Reviews from

in the past


Amazing, charming, engaging, and absolutely beautiful. Fun puzzles, charming creatures and characters. Great replayability. Great game. Also beautiful. Did i mention beautiful?

Pikmin 3 takes the enjoyable chaos of managing 100 tiny soldiers with different abilities and multiplies it by three. The player is tasked with rescuing the rest of a scavenging crew after a failed landing. As per usual with the Pikmin series, the player must forage for food and escape by nightfall in order to survive. Aside from the other crewmates and a surprise Hocotatian, new friends include the Rock Pikmin and Flying Pikmin, which can each be used to solve puzzles. Multitasking has never been easier with the minimap on the gamepad, allowing for seamless switching and auto-directing of the three party members. Overall, it’s Pikmin but with three characters and stunning water effects.

I don't know what I'm going to pretend to be excited about now that Pikmin 4 is actually real and coming out

I bought the Wii U version of this and did a replay before 4 drops because I have a problem. Going back to this again and having the perspective of the whole series, this is definitely the 2nd best, it's NEARLY as good as 1, but they excel in different areas. I like all the characters here more than 1 (albeit 1 was just olimar and he was great, but I like all the captains interacting.), having more than one captain to control is better, the boss fights are better, and I like fruit as a concept a lot. 1 has the better esthetic, collectibles (sorry fruit is cool and makes for a cool idea, making your own time limit and all, but ship parts are way better), pacing, replay value, and has swarm. This game has it's flaws, Blues aren't useful basically at all, it's railroaded and very linear, and kinda easy. But man, is it still damn good. I love pickedmen <3

While I appreciate what Pikmin 3 tried to accomplish, I like to think of this game as "Baby's First Pikmin." The gameplay, while still entertaining, feels TOO redefined and dumbed down for my taste. While the new charge command was definitely helpful in combat, having it replace the "Swarm" function overall was a weird choice, as I found it more annoying than useful.

The Rock Pikmin are the Purple Pikmin of this game, except they somehow break the game even more, mainly because of the dumbed-down difficulty. Bulborbs, common enemies that can be challenging when you don't know what to do, are now absolute cakewalks, as they can quickly be defeated even by a few amount of Blue Pikmins, and not even mention the insane damage of the Rock Pikmins.

The game gives you access to 3 total captains to play as, and the best part of the game is easily the cooperative-style puzzles you can solve with your characters. However, the main collectibles of the game, the fruits you find for survival, didn't feel as satisfying to collect as in the other games. When a game about "doing your best to survive off of limited resources" is so easy that you are able to collect 5-7 days' worth of food in a single day of work, it doesn't feel as satisfying to obtain them. There is also no proper "incentive" to collect them because if you've already collected a massive amount of food for extra days, there is no need to hunt every single fruit in an area.

The bosses, while very cinematic, felt very dumbed down, once again feeling too easy to beat with the help of Rock Pikmin, as well as feeling uninspired in terms of design (Except for the Final Boss and the chase, easily the coolest part of the whole game.)

I think the game's biggest letdown is the presentation. The cartoony and wacky charm of the first two games feels absent, as the game aims towards a more "realistic" presentation of the world, which ends up making the game look less interesting. The main ship and the new Onion design feel very "modern Sci-fi movie"-y for my taste, losing the charm that made them unique in the first two games.

The side campaigns with Olimar were the highlight for me, as they were kinda what I was expecting from a Pikmin 3, giving you time missions to complete, and it feels satisfying to earn a Platinum for them.

Overall, while still an enjoyable experience, it felt like a massive downgrade compared to 1 and 2.


It took me four times to finally realize just how wonderful this game truly is. The first three times I beat it was on the switch port and I did think it was amazing but not masterful but I finally gave the wii u version a try and reeeeally took my time with it. And yeah it's peak like the rest but still my least favorite. Challenge modes were where the main fun and challenge for me was more than the main story itself

My first Pikmin game. This is great! The Wii U gamepad for the map, plus the wii remote and nunchuck, makes for the perfect Pikmin control scheme. If only this game weren't so laughably easy.

The added co-op and Piklopedia in the Switch port make it the better version.

++ Local multiplayer
++ Gameplay
++ Visuals

still playing it and im really early in but this is good fun,....

first pikmin game and its really fun

Replay on Wii U

I remember being really upset with this version when it first came out but I loved it on the switch remake. I was curious to see how much the P3 Deluxe’s updates were, and yeah those quality of life changes make this game significantly better.

Die Bosse sind teils irgendwie echt cool und dann wieder abfuck. Hat dennoch hart bock gemacht, controls waren echt gut nach Gewöhnung.

