atmospheric.

this was such a letdown for me, i remember being so excited for it only for it to come out and be lowkey unfinished, basically no content and kinda jank as hell

the way you learn moves is on paper cool but in practice is not very fun

coulda been great but just didnt land, lot of missed potential

Barebones story but the combat system is very interesting and unique.

An anomaly of a game I wish I enjoyed when it was popular

I really like Sifu. i played this when i was a youth so obviously i wouldn't remember a thing about it.

A fascinating and short experience with an extremely deep and customizable combat system based on learning new moves and including them in your ever growing catalog of moves. While I'm sure there is a "solved" or meta way to play the game at the highest levels I believe the best thing you can do is let yourself experiment and play around with moves until you find a way to express yourself through your tailored and designed move list. While my time with the game was brief this is something to come back to and praise for its seemless pvp/coop experience and its interesting combat system that is unlike anything else I have ever played.

The gameplay is fun and simple but storywise there really isn't that much going on.

Solid game, just wished it would've been a little bit longer but still is good

Cuando yo llegué este juego ya estaba medio muerto pero es muy muy bueno, incluso ahora.

I was really intrigued by this game due to its unusual visuals. While I don't really care for PvP, the game also features a short PvE campaign that I somewhat enjoyed.

Man, I quickly felt overwhelmed... Putting together combat decks, switching stances, combat schools... I think there is a lot here for people that really enjoy the PvP, but combat is extremely complex and requires a lot of time to learn.

Very cool design, good combat.
Repetitive and lacks a lot of contenent

Lo encontre muy aburrido , es mi vista personsal.

Awesome concept and when it worked it worked well but unfortunately it felt kinda half baked and learning moves and levelling was just not that fun.

super fun game, unfortunately loses its magic now that there's not an active player base but at the time Absolver was one of the most unique experiences I've played.

I played the game long after its online lifespan ended, but I thoroughly enjoyed listening to Nujabes and fighting the NPCs by myself. This game is unique among all other melee combat oriented games.


combos were pretty satisfying

Absolver was one of the most interesting experiences I've had with a game that I had absolutely no idea about beforehand. I only downloaded it because of its visual identity, which really caught my attention. Mysterious masks and characters in fighting poses were all I knew about it until then.

The gameplay was extremely fun, responsive, and different from what I had experienced with other fighting games. My experience with the game was divided into two parts. The first part involved exploration, seeing the ruined landscapes and abandoned biomes, encountering mysterious enemies along the way, completing quests, and bumping into equally mysterious players. This gave a slight "FromSoftware" interaction feel—somewhat limited and primitive—which added a much more curious air to these player interactions.

The second part, after completing the "single-player" PvE campaign, was a whole universe of matchmaking and ranked 1v1 matches against other players using various fighting "decks." This completely changed the style of each match depending on the deck you used or faced. It was incredibly satisfying how the fights, strikes, and defenses were executed and received in these matches.

In short, the game made a huge impression on me, and I am EXTREMELY happy that Sifu, the new game from the same developer, brought these captivating and original characteristics to a single-player game.

Kruto, ochen jal, chto nepopularna