Reviews from

in the past


Found myself getting bored/frustrated despite having played quite a few Metroidvanias in the past. I wish you could add more than two map markers.

Fun combat and exploration but i got lost somewhere and it being my first metroidvania i gave up. Still incredibly fun

Loved it all, specially the more "meta" part.

I love this game. Lots of action.
It’s story reminds me a bit of Out of this World. At least the opening segment.
This is a fine Metroidvania for a first attempt by a single person.


Story, Atmosphere, Bosses, Exploration are all on point.

Tho, having a story where all dialogue are characters lying to the player character was definitely a choice. Feeding the audience of your game misinformation risks people thinking its full of plot holes, when the real events are better represented by the collectable, and missable, Notes.

decent, a bit frustrating tho and everything looks like pixel mush

Exhausting to look at, exhausting to play, and dialogue that completely douses any sense of atmosphere it attempts to cultivate.

Didn't hate this game, just kinda underwhelming

Very strange game, and not what I was expecting but I think it was an overall good experience. Finding all of the collectible was kind of a pain because there was no clear indication where there was a secret, or hidden passage, or anything. Metroid put dots on the map and let you use bombs to find breakable blocks so something like that would have been good in this game. The story of this game was pretty difficult to understand but it did also seem interesting with all the logs and letters and stuff. The Secret Worlds were also cool but again strange and I didn't really know what was going on there.

um metroid bem feitissimo as musicas uma loucura

It's a faithful reproduction of the gameplay from Super Metroid and Metroid Fusion, borrowing mainly from the latter in tone with all the biological weirdness saturating the lonely alien environment. Also has a touch of BLAME, the manga, shot through in the form of entities like the huge, derelict robotic head on the cover art. The main character himself, a cagey scientist who spilled into an alternate dimension, suffers by being not as cool or iconic as Samus... but few protagonists are, and even that lends credence to how well this game's environmental design hits the right notes. The gameplay is tight in that Metroid-y way, with careful regulation of how much the player can do at a given time (barring, I have to assume, some cleverness in sequence breaking)... although I found myself frequently frustrated at the grappling hook because its short range and finicky angling made passing platforming challenges with it the biggest sticking point of the game for me. There's a substantial amount of optional pickups, but not so many that they begin to feel meaningless, including a large supply of weapons. Some of the secrets are hidden in ways that take some actual care and ingenuity to uncover. I'd say the game is exactly as long as I'd want it to be: not done too soon, but not overstaying its welcome. It's left me ready to dip back in to the optional Randomizer mode for some good old replay value.

Some of the best metroidvania gameplay I've had the pleasure of playing. Though I wish it didn't have an input mapped to a double-tap, that wore on my thumb

It's great, it's like a classic Metroidvania but with a modern twist. Really cool mechanics and ideas.

this game is just very unique, and that's all i can really think to say about it

one of my first purchases on the PS store as a young teenager. this game is what introduced me to metroidvanias and made me develop a love for indie games. I owe a lot to this beautifully created, albeit derivative, platform shooter.

This review contains spoilers

This game is VERY interesting. It's clearly inspired by the original Metroid, and the sort of glitches and corruptions you get in older games with Game Genie or bad cartridge contacts or whatever. It's like, if you gave life and a story to meaningless bitflips and whatnot, and I really enjoyed that.

The story felt like it was deep ENOUGH to give you a reason to keep pushing, but it did feel underwhelming at times. It was also somewhat challenging at times too, but that didn't undermine the experience much for me. I recommend playing it at least once.

I'm not going to replay it anytime soon but I definitely want to revisit it at some point.

Great metroidvania, especially regarding the atmosphere and how you feel when exploring.

Otro metroidvania (este más metroid que vania) con escenarios y bosses grotescos, música chula y efectos de sonido con MUCHO detalle. Es todo muy alienígena y tiene un encanto especial por ello.

This is a really good game that is just not as good as Super Metroid, but becomes arguably really close.

