Reviews from

in the past


Bored out of my mind. There's a semblance of cool co op teamwork here but I just couldn't get into it. I stole some spell books from a merchant without having to pay for it. That was the highlight of what I remember.

Played through the whole game with my friends, it was incredible. My only issue is the third act. It's just kinda.. meh, and our reactions at the endings were weirdly silent. Like, we were excited that we finished the game, but the endings weren't very good. Regardless, the fun far, far outweighs the bad. A fantastic, easily recommendable game.

I believe it is still better then BG3 in many ways


um dos melhores jogos que eu ja joguei. fiquei 1 mês inteiro vidradona nisso, nem falava com os meus amigos mais

this game is the reason i think baldur's gate might not be for me

I recognize this is a good CRPG, it just never clicked with me.

Ultra viciante y entretenido. Podría jugarlo horas y nunca me cansaría

Divinity 2 é o CRPG com mais conteúdo que já vi, seja no combate ou no storytelling. É um jogo ambicioso que trouxe um design multiplayer no gênero totalmente diferenciado, permitindo jogadores darem freeroaming e fazerem missões quase como um MMO

Tenho 73 horas e não joguei nada desse jogo.

Fantastic stepping stone to Baldurs Gate 3. The story is very entertaining and the world they built is immersive. Game can be a little broken on higher difficulties (scaling gets a little silly in the late game) but a fun time solo or with friends. Soundtrack is a banger as well.

Larian knocked it out of the park with this one and made a fan for life. I'm hard pressed to decide whether I like this game or BG3 better. The combat system here is amazing and I hope Larian revisits it in a future game.

This game is so good that despite almost tearing my hair out several times, I consider it absolutely phenomenal (aside from the occasional ridiculous spike in difficulty).

This is the gold standard of TRPGs. YOu can pretty much do anything and get away with it. So much reaply value

Puro engorilamiento. Mi agosto se fue y nunca volverá.

Pros:
- Es la experiencia más cercana al rol de mesa que he jugado en mi vida, con Baldur's Gate 3 pendiente. La cantidad de posibles interacciones con todo lo que te rodea, ya sea durante la exploración o el combate, es apabullante.
- Las posibilidades a la hora de crear diferentes builds son muy numerosas y permiten una libertad absoluta, sin el encorsetamiento clásico de las clases.
- La dificultad está bien medida. Siempre sabe cuando buscarle las cosquillas al jugador cuando este empieza a confiarse en exceso.

Contras:
- El escenario tiende a convertirse en una ensalada de personajes, enemigos, invocaciones, efectos de área y obstáculos que vuelve complicado enterarse bien de lo que está ocurriendo.
- Los diálogos, pese a estar muy cuidados, perfectamente doblados y ser muy numerosos, no consiguen dotar de suficiente carisma a los personajes que los entablan. Tampoco ayuda el nulo mimo artístico puesto en sus retratos.
- Lo que al principio son todo sorpresas a nivel de progresión, con infinidad de sinergias posibles y nuevas habilidades que mejoran a las anteriores, con el paso del tiempo adquiere mucha mayor importancia la estadística pura, el número con trazo grueso.
- La gestión de inventarios es un auténtico dolor de cabeza.

One of the best RPGs ever created. 10/10

The modern CRPG from Larian Studios that really is leading to the revival of the genre. They went on to create BG3 that had such wide acclaim so obviously they are doing something right.

It is a good game and anyone who enjoys CRPGs should play it.

50 hours in, I need a break. This game is simply overwhelming and I don't have the mental energy to keep track of everything it requires me to. Plus I did not find it that captivating. Might pick it up again in the future or not.

Things I liked:
- colorful graphics
- the world is packed with all kind of things
- a lot of dialogues, all voiced

Things I liked less:
- generic fantasy "stock" story and characters, the kind you forget completely a week after you finish it.
- played on classic difficulty, it's not very newcomer friendly. On the 2nd chapter I gave up and started looking for guides online (including how to properly skill my characters) because most combats were frustratingly difficult. I shouldn't have to look at external resources in order to make the game bearable.
- the inventory can become messy really soon to the point you need 15-20 seconds to find an item. There is no way to search for a particular item and the sorting options are limited. Same goes for the quest menu. In general, the UI could use a lot of QoL improvements. Another example: you can't compare the pickable quest rewards with the items you have in inventory, so if you don't remember the stats of what you are currently wearing you could end up with a reward item that is worse or that you don't need.



Overall:Great

Rating: B++/S++

"Deep dialogues with several possibilities that can affect your destiny others no longer affect so much this is something that this game take from the fallout franchise that we have a lot of this long dialogues with many choices and characters that affect our gameplay but it has a good story of "redemption" since you start as a prisoner and go to various adventures and plots, also be prepared because the maps and parts of the narrative that the story takes too long for this would be the negative point of the game but still everything is very well written "
"gameplay desing is simple inside but with lots of attack possibilities unlike baldurs gate 3 which did a lot more"

Gameplay/Game desing: B/S++
Narrative:B++/S++
Screenplay:A+/S++
Game Direction:B+/S++
Lore:A/S++
Actor/Actress Perfomances:A+/S++
Art Direction:B/S++
Characters:A+/S++
Contents:A+/S++

The OTHER reason I knew Baldur's Gate was going to rule.

You see, there is this cat, and it really wants something from you, but I just keep getting it killed.

So anyway, you can play as this skeleton, but you need to remember to put a bucket on your head so folks don't freak out.

