Reviews from

in the past


Did not enjoy even a smidgen compared to BG 3

One of the best-written stories in video games, though that comes with a few drawbacks; first off, forget about the combat, which has little-to-no actual depth to it. Quite a few potential combat scenarios can be avoided through talking it out though, so make sure (and this is ESSENTIAL) to put most of your skill points into Wisdom. Be ready for text dump upon text dump, and concepts far beyond conventional thought. This is Planescape: Torment.

Detrás de un combate que te va hacer desear una torsión testicular se esconde el juego más existencialista y filosófico que probablemente existe.
Una obra maestra que te parasitaria la psique durante un tiempo largo, duele tan bien.

so sick. the gameplay and combat is absolutely aged and pretty bad, but the narrative is incredible. it's a bit of a hurdle to actually get into the game at the start, but once i was in, it hooked me. what it lacks in gameplay, it vastly overcompensates with in story and atmosphere. diving deep into philosophy through the actions of its many different characters and factions. feels super ambitious for releasing back in 99.


Normally I'd ding it for ass gameplay but Planescape transcends the boorishness of combat

Playing a bunch of CRPGS after BG3 and this was the most recommended. Too bad it didnt meet expectations for me

All the baldurs gate games are way more enjoyable. This is not a troll either it is just a fact that the games have gotten way better than this now

This is the most philosophical game I've played besides a couple on the top. Also has the best plot twist too (closest thing to a book I've played)

I wanted to play this for the longest time, but when I finally got my hands on it and set some time off last year, it turned out too daunting. Guess I wasn't in the right mindset. And probably shouldn't have played Disco Elysium before this... Felt like several steps back.

script is great but the game is just too ugly

Visually ? Yeah, even for that type of game, it sucks - tho, for something from 1999 ? At the time, it was really impressive, especially the cinematics. But what I want to say is... that's kinda the first RPG game I loved with all my heart, especially because it's story-driven and that almost all situations in game can be resolved with intelligence, charisma or cunning ways, which was not really at thing back in the days. Yet, I needed to try the game at least two times before finding it interesting enough to actually do everything I could in it. That's also the trigger for my love of black humor, and I can't disregard that since it's a big part of who I am now ;P

Updated my journal

(я словил софтлок во время прохождения)

Stands the test of time - my garbled gamer brain almost dropped this after being lost in the Mortuary for an hour, but I'm glad I stuck it out. This title is often lauded as one of the best written games ever, and it's really no wonder why: it's wickedly sharp, hilarious, and confronts the genre in surprising and thoughtful ways. Admittedly, the game is quite outdated visually (obviously, it came out in 1999) and the combat is horrible, but I still found it an incredibly compelling experience, warts and all.

playing through this after having played disco elysium was a bit of a bizarre experience and really cemented the latter's existence as a spiritual successor to the former even more in my mind

Working your way through the mystery of the nameless one and the mark he left behind on Sigil (which is a crazy cool setting, btw) was utterly enthralling. The dialogue holds up even after all these years and Morte/TNO's voice acting is incredible. I love all the philosophical and silly conversations you can get into in this game.

Definitely recommend to fans of DE

This was my intro to first person dungeon crawlers and probably not a good one to start with.

need to get back to this one

Ah, Planescape: Torment. The only computer game to come out of the Planescape setting, an imaginative setting created for 2nd Edition AD&D that expanded upon the planar cosmology already established in 1st Edition. It was unfortunately discontinued once 3rd Edition was released, but fortunately, the cosmology stayed. I do so love it when D&D branches out into the weirder parts of the Monster Manual far removed from more conventional fantasy, and seeing as Torment was being handled by Black Isle, who were responsible for Baldur's Gate 1 and 2, this game was right up my alley.

You spend the majority of the game in Sigil, a donut-shaped city that wraps around itself and floats atop a tall spire located at the theoretical center of the planes, with many hidden portals that lead to every corner of the multiverse. It's as weird and wonderful a setting as it sounds, and I really liked how they utilized it in Torment.

The cast of characters are as unique as you would expect as well. A wisecracking floating skull, an asexual succubus, and a Scottish tiefling, to name a few. The player character is no exception: a nameless man who's committed horrific crimes against all of existence and has been cursed to reincarnate and lose a little bit more of his sense of self every time he dies. His goal is a simple one: to find his identity and atone for his crime. About what you'd expect from a game called Torment.

This is not a heroic tale, and so Planescape: Torment is very much dialogue over combat, as demonstrated in how you are much better rewarded for talking than fighting. As such, despite starting out as a generic male fighter (generic being a relative term in the Planescape setting), you're incentivized to dump points into your mental stats instead of physical. If you go into this game expecting something more balanced like Baldur's Gate, you'll be disappointed. This detracted from my enjoyment when I played it as a dumb teenager, but as I've gotten older and have branched out into different genres of games, I learned to appreciate this aspect.

My main issue now lies with the pacing. The portion of the game where you have to leave Sigil and travel the planes to search for answers is noticeably rushed. By contrast, to simply recruit the asexual succubus I mentioned earlier requires that you have lengthy dialogues with all 10 of her disciples, which can take up to an hour. And while I do realize that combat was never the priority with this game, the combat system feels a bit too underdeveloped for my liking.

Overall, Planescape: Torment, as strange and experimental as it is, is pretty solid, and is worth playing if only for the fact that it's simply one of a kind. However, I would not recommend it if you're looking for a more conventional RPG experience.

eh, an experienced PC gamer like myself definitely loved this when it came out but now? It falls behind in its own genre

Classic game man, really good. Still outdone by more recent predecessors.

the game barely works half the time and the amount of fiddling and fuckery i found required in my run which at one point saw all my companions getting duplicated and fucking up a quest didn't detract from one of the best meditations on mortality and how funny skulls are ever.

fuck the rat

Edit: Nordom is my son

This game is a true masterpiece of an RPG. Your opinions on gaming are of little import until you've played this.


The script is one of the best I can think of, but this game would’ve aged so much better if you took out most of the combat.

As a game? Kinda sucks. As a story though? Pretty mediocre 😭 everything dealing with the nameless ones past incarnations is really good especially all the scenes at the end (the bronze sphere sequence ♥️) they really just hit all notes extremely well but everything else just did nothing for me sadly. Hate when something I’m hoping to love just makes me feel nothing especially when it’s a long rpg!!! Could rant on and on about my issues with the game but that’s boring and I don’t care enough to write negative reviews I do want to end the review on a positive note and say that I love Ravel Puzzlewell and she is a dear friend of mine

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