Never played the updated version (I refuse to call it a sequel, because it isn't one).
Some of my best memories are from this. Maybe my rating is clouded by nostalgia, but I wish I could play this as it was in its heyday.
Ranked was awful though. I have never been so convinced that a game was purposefully pairing every awful teammate with me.
Some of my best memories are from this. Maybe my rating is clouded by nostalgia, but I wish I could play this as it was in its heyday.
Ranked was awful though. I have never been so convinced that a game was purposefully pairing every awful teammate with me.
Ow 1 era maravilhoso, gostoso de jogar, não era um jogo propriamente competitivo por ser um hero shooter, mas ainda sim era divertido de acompanhar o competitivo. Em relação a "sequência", é uma vergonha lançar isso como uma sequência, promessas não cumpridas e rework de personagens que não precisavam (volta doomfist dps).
Caught this game during 2018, where it was starting to fall off, but in a much better state than it is today. Blizzard basically threw their Golden Goose into a meat grinder which was inside an incinerator. It's honestly really sad, sometimes I think to myself "man, I wish I could replay Overwatch right now" and then I remember that this game technically doesn't exist anymore.
Overwatch was never good. Trying to have Something for Everyone leads to nothing that actually stands out for anyone (i.e. the edgelord character can't even swear). Hero kits are pretty bland taken in the abstract, much worse when compared to other games. Multiple heroes are basically lifted from TF2, but OW's take on "rocket-launcher using character with high aerial mobility" took TF2's rocket jumping (inherently fun, dynamic, skillful yet accessible, chaotic, varied) and turned it into "press shift to fly upwards a set distance" (bland). Compare what it's like to play Engineer in TF2 and Torbjorn in OW (and if they didn't want us to make that comparison they shouldn't have taken so heavily from TF2). Worse yet, the game was never balanced and role queue had to be implemented so people wouldn't all pick the same boring team comps. Heroes have linear, single-purpose kits and are therefore easily counterpicked, meaning playing what you actually want to play is rarely optimal at higher levels. Art direction is boring. At least it's fun to play as wrecking ball.