Reviews from

in the past


I FUCKING LOVE EATING PEOPLE IT'S TOO ADDICTING
AAAAAAAAAAHHHHHHHHHH

This is a great game that is simply fun and kind of different. It's fun to be the monster that hunts humans throughout an underground facility. It's fun attacking the humans and hearing them scream as you eat them. However, this game is not a horror game. It may look like one in terms of graphic design, but it doesn't have much of a horror feel. There isn't an actual emphasis on attacking humans. They're there to simply be killed or try to kill you with a pistol--to impede your progress in gaining new abilities, getting further throughout the underground area you're in, and eventually escape.

As such, this game is fun because it's a metroidvania with a slight twist of you being the bad guy. As a monster you slither around and go through vents and whatnot to get from area to area or simply to attack people. What ultimately makes this game so much fun is the fact that it's a metroidvania. You go through a few areas you can, figure out some puzzles to get through to a new area, learn a new ability, then use said new ability to go to new areas previously unreachable. It's satisfying, it's fun, it's rewarding, it's a typical metroidvania. That is where this game's strength is as it really doesn't hold up at all as a horror title like it's being promoted as.

One huge mistake was made in this that simply must be said: there is no map for you to use to see what is where. It can seriously slow you down not knowing where to go because you can't find an area, and there are no hints. You must rely on memory. If it wasn't for that this game might have gotten 5 stars, but this is an abysmal error on the devs' part. Carrion absolutely needs a map.

Bottom line: Play it for the fact that this is a metroidvania, not for the "being a monster" or "horror" aspect that is advertised. There is no map which is a massive pain in the ass and cost this game a star from me.

Despite its futuristic premise, Carrion takes a lot of cues from classic horror media in its sound design and set pieces. The lack of a map hurts the game's pacing, but the gameplay loop is addictive and worth seeing through to the end.


Quando vi do que se tratava o jogo, fiquei interessado mas achei que não iria gostar, principalmente porque me passava a impressão que a jogabilidade não seria das melhores...eu tava MUITO errado.
Mais uma vez, graças ao game pass (na época em que joguei), joguei um grande jogo que muito provavelmente teria deixado passar. E pra quem gosta de conquista, o jogo é bem fácil de fazer os 1000G, basicamente é só zerar e pegar os 9 upgrades do monstro.

Where this lacks a truly compelling story it easily makes up for in sheer fun gameplay. The various abilities you unlock throughout the course of the game make planning out attacks more engaging and fun, slowly turning the game from a half-stealth title to a full-blown action game. I feel like a sequel should gravitate towards a super-chaotic action game full of incredible destruction and death all around you, but given the ending of the original, I doubt that would be the case. Neverless, a fun time for however short it may be.

Additional note, the Workshop adds a bit more to the game if you're looking for some more campaigns or differing level designs.

Super concept qui ne peut que plaire à l’amateur de film d’horreur en général et de The Thing en particulier dont je suis évidemment, et la bestiole est réjouissante à jouer. Hélas même avec sa courte durée, le jeu souffre d’être bien trop répétitif et d'avoir une map et un level design complètement contre-intuitif.

gameplay repetitiva e mapa confusasso mas pegar poderzinho pra matar os outros é sempre legal

Idk why the reviews are so mixed on this I enjoyed the hell out of it. I will say I wish there were more unique mechanics and enemies especially in the back half, as there's a pretty long stretch in the middle where things are the same and it ends as soon as it's getting good again. But the core of this game is being a fucked up little guy and eating people and they pulled it off what can I say

jogo legal bem indie bem nao vegano

What if instead of killing the fucked up monster you were the fucked up monster.

Really cool idea and a good execution but kinda loses its steam after a while.

The game where you see the villain and slowly get more powerful is pretty sick

It's not as mechanically interesting as one would hope and the level design is more serviceable than spectacular. Yet, thrashing around as a near unstoppable monster and tearing people apart causing blood to spray across the walls and floors is so satisfying that it makes this short experience worthwhile.

I loved becoming an eldritch horror monster beyond human comprehension and tricking enemy characters into being sustenance for my end goal of escaping a facility. No Walls can hold me.

Metroid-vania style game with interesting twist, you're the monster.

Cool premise, satisfying controls and combat, creative puzzles. The pixel art style is great too. The steady flow of new abilities and enemies keep the core gameplay interesting mostly, but it can feel a little repetitive by the end of the games short runtime.

Lack of fast travel and a difficult to decipher map layout make backtracking a bit of a slog.

Nice (albeit short) game. Has pretty notable influence from movies like Alien, The Thing, and others. The monster design is cool but can be a hassle to control sometimes. The sound design is great, there were a couple of times I actually thought I heard a Xenomorph from the Alien movies. Some negatives I can think of are that it's incredibly short - I managed to 100 percent the game in 4 hours - and the game desperately needs a map as you'll find yourself going in circles over and over again.

I've been meaning to play this game for a while after seeing the game a couple of years back, and the gameplay really didn't disappoint me.

It has good flow and it's easy to understand where to go next thanks to the layout of the game, leading you from one room to the next in order to progress. The different rooms and stages of the game kept a good flow, giving a sense of power and growth as you find new abilities.

I admittedly haven't played much on controller before, but even for someone like me who's not used to one, it was easy to get to know the controls of the game and get into a nice flow. I don't know what it's like on keyboard, but it felt really nice playing the game with controller. I would highly recommend using it if you have one.

The audio was also pretty good, with good audio design for both environment and characters.
I was also in love with the graphic design of the game, with an interesting art style and scenery. Every area was unique and pleasing to look at.

It was a lot of fun experiencing a horror game from the monster perspective.

Amazing pixel art and sound direction. I really felt like a slimy ball of flesh .

Extremadamente dinámico y divertido, es todo un placer controlar al bicho a toda velocidad devorando todo lo que pilla a su paso. Los diferentes poderes son muy interesantes y que dura un suspiro, en dos tardes lo has completado. Maravilloso

Fun and unsettling at the same time.

Pretty cool concept for the first hour but the level design is so tedious, even for a metroidvania.

Annoying shield enemies are a real issue with the aim targeting as well.

Shelved this one but probably won't pick it back up.


Really enjoyable monster kill-them-all, with puzzles and different abilities. This game desperately needs a map, though.

Fun but no sense of direction AT ALL