Before playing it i was creeped off by this games metascore but when i started playing... damn this game is a masterpiece.
Constant mystery and interesting characters , insane art style and amazing visuals and pretty decent story. With his out of ordinary visuals this game is one of a kind.
i think everyone should try this masterpiece
Constant mystery and interesting characters , insane art style and amazing visuals and pretty decent story. With his out of ordinary visuals this game is one of a kind.
i think everyone should try this masterpiece
El 1er juego de Suda51 en ser traído a occidente en colaboración de Shinji Mikami (Resident Evil). Describirlo como "raro" sería quedarse muy pero muy corto.
Killer7 es de los juegos de disparos sobre rieles más únicos que he experimentado. Todo en este juego me vuela la cabeza: el gameplay, los personajes, la banda sonora, su historia de desarrollo... sin palabras.
Si algún día sale un Suda's Cut de Killer7 con todo el contenido que fue cortado del juego original juro que me apunto y lo compro a precio completo.
¡A SUS ÓRDENES MI GENERAL SUDA!
Killer7 es de los juegos de disparos sobre rieles más únicos que he experimentado. Todo en este juego me vuela la cabeza: el gameplay, los personajes, la banda sonora, su historia de desarrollo... sin palabras.
Si algún día sale un Suda's Cut de Killer7 con todo el contenido que fue cortado del juego original juro que me apunto y lo compro a precio completo.
¡A SUS ÓRDENES MI GENERAL SUDA!
This is one of my favorite games to look at. The high-contrast lighting style, the UI, the mission select menu, nearly all of Killer7's visuals are firing on all cylinders. They perfectly suit the tone of the world, which operates using the logic of conspiracies.
My two main gripes about are that the gameplay gets a bit repetitive (not helped by certain rooms that contain combinations of enemies who are a slog to fight together), and some story and character details are explained in supplemental material. I'd prefer if those details were included in the game or just left unanswered. If any game can accommodate unanswered questions, it's this one.
My two main gripes about are that the gameplay gets a bit repetitive (not helped by certain rooms that contain combinations of enemies who are a slog to fight together), and some story and character details are explained in supplemental material. I'd prefer if those details were included in the game or just left unanswered. If any game can accommodate unanswered questions, it's this one.
madness. gameplay--simple yet effective. the 7 different pcs induce replayability (mostly played as con in my last, KAEDE in my first; who knows what the future holds). story is the opposite--bursting at the seams thematically, a paranoid, surreal vision of international political intrigue. possibly the most unnerving non-horror game out there, due to both a narrative driven primarily by nightmarish dream-logic as well as its unflinching portrayal of the worst parts of humanity. also includes a sequence with a super sentai parody for some reason, like every other video game in existence. play it.
after some playing and understanding the gameplay mechainichs and controls of this game i think its boring
the enemies are boring, easy and repetitive
the backtracking for puzzle solving is boring
i don,t think it is a good and fun mix of point and click puzzle solving gameplay with rail shooter gameplay
the enemies are boring, easy and repetitive
the backtracking for puzzle solving is boring
i don,t think it is a good and fun mix of point and click puzzle solving gameplay with rail shooter gameplay