I guess that what I am getting at is that I really need to figure out what that cat wants.

Los elfos son horribles, pero el sistema de acciones godines.

Such a good crpg, worst part is getting all 4 party members online to finish the game

Playtime: 14 minutes.

Breaking Point: the narrator describing the dwarf rubbing the coins in his beard while the model did not move. Just loudly broadcasting how much that game was not going to be for me with how luxurious the fantasy set piece actions & descriptions were going to be in the THREE DIMENSIONAL GRAPHICAL GAME.

i liked playing this with coop with a friend it was fun but idk if i would beat it solo honestly


DISCLAIMER

I just finished the game for the first time, and while I acknowledge that I must not have done everything, I had a pretty good run. It could have been better, but I don't plan for it to be the only one.
This review is my fresh raw opinion of the game, just as I finished it.

TL;DR

This game has hands down the best and most entertaining combat system of the genre I've ever laid my hands upon. I'm not a person who enjoys turn-based combat, yet I loved fighting in this game! So getitgetitgetit, especially if you like a good RPG and a great turn-based combat system!

THE GOOD AND THE NOT-SO-GOOD

Now with that out of the way, I got into Divinity 2 thanks to a friend who wanted to play it and asked me to play through it together. I knew about Larian Studios but I've never played a game from them before. I had heard this was a great RPG title, but that's essentially all I knew, before purchasing it and going in full-blind while giving it a try.
I gotta say that, while we did have some idea of what we were getting into when it came to this type of game, we were not prepared for the length of it. We clocked in at 111h of co-op just for the first run in "Normal" - called "Classic" in the game - and we did get some hints during the run from some friends and sometimes checked the wiki when we were really stuck or before leaving a map.
This game features 6 "Origin Stories"; think of them as unique quests for each of these characters, all having their own motive and individual endings. Surprising but quite welcomed, the characters are fully dubbed! We went for Ifan and Fane, plus we recruited with us The Red Prince and Lohse.
The creation of the character doesn't allow you to change the characters too much and has no sliders whatsoever, but you can choose between a dozen faces/hairs/beards. Customization comes through especially with attributes and talents giving you a good start, added to the great selection of starting skills from your class, so you can already somewhat set an objective for your build right from the start.

The game has some really great design choices. For example, once the very lengthy introduction and 1st Act are finished you unlock the possibility to respec the character stats and change their appearance as many times as you want, which is great because by then we knew the game enough to have an idea of what to change and how we wanted to proceed going forward. The interactions with NPCs are amazing, for example, it's possible to steal from a merchant while a friend talks to them because, obviously, they're distracted. The game gives you constant choices and a lot of opportunities to build and approach situations the way you want, and it's just fun to play with different ideas! I do gotta say, the interaction with the world and your choices are astonishing, really. Your actions have consequences not just at the end of the game in a finale scene, but during the whole game and with various NPCs you'll meet in your journey.

Amidst the great ideas, there are also not-so-good ones, but I'll mention just a few that stood out to me. is such a strong talent that, when playing solo, it's almost a borderline no-brainer pick. In the last Act, we met enemies who could constantly resurrect thanks to x while being able to make more x, and that was really frustrating.
We played in Normal, and it gave us a decent challenge, but sometimes it felt a bit unfair. Two levels can make a huge difference for armor and weapon values, but that would also mean that we'd get destroyed just because a level 12 enemy stabbed us and we are a fresh level 11 with level 10 equipment.
I know the game is inspired by D&D, but on a gameplay level when you're on such a big map and you go a couple of meters ahead at level 11 you don't expect 12 to be completely impossible until you gear up, although on a lore level, it might be reasonable, at least not in Normal. Following that, I read Easy is just too easy, to the point we forced ourselves to continue in Normal even during hardships pulling out crazy strategies to go forward, and sometimes going around and checking the wiki just to be sure we did all fights and quests available in that area we could at that level, just to make sure we were at the highest level and had all equipment we could by that point.
The key for us was when we stopped using only loot we dropped from fights but started investing into buying stuff from merchants since they have some new items immediately when you level up, at your new level, so it's definitely something to keep in mind. Not as strong as something you drop, but when the difference between level 10 and 11 is a few hundred points in defense, it all adds up.
The design of the maps, story, and enemies is just stellar, with so many little details that it just felt like a very well-done campaign, and one I want to revisit. When it comes to story Acts they are very balanced getting more focused closer to the end, having most of the side content earlier in the game, that way there was no need to leave the main quest on pause!

CONCLUSION

I enjoyed my hours on this game, and I'm looking forward to the future when I'll do a second and even third run!
It's great, and it could have been even more, but I wonder whether some things could have been even better or more polished thanks to a higher budget and some more time in the oven, but I guess we'll find out with Baldur's Gate 3. :^)
This wonderful title is 100% recommended by me, with a solid 8.9/10.

I'm not a fan of the combat and armor system for this sequel, and lost interest in the story and characters by the time I left the 1st island. A shame, I liked the 1st game a lot.

I think beyond the combat is that for me the most important aspect of an RPG is story and characters, and Divinity 2 just didn't hook me at all.

This game absolutely blew my mind back when i played it back in 2019, it had so many possibilities and you could do whatever you wanted to in order to complete the quests, as killing important npcs or finding different ways to overcome the problems.

Everything was almost perfect, from the characters to the world.

I would have prefered a little more complexity in the builds, and the story could have been a little better, but those were only minor problems, and they also got solved in Larian's next game. Cheers.

Co-op with my best friend, what a ride.