Axiom Verge es un indie de estos de pixel chulo desarrollado por una sola persona y muy inspirado en la saga Metroid. Quizá por la época que salían metroidvanias indies a tutiplén, pudo pasar más desapercibido, no lo tengo muy ubicado en mi memoria. Me puse a jugarlo un poco por jugar a algo portátil (en PS Vita) teniendo en cuenta que me he estado moviendo y, al final, ha acabado siendo el juego de cabecera al que he estado dándole en los ratitos libres hasta acabarlo. Han sido 9 horas y media de puro disfrute.

Aproveché para explorar el mapa y buscar sus secretitos y tal, cosa que se presta bastante pero que por otro lado, encuentro una de sus mayores pegas, me explico. A medida que vas explorando, como siempre en este género, desbloqueas poderes que permiten investigar zonas de manera más exhaustiva lo que incita a revisitar zonas para conseguir nuevas armas o bufos permanentes. La putada está en que no hay forma de viajar de manera rápida (quitando una especie de tren entre tres zonas y tampoco es la gran cosa) entre puntos de guardado, como suele ocurrir en este tipo de juegos. A esto súmale que no es especialmente facilón (llega un punto en que algunas zonas las puedes pasar hasta dejándote golpear, pero en early o algunas zonas de mid game, atravesar zonas puede suponer alguna muerte y reiniciar el recorrido) y se hace tedioso el revisitar ciertas zonas.

El gameplay es muy sencillo, no revoluciona nada y no le ha hecho falta. Está muy bien llevado y los jefes son retantes, sobretodo me viene a la cabeza una especie de abeja que telita. El plataformeo está también guay y es, en algunos puntos, retante. Hay buena cantidad de zonas secretas por lo que tendrás que explorar bien las paredes y fijarte en un llamativo estilo artístico de pixel.

Se combina muy bien este estilo artístico con la temática y la banda sonora. Es una combinación de tres buenísima, creando una atmósfera opresiva en muchos momentos y con batallas muy frenéticas contra algunos jefes.

La historia es algo confusa y tampoco me ha llamado excesivamente la atención como para querer fijarme más allá de la capa superficial que se explica. Hay unas tablillas también que aportan algo más, pero lo dicho, no ha creado una fuerte curiosidad en mi como para querer saber más.

En general me parece un juego muy sólido, atrapante y divertido. Yo lo completé en normal y palmé unas 80 veces, miedo me daría probar el modo difícil. Sé que no es nada novedoso ni del otro mundo en el panorama de los metroidvania (más metroid que vania) pero me parece un muy buen título y lo he pasado bastante bien jugándolo. 7.8.

god i wanted to love this game so bad but between a wet fart of a story, awful balancing and controls that remained clunky no matter what keybinds i tried this was not as good as i was hoping it would be. Despite that it does have some really cool and imaginative items and abilities, an amazing soundtrack and some fun bosses, which keeps it from going on my shitlist. I still might try the sequel sometime, there is potential here

I was very excited because the idea of this game had everything I love:
- Hard Sci-fi
- Pixel Art
- More metroid than vania

But the execution is ok. Traversing the map is not fun, and sometimes is really hard to understand where you need to go.

The weapons are very nice and varied and the gameplay is fun. Overall a solid game, but expected a little bit more

Solid metroidvania. Big fan of the visuals, music was pretty solid. Bosses were fun to fight, some of the enemies were a lil annoying, but eh. Overall it was a great experience, liked it a lot. Definitely gunna check out the sequel.


Muito Metroid (NES), com mecânicas diferentes e armas legais. A trama não me segurou muito, fiquei mais pela gameplay, o jogo entrega uma exploração interessante que junto com a trilha sonora faz você parecer estar explorando um mundo alienígena, sensação que eu não tinha desde os jogos antigos da saga Metroid.

love letter to the Metroid series. not perfect but solid.

great music

Very high difficulty, but even though I'm not big on retro, I liked the way it did it, as it seemed actually themed after specific eras rather than just using big dots to use big dots. And it mimicked NES-era glitches in a way that I felt was a clever tie-in to the story.

An engaging little sci-fi yarn wrapped up in a good Metroid-esque puzzle platformer with some decent background music. Some of the pixel art is not very good, but some of it is stellar, and the ending is a bit of a damp squib, but if it sounds like it would interest you, it almost certainly will.