Beat this on both Wii U and Switch. Still holds up after all these years.

everything about you is so perfect baby

The fact that you can command three different pikmin armies at once is really cool, I just wish that you can instruct them to run around the map which would make the game better for me. The added Pikmin are pretty cool and I enjoy using the flying pikmin. I sadly never got to finish the game because I got to the last couple areas and never had the motivation to finish it. But even though I haven't finished it, I still think it is a fun game in the Pikmin series and holds up well. Just I still prefer Pikmin 1 the most because gathering the parts is more fun. The worst part of this one is the fact that you don't necessarily need to get a lot of the fruits and just have to progress, there is no checkpoints unlike in the original.

My first and only Pikmin game, with Pikmin 4 this will chance tho.
Collecting and managing Pikmin and fruits feels satisfying and addicting. The world looks stunning, especially for the Wii U.
I will play the other games as well, I promise.

I am really late to playing Pikmin 3, instead of paying for Pikmin 4 I decided I should play the game I paid for a decade earlier and never got around to playing. So I dusted off the old Wii U, got my wiimote and played Pikmin 3. Is it fun, of course, Pikmin like most Nintendo games follow a formula that just works. Fun gameplay that slowly evolves with new abilities that open up new areas to gain more abilities and so on. Sprinkle in some good boss battles and you got another solid Nintendo game. That said unlike most Nintendo games this one actually angered me because of control issues and weird design choices which were all addressed in the switch rerelease. So this is a review of the original Pikmin 3 before they fixed everything I will be complaining about.

I’m not going to explain pikmin much, but it’s basically the simple Nintendo strategy game where you manage troops. I played 2 and greatly enjoyed it, that game had no timer this one like the original (which I did not play) has a timer for each mission. So the game is split into days, you have about 15 minutes to explore, use pikmin to gather fruits, and grow them in number by delivering pikmin tokens or the dead bodies of the enemy bugs to your ship. If your pikmin are not back at the base when the timer is up the ones left out in the world are left behind and killed. Sometimes a little stress is exciting in game, when it works great to complement the gameplay, I don’t think it worked as much here.

These levels are a bit like spaghetti, lots of branching paths looping on top of one another and many one way dead ends until you find the necessary pikmin to advance. So exploring takes time, and that’s fun, I love finding things I can’t reach yet and later gaining an ability to open up more of the level. But when that timer is always on your back and you don’t want to get too far in the level or worse get roped into a boss at the worst time possible, that becomes stressful.

Then comes how the pikmin are used, I chose the wiimote control so I can move my character and launch pikmin with IR aiming at my target. This works pretty well except when the camera is being a pain which happens too often. There is just a lot to manage when say you are fighting enemies certain pikmin are in danger so you have to use a whistle to gather them up. That whistle automatically recalls all pikmin, so say some pikmin are attacking the boss and some are in danger of dying, if you whistle on that area yeah you save the dying pikmin but the ones attacking come back to you too. This happens for every activity and it has lead me to call pikmin I don’t want into areas that might kill them. This is all solved in the new version as pikmin doing an activity don’t get called by the whistle… that would have changed so much for me.

Then comes the team splitting aspect. Part of what makes pikmin 3 unique is you have three characters to control and each of them can take pikmin. You can stay together or split into teams and do things at the same time. Using the Wii U map you can direct teams to a part of the map and they will go on their own while you do something else, it’s multitasking for a game with limited time. If you can manage this I’m sure it’s great but I had issues when I had two teams, for one there was usually some danger that appears and now I have to change my attention. What if I don’t have the right pikmin in that group, I either need to run away to regroup or call another group. And then comes the way you split the team, many times you have to throw a character to reach a new spot and then you one by one throw pikmin to that character so they can have a squad, it’s just slow.

The main goal of the game is to collect fruit and find pieces needed to get your ship working. So pikmin have to go and grab things and take them to the ship, thats the core of pikmin. Normally it works right, you send pikmin to grab an object and they take it to the ship and they stay there, where they are safe. And then there are certain items like pieces of a bridge you have to build where for some stupid reason instead of the pikmin delivering the piece to the bridge and just waiting there they always no matter what come back to where the pieces were. Some of these are far away so what happens is I am going to the bridge that’s now complete but my pikmin are running from me, I have to chase them down. So many times when I’m managing multiple groups I don’t even know where these pikmin are cause they go different places on their own and there is no magical recall all pikmin button, you have to physically go find them. Again this was corrected in the new version.

So after all that complaining what you should take out of it is that I agree with Nintendo on what was annoying, cause clearly they addressed it all… but why was it there in the first place. Pikmin is a fun game, the formula works and it’s a shame these annoyances made for a game I didn’t care as much as the second one.

Now for what does work, it’s addicting, the mechanics are fun, exploring is fun, combat can be fun. The loop of running around and discovering ways to advance deeper and deeper in the map using the different pikmin abilities is great. You start with one pikmin group and add more as you go, this games new addition is the flying pikmin which allows you to reach new areas and battle flying enemies.

I enjoyed the planning and executing part of the strategy. Finding a huge monster blocking a path and trying to figure out which pikmin is best here, can I find bombs somewhere to help, is there an alternate path that lets me attack from two sides. And there is lots of cool environmental obstacles where multiple pikmin need to be used. When it’s all working the game is a blast.

Each level ends in a massive boss battle. Like I said before some of the control issues make these bosses more frustrating than they should be but ultimately they follow the tired and true formula that works for action adventure games. They have a pattern and a weakness, you have to discover that weakness then execute the attacks to defeat the boss. And of course there are phases to the battle. As much as some of these fights lead to be cursing at the screen because pikmin where being flung everywhere and dying in horrible ways, there is just something about the way Nintendo handles boss battles that are just so good.

It’s a good sized game too, about 11-14 hours long, with plenty of bonus stuff to do. This game is clearly designed with speed running in mind which I will not do but I can appreciate the design. Every mission counts as a day, so the first time you play you might do like 40 days to complete the game. But if you know what you are doing you can cut those days down significantly. I’m sure if a player can execute having three teams of pikmin all working efficiently they can beat this game in an absurdly low amount of days. More power to those players that master the game, I don’t want to but I can see the appeal.

There is also mission mode which I almost think is better than the main campaign. This distills the gameplay into very focused score based missions which highlights the best part of Pikmin. There are item hunts which is a smallish map with a certain amount of pikmin and a timer of 7 minutes, try to collect as much treasure as possible. All kinds of enemies and obstacles await but since it’s so focused I didn’t really have to worry about all that other nonsense that would irritate me. There is also enemy attack mode and boss rush. There are many missions to unlock and some are hidden in the main campaign as secrets.

Pikmin 3 looks really great for a Wii U game. There is something about the Pikmin art style that is stunning. These games have some of the best looking water ever. The locations look beautifully detailed, it’s a simple game but man it looks great even in sub HD.

Pikmin 3 has so much potential which I believe they tapped into with the switch remaster. The gameplay loop taps into what works for so many Nintendo games, just that fun interesting gameplay that is well designed and presented. Sadly a bunch of control and strange design choices didn’t sit well with me and made this experience more annoying than it had to be. I still had a ton of fun with it but I kind of wish I had played the switch version. Still Pikmin remains a fun quirky light strategy action adventure game that feels distinctly Nintendo.

Score: 7.1

Pikmin 3 is Pikmin gameplay perfected. Multi-tasking has never felt more important and the Wii U's novel controls feel tailor made for improving Pikmin through throwing precision and Gamepad management. The highly replayable Mission stages elevate Pikmin 3 to my top ranking.

I wish it was longer and had more fruit, kinda over really quick if you know what you are doing

I LOVE PIKMIN 3!! One of the most pure fun experiences ever

A solid follow up to the second game with a much more linear approach. With the introduction of 3 controllable captains as opposed to 2, this game has multiple environmental puzzles that utilizes the series largest set of Pikmin types. Combat is not as much of a focus in this game as dungeons remain mostly absent. A very charming game with a comical story and fun gameplay.

Even though people call this game easy and very linear(like those are inherently bad), I've played this game so much because it's insanely fun to optimize. The vibes of this game are also unmatched


All fruit = completion. Pretty good, where's 4 at and wtf is PW?

Pikmin 1 again but far easier. Really getting into the multitasking is awesome though. Loved the mission mode.

THIS IS THE GAME THAT BROUGHT ME INTO THE SERIES!!!!

This is where it all began....

I was like, bro, I need a good Nintendo Game. I've played too much Mario. XD XD XD XD Where is a good game?

Then I found THIS!!!!

I currently own ALL The Pikmin Games. (That includes 1, 2, 3, 3 Deluxe, 4, & Hey! Pikmin. My family also owns it on "Nintendo Land." I have also played "Pikmin Bloom," another fun, but addicting game.)

So, it's obvious. I absolutely LOVE Pikmin.

My favorite animal is literally a "Bulborb."
XD XD XD XD XD XD XD XD XD XD XD XD XD

Honestly, I need all of your support. I'm already looking forwards to Pikmin 5 and 6.

Explore a beautiful world full of exotic creatures, Pikmin of all different species, and Bulborbs that burn, freeze, and eat your Pikmin!!!

(I have literally cataloged ALL the Pikmin creatures just as a side-hobby. XD XD XD XD)

You can tell I'm obsessed. That is why I rated it the same as "Super Mario Galaxy."